Article: Parallelism at HotPar 2010
By: Gabriele Svelto (gabriele.svelto.delete@this.gmail.com), August 3, 2010 10:51 pm
Room: Moderated Discussions
David Kanter (dkanter@realworldtech.com) on 8/3/10 wrote:
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>Who cares about rendering, we are talking about GPGPU...
GPGPU is being actively used for offline rendering, light simulation and more stuff like that which was traditionally done exclusively on the CPU (mostly because the algorithms involved are irregular and complex compared to plain rasterization). Frankly I find it an interesting topic when talking about GPGPU exactly because offline rendering is a significant sink of CPU time and being graphic-related can make good use of the special-purpose hardware present in GPUs even when running in computational mode. While GPGPU != games I might add that GPGPU != HPC.
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>Who cares about rendering, we are talking about GPGPU...
GPGPU is being actively used for offline rendering, light simulation and more stuff like that which was traditionally done exclusively on the CPU (mostly because the algorithms involved are irregular and complex compared to plain rasterization). Frankly I find it an interesting topic when talking about GPGPU exactly because offline rendering is a significant sink of CPU time and being graphic-related can make good use of the special-purpose hardware present in GPUs even when running in computational mode. While GPGPU != games I might add that GPGPU != HPC.