By: Eric (eric.kjellen.delete@this.gmail.com), September 20, 2012 10:47 am
Room: Moderated Discussions
David Kanter (dkanter.delete@this.realworldtech.com) on September 18, 2012 12:26 pm wrote:
> Our latest article has just gone online:
>
> "Near-threshold voltage computing
> extends the voltage scaling associated with Moore's Law and dramatically
> improves power and energy efficiency. The technology is superb for throughput,
> at the cost of latency, and best suited to Intel's products for HPC and mobile
> graphics."
>
> This article is a detailed look at the circuit techniques required
> to operate down to 0.3-0.5V using standard CMOS, based on several papers
> published by Intel at ISSCC. The implications of the technology are explored,
> including a discussion of which markets and SoC components are most amenable to
> near-threshold
> computing.
>
> http://www.realworldtech.com/near-threshold-voltage/
>
> As always,
> feedback and comments welcome.
>
>
> David
I don't know about the rest of you, but I would pay a lot money for a 600mm^2 LRB derivative using NTV to run a software renderer on. It's really a small price to pay for the potential of a new golden age of PC gaming.
> Our latest article has just gone online:
>
> "Near-threshold voltage computing
> extends the voltage scaling associated with Moore's Law and dramatically
> improves power and energy efficiency. The technology is superb for throughput,
> at the cost of latency, and best suited to Intel's products for HPC and mobile
> graphics."
>
> This article is a detailed look at the circuit techniques required
> to operate down to 0.3-0.5V using standard CMOS, based on several papers
> published by Intel at ISSCC. The implications of the technology are explored,
> including a discussion of which markets and SoC components are most amenable to
> near-threshold
> computing.
>
> http://www.realworldtech.com/near-threshold-voltage/
>
> As always,
> feedback and comments welcome.
>
>
> David
I don't know about the rest of you, but I would pay a lot money for a 600mm^2 LRB derivative using NTV to run a software renderer on. It's really a small price to pay for the potential of a new golden age of PC gaming.



