Parallelism at HotPar 2010

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The 2010 HotPar workshop had a variety of papers focusing on the software and programming aspects of parallelism. Highlights include parallelization of the Firefox browser, Michael McCool’s approach to parallel building blocks and Electronic Art’s Cascade system for handling state in video games. More hardware centric topics include a controversial view that parallelism is irrelevant and the limits of GPU performance.

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