Lessons in Technology and Innovation from the iPad 3 Graphics and Display

Article: Lessons in Technology and Innovation from the iPad 3 Graphics and Display
By: David Kanter (dkanter.delete@this.realworldtech.com), January 1, 2013 3:14 am
Room: Moderated Discussions
Ladies and Gentlemen,

Happy new year and welcome to 2013. To kick things off on a positive note, I've got a brand new article ready.

http://www.realworldtech.com/ipad3-graphics/

The articles describes the technical and market challenges associated with adopting innovations, through the example of the iPad 3. Specifically, I dive into the system-level balance problems of the iPad 3 and how the graphics was insufficient for the "Retina" display and how it was fixed in subsequent generations.

As always, discussion in encouraged.


David
 Next Post in Thread >
TopicPosted ByDate
Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDavid Kanter01/01/13 03:14 AM
  Games at 2048 x 1536? Can you tell?Mark Roulo01/01/13 01:22 PM
    Games at 2048 x 1536? Can you tell?David Kanter01/01/13 06:58 PM
      Games at 2048 x 1536? Can you tell?Anon01/02/13 11:04 PM
        Games at 2048 x 1536? Can you tell?Andy01/03/13 03:05 AM
          Games at 2048 x 1536? Can you tell?Anon01/06/13 01:10 AM
            Games at 2048 x 1536? Can you tell?EBFE01/06/13 10:07 PM
    Games at 2048 x 1536? Can you tell?Seni01/01/13 08:17 PM
    Games at 2048 x 1536? Can you tell?anon01/02/13 03:00 AM
      Games at 2048 x 1536? Can you tell?EduardoS01/02/13 08:07 AM
        Games at 2048 x 1536? Can you tell?anon01/02/13 11:21 PM
          Games at 2048 x 1536? Can you tell?EduardoS01/03/13 12:03 AM
      Games at 2048 x 1536? Can you tell?Ricardo B01/02/13 10:01 AM
        Games at 2048 x 1536? Can you tell?Michael S01/03/13 12:35 AM
          Games at 2048 x 1536? Can you tell?Andy01/03/13 03:10 AM
            Games at 2048 x 1536? Can you tell?Michael S01/03/13 05:33 AM
              Games at 2048 x 1536? Can you tell?rwessel01/03/13 10:56 AM
                Games at 2048 x 1536? Can you tell?rwessel01/03/13 10:56 AM
                  Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double post (NT)rwessel01/03/13 11:01 AM
                    /load/loud/ grrr... (NT)rwessel01/03/13 11:02 AM
                    Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double postDavid Kanter01/10/13 09:07 AM
                      Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double postrwessel01/10/13 08:33 PM
                        Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double postrwessel01/10/13 08:35 PM
                          Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double postrwessel01/10/13 08:40 PM
                          Me, too! :-)Mark Roulo01/11/13 07:57 AM
              85 Hz CRT monitorsDoug S01/04/13 01:12 PM
                85 Hz CRT monitorsAnon01/06/13 01:16 AM
                  85 Hz CRT monitorsDoug S01/06/13 11:40 AM
                    The benefits of (non-perceived) flickerMax01/07/13 12:43 PM
                      The benefits of (non-perceived) flickerAnon01/07/13 01:59 PM
                        The benefits of (non-perceived) flickerPaul01/07/13 04:40 PM
                      The benefits of (non-perceived) flickerUngo01/07/13 02:57 PM
                        The benefits of (non-perceived) flickerDoug S01/07/13 03:40 PM
                        The benefits of (non-perceived) flickerMax01/07/13 05:16 PM
                          The benefits of (non-perceived) flickerAnon01/09/13 08:50 PM
                            The benefits of (non-perceived) flickerMax01/10/13 05:18 AM
                              The benefits of (non-perceived) flickerSM01/10/13 11:37 AM
                        The benefits of (non-perceived) flickerdmsc01/07/13 06:36 PM
                          The benefits of (non-perceived) flickerEBFE01/07/13 10:08 PM
                          The benefits of (non-perceived) flickerAnon01/09/13 09:07 PM
                            The benefits of (non-perceived) flickerdmsc01/10/13 03:41 PM
                              The benefits of (non-perceived) flickerUngo01/11/13 04:20 PM
                    perception of flickerCarlie Coats01/08/13 03:39 PM
                      perception of flickerDoug S01/08/13 09:25 PM
                        perception of flickerAnon01/09/13 09:09 PM
        Games at 2048 x 1536? Can you tell?anongamer01/03/13 03:31 AM
      Games at 2048 x 1536? Can you tell?Richard Cownie01/02/13 01:56 PM
        Tablet vs. console GPUsDoug S01/02/13 03:09 PM
          Tablet vs. console GPUsRicardo B01/02/13 03:50 PM
      Games at 2048 x 1536? Can you tell?Anon01/02/13 11:13 PM
        Games at 2048 x 1536? Can you tell?anon01/02/13 11:54 PM
          The Hobbit is at 48 fpsRichard Cownie01/03/13 06:02 AM
            Thanks for the interesting data point! (NT)Paul A. Clayton01/03/13 08:26 AM
            The Hobbit is at 48 fpsRicardo B01/03/13 10:17 AM
              The Hobbit is at 48 fpsRichard Cownie01/03/13 10:55 AM
                The Hobbit is at 48 fpsRichard Cownie01/03/13 11:44 AM
                  The Hobbit is at 48 fpsRicardo B01/03/13 12:42 PM
                    The Hobbit is at 48 fpsRichard Cownie01/03/13 01:31 PM
                      The Hobbit is at 48 fpsy01/04/13 06:47 PM
                        Exposure time traditionsNathan Monson01/05/13 11:21 AM
                          Exposure time traditionsy01/05/13 08:59 PM
                            Exposure time traditionsanon01/06/13 12:46 AM
                              Exposure time traditionsJukka Larja01/07/13 07:52 AM
                            Exposure time traditionsdmsc01/06/13 08:34 AM
                              Exposure time traditionsy01/06/13 08:11 PM
                                Exposure time traditionsdmsc01/07/13 06:42 PM
                                  Exposure time traditionsRichard Cownie01/09/13 07:23 AM
                        The Hobbit is at 48 fpsMichael S01/05/13 11:30 AM
                          The Hobbit is at 48 fpsRichard Cownie01/05/13 02:45 PM
                            The Hobbit is at 48 fpsAnon01/06/13 01:03 AM
                              The Hobbit is at 48 fpsRichard Cownie01/06/13 05:43 AM
                                The Hobbit is at 48 fpsJukka Larja01/07/13 08:18 AM
                                  The Hobbit is at 48 fpsRichard Cownie01/07/13 04:21 PM
                                    The Hobbit is at 48 fpsJukka Larja01/08/13 08:29 AM
                                      The Master 65mm/70mmRichard Cownie01/08/13 11:52 AM
                                        The Master 65mm/70mmJukka Larja01/11/13 01:07 PM
                                          The Master 65mm/70mmRichard Cownie01/11/13 06:05 PM
                                            The Master 65mm/70mmJukka Larja01/11/13 10:35 PM
                                              The Master 65mm/70mmDoug S01/12/13 01:16 PM
                                                Pixar and 3DRichard Cownie01/13/13 06:07 AM
                                            The Master 65mm/70mmDavid Hess01/12/13 01:06 PM
                                            The Master 65mm/70mmMegol01/16/13 12:02 PM
                                        The Master 65mm/70mmRakesh Malik01/23/13 11:28 AM
                                    The Hobbit is at 48 fpsAnon01/09/13 09:18 PM
                                      The Hobbit is at 48 fpsRichard Cownie01/10/13 12:07 PM
                                        The Hobbit is at 48 fpsAnon01/10/13 02:50 PM
                                          The Hobbit is at 48 fpsRichard Cownie01/10/13 05:05 PM
                                            The Hobbit is at 48 fpsAnon01/12/13 11:48 PM
                                              I don't care about workflowRichard Cownie01/13/13 05:55 AM
                                                I don't care about workflowAnon01/13/13 03:15 PM
                                                  I don't care about workflowRichard Cownie01/13/13 07:02 PM
                                            The Hobbit is at 48 fpsRakesh Malik01/23/13 12:38 PM
                              The Hobbit is at 48 fpsRakesh Malik01/23/13 11:15 AM
                  The Hobbit is at 48 fpsJukka Larja01/05/13 06:00 AM
                    Realism and fiction?Paul A. Clayton01/05/13 08:42 AM
                      Realism and fiction?Jukka Larja01/06/13 01:32 AM
                        Or the second factor?Paul A. Clayton01/06/13 03:35 AM
                          Or the second factor?Jukka Larja01/07/13 08:07 AM
                        further reading (was: Realism and fiction?)hobold01/06/13 03:47 PM
                          Thanks. I'll probably check that out soon. (NT)Jukka Larja01/07/13 08:13 AM
            The Hobbit is at 48 fpsrwessel01/03/13 08:57 PM
            VR and latencyCarlie Coats01/04/13 04:30 PM
              VR and latencyRicardo B01/04/13 06:49 PM
                VR and latencyJoe01/05/13 01:01 AM
            The Hobbit is at 48 fpsBernd Schmidt01/08/13 02:42 AM
        Games at 2048 x 1536? Can you tell?anongamer01/03/13 04:01 AM
        Games at 2048 x 1536? Can you tell?Ricardo B01/03/13 07:06 AM
    Games at 2048 x 1536? Can you tell?Marco Salvi01/02/13 09:31 AM
    Games at 2048 x 1536? Can you tell?Ungo01/02/13 03:28 PM
    Games at 2048 x 1536? Can you tell?Jukka Larja01/05/13 06:13 AM
  Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayRichard Cownie01/02/13 09:29 AM
  iPad GPU Clock Speedsltcommander.data01/05/13 11:32 AM
    iPad GPU Clock SpeedsBrett01/06/13 10:48 PM
      iPad GPU Clock SpeedsDoug S01/07/13 09:17 AM
      iPad GPU Clock SpeedsDavid Kanter01/09/13 12:48 PM
    iPad GPU Clock SpeedsUngo01/07/13 03:26 PM
      iPad GPU Clock SpeedsDavid Kanter01/09/13 12:42 PM
  Lessons in Technology and Innovation from the iPad 3 Graphics and Displaympx01/06/13 04:35 AM
    Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayMegol01/07/13 03:45 AM
      Lessons in Technology and Innovation from the iPad 3 Graphics and Displaympx01/07/13 11:56 AM
        Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDoug S01/07/13 03:53 PM
        Lessons in Technology and Innovation from the iPad 3 Graphics and Displayanon01/07/13 05:26 PM
      Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayMaynard Handley02/13/13 11:19 AM
  Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayVincent Diepeveen01/06/13 02:29 PM
    Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDoug S01/07/13 09:53 AM
      Lessons in Technology and Innovation from the iPad 3 Graphics and Displaympx01/07/13 11:48 AM
      Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayVincent Diepeveen01/08/13 08:53 AM
        Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDoug S01/08/13 12:29 PM
          Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayLlew01/26/13 11:06 AM
            Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDavid Kanter01/26/13 12:43 PM
              Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayLlew01/26/13 01:09 PM
            Wii U has three cores clocked at about 1.2 ghz or so. (NT)I.S.T.01/29/13 06:37 PM
Reply to this Topic
Name:
Email:
Topic:
Body: No Text
How do you spell blue?