EPoX 8K7A+ Evaluation

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Game Engine Settings

In Quake 3 Arena, players have the luxury of being able to choose from four pre-set video detail levels (fastest, fast, normal and high-quality). This enables them to choose a video quality/performance level quickly. Other game engines aren’t as easy to set up. In my review, I have used the same level name as the Quake settings to denote a particular setting. Fastest would of course be the quickest setting I could use (usually everything is turned off). High quality is with everything turned on. Normal will be a compromise between the two. Normal will usually be with some of the eye-candy and 16-bit colour, but anything likely to make a large difference (like bump-mapping) won’t be enabled.

With all this in mind, here are the settings I used…

Quake 3 Arena

As indicated, plus sound is disabled.

  • Fastest resolution was set to 640 x 480
  • Normal resolution was set to 800 x 600
  • High Quality resolution was set to 1024 x 768

Expendable

SettingFastestNormalHigh Quality
Colour Depth161632
Use Hardware Texture CompressionNoYesYes
Use Low Resolution MoviesYesNoNo
Use Vertical SynchNoNoNo
Use Triple BufferingNoYesYes
Use Hardware Anti-aliasingNoNoNo
Use Stencil Buffering If AvailableNoYesYes

Other Settings

   
GoreNoYesYes
Trilinear FilteringYesYesYes
Lensflare EffectsNoYesYes
Corona EffectsNoYesYes
ShadowsDisk StyleDisk StyleProjected
Frame LockingYesYesYes
Video TexturingNoYesYes
Bump Mapping *NoNoNo
Detail LevelLowMediumHigh
SoundOffOffOff

* Expendable uses Environment mapped bump maps (EMBM).  The GeForce2 Pro does not support EMBM.

 

Giants: Citizen Kabuto

SettingFastestHigh Quality
Colour Depth1632
Model DetailLowHigh
Enhanced Wave EffectsOffOn
Enhanced Water EffectsOffOn
Shadow DetailLowHigh
Texture QualityLowHigh
Sun Flare EffectOffOn
Object BumpmappingOffOn
Landscape BumpmappingOffOn
Environment mappingOffOn
View DepthLeft most setting (least)Right most setting (most)

Mercedes-Benz Truck Racing

For “fastest” tests, use Generic 3D Adapter settings, 16-bit colour depth and Triple Buffering: On. All else Off (unchecked)

For “high-quality” settings, use GeForce Adapter settings, 32-bit colour depth, Anisotropic filtering: On and 24-bit textures: On

MDK2

SettingFastestNormalHigh Quality
Colour Depth16-bit16-bit32-bit
MipMappingOffOnOn
FilteringNoneBi-linearTri-Linear
Texture Quality1 (left most)34 (right most)
Use Hardware T&LYesYesYes
Use Hardware Anti-aliasingNoNoNo
Use 3d SoundNoNoNo

Evolva

Fastest Settings: 640 x 480 x 16-bit colour

HQ Settings: 1024 x 768 x 32-bit colour


Pages: « Prev   1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16   Next »

Be the first to discuss this article!