IGP sampler count

Article: Intel's Sandy Bridge Microarchitecture
By: Nicolas Capens (nicolas.capens.delete@this.gmail.com), March 3, 2011 4:19 am
Room: Moderated Discussions
Hi Seni,

Seni (seniike@hotmail.com) on 2/24/11 wrote:
---------------------------
>Nicolas Capens (nicolas.capens@gmail.com) on 2/24/11 wrote:
>---------------------------
>>Seni (seniike@hotmail.com) on 2/22/11 wrote:
>>---------------------------
>>>>>Texels are processed in quads because it is needed to calculate mip-levels for dependent texturing.
>>>>>This of course only applies to GPUs that support dependent texturing, so anything DirectX 8+.
>>>>
>>>>That doesn't mean it's processed a quad at a time. You can have a single scalar
>>>>pipeline process each operation for a quad of pixels sequentially. So there's no
>>>>reason to assume that the IGP's samplers are really configured as a quad of samplers.
>>>
>>>You need to run all 4 pixels of the quad in lockstep so the TMU can do finite differencing between adjacent pixels.
>>>This is fundamental to the way it chooses what mip-levels to sample from.
>>
>>I know how differential mipmap LOD computation works, I implemented it myself in
>>SwiftShader (and yes that means it supports dependent texture reads). But it's incorrect
>>that this strictly demands lockstep execution. Like I said, if you have a scalar
>>execution unit you can still process quads,
>
>That's what I was saying - you still process quads.

No, you said the samplers had to be quads of samplers working in parallel: "Each sampler does a 4-texel quad at a time, so 2 of them do 8 texels per cycle."

>>simply by executing the same operation for each pixel sequentially.
>>
>>While there's no reason these days not to process the arithmetic operations of
>>a quad concurrently on four lockstepped execution units, having texure units which
>>sequentially process a sample for each pixel still makes sense.
>
>Actually, the texture lookup has a much higher latency than most of the shader
>instructions, so it's all done pipelined and not really sequential at all. But I see what you're trying to say.

I'm not "trying" to say something. Of course it's pipelined. It just takes four cycles to finish the sampling for a quad. That's how I explained it from the beginning: " You can have a single scalar pipeline process each operation for a quad of pixels sequentially."

>>>But all of this is beside the point, which is: just how much much texel fillrate does this IGP actually have?
>>>And the answer is we don't know, since the techarp link you gave has been discredited.
>>
>>An NVIDIA GT218 weighs in at 260 million transistors,
>
>Do we really care about transistor count? It doesn't correlate well with area
>or cost, or really anything except the amount of SRAM on the chip.

In the case of GPU and IGP architecture, I think it correlates closely enough. Especially considering that both NVIDIA and Intel use ~1.3 GHz clocks.

I think it's the best measure of design complexity we have, but I'm open to other suggestions if you have any.

>>can do 69 GFLOPS, and according
>>to Wikipedia has a texture fillrate of 4.712 GT/s.
>
>And an Nvidia GT218 is a terrible unbalanced low-end GPU. Dunno why you would
>bring it up as it's not a good example of anything. It's just a flat-out bad chip.
>I'm guessing you chose it specifically because it has the worst texel fillrate of anything you could find.

No, I chose it because it has a similar clock speed and similar transistor count.

And what makes you think it is terribly unbalanced? If that was the case, why wouldn't NVIDIA have done something about that? Did you think they intended not to sell these chips, by design? Heck, if I really wanted to pick a chip with low texture fillrate I would have chosen the GF110, which has less than half the TEX:ALU ratio of a GT218!

>>The HD Graphics 3000 is roughly 180 million transistors (not counting the memory
>>controller shared with the CPU cores), and can do 130 GFLOPS. So what seems most
>>likely, a texture fillrate of 5.4 GT/s, or 21.6 GT/s (half that of a GeForce GTX 570)?
>
>You're asking me to guess it? This is silly. We need to find a reliable source,
>or, better yet, to actually measure it.

It was a rethorical question. There's no reason to doubt it has any more than 5.4 GT/s of fillrate.

Here's more proof: http://www.techpowerup.com/gpuz/kfqmq/ At 400 MHz a texture fillrate of 1.4 GT/s means it has 4 samplers. This is for the Arrandale IGP, which also has 12 EUs.

>>It could still be something in between, but let's face it, that 5.4 GT/s number sounds quite believable.
>>
>>>>As I've mentioned before on this forum, the number of pixels hasn't increased
>>>>all that much and there's only so many texels you can slap on a pixel (plus the
>>>pre-z pass keeps shading to a minimum).
>>>
>>>Nope. There's no limit to how many texels you can slap on a pixel. Nor should there be.
>>
>>That's not what I meant. A developer can only apply so many *meaningful* texels
>>to a pixel. If the IGP's texture fillrate had been 21.6 GT/s, you could have more
>>TEX instructions than 4-component MAD instructions.
>
>Which is fine, since not everything has all 4 components. See the example below
>where I use 3 texture lookups and 3 3-component MADs.

Such shaders are the exception, not the rule. Like I said before, they are the reason texture fillrate is generally overdimensioned, but they're largely idle much of the time. Most shaders have a far lower TEX:ALU ratio. For instance ATI's Whiteout demo had 1:13 ratio, and that was back in 2006. This is also reflected in modern GPUs: The GF110 can do four MAD4's for every sample operation, and it's exactly the same ratio for Cayman.

Even at just 5.4 GT/s Intel's IGPs have a higher texture fillrate ratio. So once again, there's no reason to think it has an even higher fillrate.

>>Anyhow, that's still a very high number of texture operations per pixel. And I have the data to back it up. I played a bit of Left 4 Dead at 1024x768 at low detail and it averaged to 6.5 million texture operations per frame. With 5.4 GT/s that's low enough for the IGP to theoretically run it at 830 FPS. Instead, it runs it at 70 FPS when overclocked: http://www.xbitlabs.com/articles/video/display/intel-hd-graphics-2000-3000_7.html#sect4
>>And it runs at 275 FPS on my GTX 460 so it's not CPU limited.
>
>Still a low res. I take it you disabled anisotropic filtering to inflate your numbers?
>Or equivalently, counted only the base tex instructions and not the subsamples
>implied by the trilinear/aniso algorithm.

TEX:ALU ratio is resolution independent. And no, I didn't disable anisotropic filtering, but these games simply don't use anisotropic filtering at low settings.

I counted trilinear samples as one texture operation, since the IGP can do it in one clock cycle: software.intel.com/file/33239

>>This data corresponds to an average of about 8 texture operations per pixel. I
>>didn't expect much more since the walls appear to have just an albedo map and a
>>lightmap, and I was using a torch light.
>
>So what you're saying is this is an old and low-tech game and not representative of modern workloads?

Yes, Left 4 Dead isn't representative of contemporary workloads. They have a significantly lower TEX:ALU ratio.

>>A bit of overdraw probably accounts for
>>the rest. All the other games the IGP runs at a good framerate at low quality also
>>don't appear to be using lots of texture accesses.
>>
>>Still not convinced? Crysis Warhead at 1680x1050 at Performance setting uses 19
>>million texture operations per frame. That's still only 11 per pixel, while the overclocked IGP runs it at 37.5 FPS.
>
>This is decidedly more interesting. I take it you disabled aniso here too?
>Which overclocked IGP is this? Why are you overclocking it while citing the non-overclocked fillrate?

X-bit Labs uses low settings. I can only assume this means disabling anisoptric filtering. And they used an HD Graphics 3000 overclocked to 1500 MHz. I'm citing the non-overclocked fillrate because that makes my comparison more conservative. In other words, the IGP is even less texture fillrate limited than these number illustrate.

>>>Take into account 2x-3x for for trilinear & anisotropic filtering and we're down to 38-57.
>>>Figure in 2x-4x overdraw and we're down to 9-28 texels/pixel, which is not really so much. Consider:
>>>-4 shadow maps, one each for 4 lights
>>>-diffuse map
>>>-specular map
>>>-bump map
>>>-reflection cubemap
>>>That's 8 right there for a fairly basic shader.
>>>
>>>What if you want to compute the diffuse+specular term by combining multiple textures
>>>procedurally? Then instead of 1 specular + 1 diffuse, you might have 4 or 8 of each.
>>>Also, if a portion of your frame time is spent on non-texturing passes, such as
>>>generating those shadow maps in the first place, then you don't have the full 1/60th
>>>of a second to do your texturing in.
>>>So you need to increase the texel fillrate further to make up for that.
>>>Also, texture lookups are sometimes used in a shader as general table-lookup functions rather than actual textures.
>>>And sometimes it makes sense to do multiple texture lookups into each shadow map, so as to get a better shadow edge.
>>>And so on...
>>
>>You're forgetting that all of that would require lots of arithmetic instructions
>>as well.
>
>Some of it does. Some of it doesn't. Bump-mapping is alu-intensive. Shadow-map lookups not so much.
>Combining multiple textures to compose a more complex surface description can be pretty cheap.
>
>For example, in a game, the ground might be made of a dirt texture, a sand texture,
>a rock texture and so on, with per-vertex coefficients to describe a particular piece of ground.
>A particular piece might be 30% sand and 70% dirt. And you do all the lookups
>and then blend 30% of one and 70% of the other and 0% of the third.
>This is something that without shaders would have been done in 3+ separate passes.
>Here we just do a few lookups and then some weighted sums.
>And since they are weighted sums of colors, it's only a three channel MAD for each.
>Like this:
>
>Lookup temp = sand_tex[texcoords]
>MAD accum.rgb = temp * sand_coeff + accum
>Lookup temp = dirt_tex[texcoords]
>MAD accum.rgb = temp * dirt_coeff + accum
>Lookup temp = rock_tex[texcoords]
>MAD accum.rgb = temp * rock_coeff + accum
>
>You could do as many layers like this as you want although beyond a certain point it would be wasteful.
>so, this in particular uses a lot of texture lookups but not all that much alu work.

I sincerely suggest you take a look at some shaders used in actual games. You'll find tons of other instructions to perform per-pixel lighting, exp and log for gamma correction, texture coordinate transformations, lots of matrix transforms for vertex skinning, comparison instructions, some branches, etc.

Of course there are also short shaders which perform little more than one texture operation, but those are actually bottlenecked by ROP so extra samplers don't help here either.

And yes, your ground shader becomes wasteful beyond a certain number of layers. Again, there's only so many *useful* texture operations a shader can use. As shaders get longer, the TEX:ALU ratio goes down. This has been a fact for as long as shaders have existed.

So the Intel HD Graphics 3000 must have 4 samplers in total.

Cheers,

Nicolas
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                              Sandy Bridge CPU article onlinempx2010/09/29 11:24 PM
                                Sandy Bridge CPU article onlinepasser2010/09/30 02:15 AM
                                  Sandy Bridge CPU article onlinempx2010/09/30 02:47 AM
                                    Sandy Bridge CPU article onlinepasser2010/09/30 03:25 AM
                                  SB and web browsingRohit2010/09/30 05:47 AM
                                    SB and web browsingDavid Hess2010/09/30 06:10 AM
                                      SB and web browsingMS2010/09/30 09:21 AM
                                        SB and web browsingpasser2010/09/30 09:26 AM
                                          SB and web browsingMS2010/10/02 05:41 PM
                                      SB and web browsingRohit2010/10/01 07:02 AM
                                Sandy Bridge CPU article onlineDavid Kanter2010/09/30 07:35 AM
                                Sandy Bridge CPU article onlineJack2010/09/30 09:40 PM
                          processor evolutionhobold2010/09/29 01:16 PM
                            processor evolutionFoo_2010/09/30 05:10 AM
                              processor evolutionJack2010/09/30 06:07 PM
                                3D gaming as GPGPU apphobold2010/10/01 03:59 AM
                                  3D gaming as GPGPU appJack2010/10/01 06:39 PM
                              processor evolutionhobold2010/10/01 03:35 AM
                                processor evolutionDavid Kanter2010/10/01 09:02 AM
                                  processor evolutionAnon2010/10/01 10:46 AM
                                    DisplayDavid Kanter2010/10/01 12:26 PM
                                      DisplayRohit2010/10/02 01:56 AM
                                        DisplayLinus Torvalds2010/10/02 06:40 AM
                                          Displayrwessel2010/10/02 07:58 AM
                                            DisplaysJ2010/10/02 09:28 PM
                                              Displayrwessel2010/10/03 07:38 AM
                                            DisplayAnon2010/10/03 02:06 PM
                                              Display tech and compute are differentDavid Kanter2010/10/03 05:33 PM
                                                Display tech and compute are differentAnon2010/10/03 07:16 PM
                                                  Display tech and compute are differentDavid Kanter2010/10/03 09:00 PM
                                                Display tech and compute are differenthobold2010/10/04 12:40 AM
                                          Display?2010/10/03 02:02 AM
                                            DisplayLinus Torvalds2010/10/03 09:18 AM
                                              DisplayRichard Cownie2010/10/03 10:12 AM
                                                DisplayLinus Torvalds2010/10/03 11:16 AM
                                                  Displayslacker2010/10/03 06:35 PM
                                                    current V12 engines with >6.0 displacementanonymous2010/10/04 06:06 AM
                                                      current V12 engines with >6.0 displacementRicardo B2010/10/04 10:44 AM
                                                        current V12 engines with >6.0 displacementanonymous2010/10/04 01:59 PM
                                                          current V12 engines with >6.0 displacementRicardo B2010/10/04 02:13 PM
                                                          current V12 engines with >6.0 displacementAaron Spink2010/10/04 07:58 PM
                                                            current V12 engines with >6.0 displacementslacker2010/10/05 12:39 AM
                                                              current V12 engines with >6.0 displacementMS2010/10/05 05:57 AM
                                                              current V12 engines with >6.0 displacementRicardo B2010/10/05 12:20 PM
                                                              current V12 engines with >6.0 displacementAaron Spink2010/10/05 08:26 PM
                                                                current V12 engines with >6.0 displacementslacker2010/10/06 04:39 AM
                                                                  current V12 engines with >6.0 displacementAaron Spink2010/10/06 12:22 PM
                                                                    current V12 engines with >6.0 displacementRicardo B2010/10/06 02:07 PM
                                                                      current V12 engines with >6.0 displacementAaron Spink2010/10/06 02:56 PM
                                                                    current V12 engines with >6.0 displacementrwessel2010/10/06 02:30 PM
                                                                      current V12 engines with >6.0 displacementAaron Spink2010/10/06 02:53 PM
                                                                      current V12 engines with >6.0 displacementAnonymous2010/10/07 12:32 PM
                                                                        current V12 engines with >6.0 displacementrwessel2010/10/07 06:54 PM
                                                                          current V12 engines with >6.0 displacementAaron Spink2010/10/07 08:02 PM
                                                                    Top Gear is awful, and Jeremy Clarkson cannot drive.slacker2010/10/06 06:20 PM
                                                                      Top Gear is awful, and Jeremy Clarkson cannot drive.Ricardo B2010/10/07 12:32 AM
                                                                        Top Gear is awful, and Jeremy Clarkson cannot drive.slacker2010/10/07 07:15 AM
                                                                          Top Gear is awful, and Jeremy Clarkson cannot drive.Ricardo B2010/10/07 09:51 AM
                                                                current V12 engines with >6.0 displacementanon2010/10/06 04:03 PM
                                                                  current V12 engines with >6.0 displacementAaron Spink2010/10/06 05:26 PM
                                                                    current V12 engines with >6.0 displacementanon2010/10/06 10:15 PM
                                                                      current V12 engines with >6.0 displacementHoward Chu2010/10/07 01:16 PM
                                                              current V12 engines with >6.0 displacementAnon2010/10/05 09:31 PM
                                                                current V12 engines with >6.0 displacementslacker2010/10/06 04:55 AM
                                                                  current V12 engines with >6.0 displacementRicardo B2010/10/06 05:15 AM
                                                                    current V12 engines with >6.0 displacementslacker2010/10/06 05:34 AM
                                                                      I wonder is there any tech area that this forum doesn't have an opinion on (NT)Rob Thorpe2010/10/06 09:11 AM
                                                                        Cunieform tabletsDavid Kanter2010/10/06 11:57 AM
                                                                          Cunieform tabletsLinus Torvalds2010/10/06 12:06 PM
                                                                            Ouch...maybe I should hire a new editor (NT)David Kanter2010/10/06 03:38 PM
                                                                          Cunieform tabletsrwessel2010/10/06 02:41 PM
                                                                          Cunieform tabletsseni2010/10/07 09:56 AM
                                                                            Cunieform tabletsHoward Chu2010/10/07 12:44 PM
                                                                      current V12 engines with >6.0 displacementAnonymous2010/10/06 05:10 PM
                                                                        current V12 engines with >6.0 displacementanonymous2010/10/06 09:44 PM
                                                                        current V12 engines with >6.0 displacementslacker2010/10/07 06:55 AM
                                                                          current V12 engines with >6.0 displacementanonymous2010/10/07 07:51 AM
                                                                            current V12 engines with >6.0 displacementslacker2010/10/07 06:38 PM
                                                                              current V12 engines with >6.0 displacementanonymous2010/10/07 07:33 PM
                                                                                current V12 engines with >6.0 displacementAaron Spink2010/10/07 08:04 PM
                                                                                  Practical vehicles for commutingRob Thorpe2010/10/08 04:50 AM
                                                                                    Practical vehicles for commutingGabriele Svelto2010/10/08 05:05 AM
                                                                                      Practical vehicles for commutingRob Thorpe2010/10/08 05:21 AM
                                                                                        Practical vehicles for commutingj2010/10/08 01:20 PM
                                                                                      Practical vehicles for commutingRob Thorpe2010/12/09 06:00 AM
                                                                                  current V12 engines with >6.0 displacementanonymous2010/10/08 09:14 AM
                                                                          current V12 engines with >6.0 displacementAnonymous2010/10/07 12:23 PM
                                                                            current V12 engines with >6.0 displacementanon2010/10/07 03:08 PM
                                                                              current V12 engines with >6.0 displacementanonymous2010/10/07 04:41 PM
                                                                            current V12 engines with >6.0 displacementslacker2010/10/07 07:05 PM
                                                                              current V12 engines with >6.0 displacementanonymous2010/10/07 07:52 PM
                                                                              current V12 engines with >6.0 displacementAnonymous2010/10/08 06:52 PM
                                                                current V12 engines with >6.0 displacementanon2010/10/06 10:28 PM
                                                                  current V12 engines with >6.0 displacementAaron Spink2010/10/06 11:37 PM
                                                                    current V12 engines with >6.0 displacementRicardo B2010/10/07 12:37 AM
                                                      current V12 engines with >6.0 displacementslacker2010/10/05 01:02 AM
                                                    DisplayLinus Torvalds2010/10/04 09:39 AM
                                                      DisplayGabriele Svelto2010/10/04 11:34 PM
                                                  DisplayRichard Cownie2010/10/04 05:22 AM
                                                    Displayanon2010/10/04 08:22 PM
                                                      DisplayRichard Cownie2010/10/05 05:42 AM
                                              Displaympx2010/10/03 10:55 AM
                                                Displayrcf2010/10/03 12:12 PM
                                                  Displaympx2010/10/03 01:36 PM
                                                    Displayrcf2010/10/03 04:36 PM
                                                      DisplayRicardo B2010/10/04 01:50 PM
                                                        Displaygallier22010/10/05 02:44 AM
                                                          DisplayDavid Hess2010/10/05 04:21 AM
                                                            Displaygallier22010/10/05 07:21 AM
                                                  DisplayDavid Hess2010/10/03 10:21 PM
                                                    Displayrcf2010/10/04 07:06 AM
                                                DisplayDavid Kanter2010/10/03 12:54 PM
                                                  Alternative integrationPaul A. Clayton2010/10/06 07:51 AM
                                              Displayslacker2010/10/03 06:26 PM
                                              Display & marketing & analogies?2010/10/04 01:33 AM
                                                Display & marketing & analogieskdg2010/10/04 05:00 AM
                                      DisplayKevin G2010/10/02 08:49 AM
                                        DisplayAnon2010/10/03 02:43 PM
                        Sandy Bridge CPU article onlineDavid Kanter2010/09/29 02:17 PM
        Sandy Bridge CPU article onlineJack2010/09/28 05:27 AM
    Sandy Bridge CPU article onlineIntelUser20002010/09/28 02:07 AM
      Sandy Bridge CPU article onlinempx2010/09/28 11:34 AM
        Sandy Bridge CPU article onlineAaron Spink2010/09/28 12:28 PM
          Sandy Bridge CPU article onlineJoshW2010/09/28 01:13 PM
          Sandy Bridge CPU article onlinempx2010/09/28 01:54 PM
        Sandy Bridge CPU article onlineFoo_2010/09/29 12:19 AM
          Sandy Bridge CPU article onlinempx2010/09/29 02:06 AM
            Sandy Bridge CPU article onlineJS2010/09/29 02:42 AM
              Sandy Bridge CPU article onlinempx2010/09/29 03:03 AM
            Sandy Bridge CPU article onlineFoo_2010/09/29 04:55 AM
  Sandy Bridge CPU article onlineajensen2010/09/27 11:19 PM
    Sandy Bridge CPU article onlineIan Ollmann2010/09/28 03:52 PM
      Sandy Bridge CPU article onlinea reader2010/09/28 04:05 PM
      Sandy Bridge CPU article onlineajensen2010/09/28 10:35 PM
  Updated: Sandy Bridge CPU articleDavid Kanter2010/10/01 04:11 AM
    Updated: Sandy Bridge CPU articleanon2011/01/07 08:55 PM
      Updated: Sandy Bridge CPU articleEric Bron2011/01/08 02:29 AM
        Updated: Sandy Bridge CPU articleanon2011/01/11 10:24 PM
          Updated: Sandy Bridge CPU articleanon2011/01/15 10:21 AM
            David Kanter can you shed some light? Re Updated: Sandy Bridge CPU articleanon2011/01/16 10:22 PM
              David Kanter can you shed some light? Re Updated: Sandy Bridge CPU articleanonymous2011/01/17 01:04 AM
                David Kanter can you shed some light? Re Updated: Sandy Bridge CPU articleanon2011/01/17 06:12 AM
                  I can try....David Kanter2011/01/18 02:54 PM
                    I can try....anon2011/01/18 07:07 PM
                      I can try....David Kanter2011/01/18 10:24 PM
                        I can try....anon2011/01/19 06:51 AM
                          Wider fetch than execute makes sensePaul A. Clayton2011/01/19 07:53 AM
  Sandy Bridge CPU article onlineNicolas Capens2011/01/04 06:29 AM
    Sandy Bridge CPU article onlineSeni2011/01/04 08:07 PM
      Sandy Bridge CPU article onlinehobold2011/01/04 10:26 PM
        Sandy Bridge CPU article onlineMichael S2011/01/05 01:01 AM
          software assist exceptionshobold2011/01/05 03:36 PM
      Sandy Bridge CPU article onlineMichael S2011/01/05 12:58 AM
        Sandy Bridge CPU article onlineanon2011/01/05 03:51 AM
          Sandy Bridge CPU article onlineSeni2011/01/05 07:53 AM
            Sandy Bridge CPU article onlineMichael S2011/01/05 08:03 AM
              Sandy Bridge CPU article onlineanon2011/01/05 03:14 PM
      Sandy Bridge CPU article onlineNicolas Capens2011/01/05 03:50 AM
        Sandy Bridge CPU article onlineGabriele Svelto2011/01/05 04:00 AM
          Sandy Bridge CPU article onlineNicolas Capens2011/01/05 06:26 AM
            Sandy Bridge CPU article onlineGabriele Svelto2011/01/05 06:50 AM
              Sandy Bridge CPU article onlineMichael S2011/01/05 07:39 AM
              Sandy Bridge CPU article onlineNicolas Capens2011/01/05 02:50 PM
                permuting vector elementshobold2011/01/05 04:03 PM
                  permuting vector elementsNicolas Capens2011/01/05 05:01 PM
                  permuting vector elementsNicolas Capens2011/01/06 07:27 AM
                Sandy Bridge CPU article onlineGabriele Svelto2011/01/11 10:33 AM
                  Sandy Bridge CPU article onlineEduardoS2011/01/11 12:51 PM
                  Sandy Bridge CPU article onlinehobold2011/01/11 01:11 PM
                    Sandy Bridge CPU article onlineDavid Kanter2011/01/11 05:07 PM
                      Sandy Bridge CPU article onlineMichael S2011/01/12 02:25 AM
                        Sandy Bridge CPU article onlinehobold2011/01/12 04:03 PM
                          Sandy Bridge CPU article onlineDavid Kanter2011/01/12 10:27 PM
                            Sandy Bridge CPU article onlineEric Bron2011/01/13 01:38 AM
                            Sandy Bridge CPU article onlineMichael S2011/01/13 02:32 AM
                              Sandy Bridge CPU article onlinehobold2011/01/13 12:53 PM
                            What happened to VPERMIL2PS?Michael S2011/01/13 02:46 AM
                              What happened to VPERMIL2PS?Eric Bron2011/01/13 05:46 AM
                          Lower cost permutePaul A. Clayton2011/01/13 11:11 AM
                          Sandy Bridge CPU article onlineanon2011/01/25 05:31 PM
                  Sandy Bridge CPU article onlineNicolas Capens2011/01/12 05:34 PM
                    Sandy Bridge CPU article onlineGabriele Svelto2011/01/13 06:38 AM
                      Sandy Bridge CPU article onlineNicolas Capens2011/01/15 08:47 PM
                        Sandy Bridge CPU article onlineGabriele Svelto2011/01/16 02:13 AM
                        And just to make a further exampleGabriele Svelto2011/01/16 03:24 AM
                        Sandy Bridge CPU article onlinempx2011/01/16 12:27 PM
                      Sandy Bridge CPU article onlineNicolas Capens2011/01/25 01:56 PM
                        Sandy Bridge CPU article onlineDavid Kanter2011/01/25 03:11 PM
                          Sandy Bridge CPU article onlineNicolas Capens2011/01/26 07:49 AM
                            Sandy Bridge CPU article onlineEduardoS2011/01/26 03:35 PM
                              Sandy Bridge CPU article onlineNicolas Capens2011/01/27 01:51 AM
                                Sandy Bridge CPU article onlineEduardoS2011/01/27 01:40 PM
                                  Sandy Bridge CPU article onlineNicolas Capens2011/01/28 02:24 AM
                                    Sandy Bridge CPU article onlineEric Bron2011/01/28 02:49 AM
                                      Sandy Bridge CPU article onlineNicolas Capens2011/01/30 01:11 PM
                                        Sandy Bridge CPU article onlineEric Bron2011/01/31 02:43 AM
                                          Sandy Bridge CPU article onlineNicolas Capens2011/02/01 03:02 AM
                                            Sandy Bridge CPU article onlineEric Bron2011/02/01 03:28 AM
                                            Sandy Bridge CPU article onlineEric Bron2011/02/01 03:43 AM
                                    Sandy Bridge CPU article onlineEduardoS2011/01/28 06:14 PM
                                      Sandy Bridge CPU article onlineNicolas Capens2011/02/01 01:58 AM
                                        Sandy Bridge CPU article onlineEduardoS2011/02/01 01:36 PM
                                          Sandy Bridge CPU article onlineanon2011/02/01 03:56 PM
                                            Sandy Bridge CPU article onlineEduardoS2011/02/01 08:17 PM
                                              Sandy Bridge CPU article onlineanon2011/02/01 09:13 PM
                                              Sandy Bridge CPU article onlineEric Bron2011/02/02 03:08 AM
                                              Sandy Bridge CPU article onlineEric Bron2011/02/02 03:26 AM
                                Sandy Bridge CPU article onlinekalmaegi2011/02/01 08:29 AM
                            SW RasterizationDavid Kanter2011/01/27 04:18 PM
                              Lower pin count memoryiz2011/01/27 08:19 PM
                                Lower pin count memoryDavid Kanter2011/01/27 08:25 PM
                                  Lower pin count memoryiz2011/01/27 10:31 PM
                                    Lower pin count memoryDavid Kanter2011/01/27 10:52 PM
                                      Lower pin count memoryiz2011/01/27 11:28 PM
                                        Lower pin count memoryDavid Kanter2011/01/28 12:05 AM
                                          Lower pin count memoryiz2011/01/28 02:55 AM
                                            Lower pin count memoryDavid Hess2011/01/28 12:15 PM
                                            Lower pin count memoryDavid Kanter2011/01/28 12:57 PM
                                              Lower pin count memoryiz2011/01/28 04:20 PM
                                      Two years laterForgotPants2013/10/26 10:33 AM
                                        Two years lateranon2013/10/26 10:36 AM
                                        Two years laterExophase2013/10/26 11:56 AM
                                        Two years laterDavid Hess2013/10/26 04:05 PM
                                        Herz is totally the thing you DON*T care.Jouni Osmala2013/10/27 12:48 AM
                                          Herz is totally the thing you DON*T care.EduardoS2013/10/27 06:00 AM
                                            Herz is totally the thing you DON*T care.Michael S2013/10/27 06:45 AM
                                        Two years latersomeone2013/10/28 06:21 AM
                                  Lower pin count memoryMartin Høyer Kristiansen2011/01/28 12:41 AM
                                    Lower pin count memoryiz2011/01/28 02:07 AM
                                Lower pin count memoryDarrell Coker2011/01/27 09:39 PM
                                  Lower pin count memoryiz2011/01/27 11:20 PM
                                    Lower pin count memoryDarrell Coker2011/01/28 05:07 PM
                                      Lower pin count memoryiz2011/01/28 10:57 PM
                                        Lower pin count memoryDarrell Coker2011/01/29 01:21 AM
                                          Lower pin count memoryiz2011/01/31 09:28 PM
                              SW RasterizationNicolas Capens2011/02/02 07:48 AM
                                SW RasterizationEric Bron2011/02/02 08:37 AM
                                  SW RasterizationNicolas Capens2011/02/02 03:35 PM
                                    SW RasterizationEric Bron2011/02/02 04:11 PM
                                    SW RasterizationEric Bron2011/02/03 01:13 AM
                                      SW RasterizationNicolas Capens2011/02/04 06:57 AM
                                        SW RasterizationEric Bron2011/02/04 07:50 AM
                                          erratumEric Bron2011/02/04 07:58 AM
                                          SW RasterizationNicolas Capens2011/02/04 04:25 PM
                                            SW RasterizationDavid Kanter2011/02/04 04:33 PM
                                              SW Rasterizationanon2011/02/04 05:04 PM
                                              SW RasterizationNicolas Capens2011/02/05 02:39 PM
                                                SW RasterizationDavid Kanter2011/02/05 04:07 PM
                                                  SW RasterizationNicolas Capens2011/02/05 10:39 PM
                                        SW RasterizationEric Bron2011/02/04 09:55 AM
                                Comments pt 1David Kanter2011/02/02 12:08 PM
                                  Comments pt 1Eric Bron2011/02/02 02:16 PM
                                  Comments pt 1Gabriele Svelto2011/02/03 12:37 AM
                                    Comments pt 1Eric Bron2011/02/03 01:36 AM
                                    Comments pt 1Nicolas Capens2011/02/03 10:08 PM
                                  Comments pt 1Nicolas Capens2011/02/03 09:26 PM
                                    Comments pt 1Eric Bron2011/02/04 02:33 AM
                                      Comments pt 1Nicolas Capens2011/02/04 04:24 AM
                                    example codeEric Bron2011/02/04 03:51 AM
                                      example codeNicolas Capens2011/02/04 07:24 AM
                                        example codeEric Bron2011/02/04 07:36 AM
                                          example codeNicolas Capens2011/02/05 10:43 PM
                                    Comments pt 1Rohit2011/02/04 11:43 AM
                                      Comments pt 1Nicolas Capens2011/02/04 04:05 PM
                                        Comments pt 1David Kanter2011/02/04 04:36 PM
                                          Comments pt 1Nicolas Capens2011/02/05 01:45 PM
                                            Comments pt 1Eric Bron2011/02/05 03:13 PM
                                              Comments pt 1Nicolas Capens2011/02/05 10:52 PM
                                                Comments pt 1Eric Bron2011/02/06 12:31 AM
                                                  Comments pt 1Nicolas Capens2011/02/06 03:06 PM
                                                    Comments pt 1Eric Bron2011/02/07 02:12 AM
                                                      The need for gather/scatter supportNicolas Capens2011/02/10 09:07 AM
                                                        The need for gather/scatter supportEric Bron2011/02/11 02:11 AM
                                                          Gather/scatter performance dataNicolas Capens2011/02/13 02:39 AM
                                                            Gather/scatter performance dataEric Bron2011/02/13 06:46 AM
                                                              Gather/scatter performance dataNicolas Capens2011/02/14 06:48 AM
                                                                Gather/scatter performance dataEric Bron2011/02/14 08:32 AM
                                                                Gather/scatter performance dataEric Bron2011/02/14 09:07 AM
                                                            Gather/scatter performance dataEric Bron2011/02/13 08:00 AM
                                                              Gather/scatter performance dataNicolas Capens2011/02/14 06:49 AM
                                                                Gather/scatter performance dataEric Bron2011/02/15 01:23 AM
                                                            Gather/scatter performance dataEric Bron2011/02/13 04:06 PM
                                                              Gather/scatter performance dataNicolas Capens2011/02/14 06:52 AM
                                                                Gather/scatter performance dataEric Bron2011/02/14 08:43 AM
                                SW Rasterization - a long way offRohit2011/02/02 12:17 PM
                                  SW Rasterization - a long way offNicolas Capens2011/02/04 02:59 AM
                                    CPU only rendering - a long way offRohit2011/02/04 10:52 AM
                                      CPU only rendering - a long way offNicolas Capens2011/02/04 06:15 PM
                                        CPU only rendering - a long way offRohit2011/02/05 01:00 AM
                                          CPU only rendering - a long way offNicolas Capens2011/02/05 08:45 PM
                                            CPU only rendering - a long way offDavid Kanter2011/02/06 08:51 PM
                                              CPU only rendering - a long way offGian-Carlo Pascutto2011/02/06 11:22 PM
                                                EncryptionDavid Kanter2011/02/07 12:18 AM
                                                  EncryptionNicolas Capens2011/02/07 06:51 AM
                                                    EncryptionDavid Kanter2011/02/07 10:50 AM
                                                      EncryptionNicolas Capens2011/02/08 09:26 AM
                                                        CPUs are latency optimizedDavid Kanter2011/02/08 10:38 AM
                                                          efficient compiler on an efficient GPU real today.sJ2011/02/08 10:29 PM
                                                          CPUs are latency optimizedNicolas Capens2011/02/09 08:49 PM
                                                            CPUs are latency optimizedEric Bron2011/02/09 11:49 PM
                                                              CPUs are latency optimizedAntti-Ville Tuunainen2011/02/10 05:16 AM
                                                              CPUs are latency optimizedNicolas Capens2011/02/10 06:04 AM
                                                                CPUs are latency optimizedEric Bron2011/02/10 06:48 AM
                                                                  CPUs are latency optimizedNicolas Capens2011/02/10 12:31 PM
                                                                    CPUs are latency optimizedEric Bron2011/02/11 01:43 AM
                                                                      CPUs are latency optimizedNicolas Capens2011/02/11 06:31 AM
                                                            CPUs are latency optimizedEduardoS2011/02/10 04:29 PM
                                                              CPUs are latency optimizedAnon2011/02/10 05:40 PM
                                                                CPUs are latency optimizedDavid Kanter2011/02/10 07:33 PM
                                                                CPUs are latency optimizedEduardoS2011/02/11 01:18 PM
                                                              CPUs are latency optimizedNicolas Capens2011/02/11 04:56 AM
                                                                CPUs are latency optimizedRohit2011/02/11 06:33 AM
                                                                  CPUs are latency optimizedNicolas Capens2011/02/14 01:19 AM
                                                                    CPUs are latency optimizedEric Bron2011/02/14 02:23 AM
                                                                    CPUs are latency optimizedEduardoS2011/02/14 12:11 PM
                                                                CPUs are latency optimizedDavid Kanter2011/02/11 01:45 PM
                                                                  CPUs are latency optimizedNicolas Capens2011/02/15 04:22 AM
                                                                    CPUs are latency optimizedDavid Kanter2011/02/15 11:47 AM
                                                                      CPUs are latency optimizedNicolas Capens2011/02/15 06:10 PM
                                                                        Have funDavid Kanter2011/02/15 09:04 PM
                                                                          Have funNicolas Capens2011/02/17 02:59 AM
                                                                            Have funBrett2011/02/17 11:56 AM
                                                                              Have funNicolas Capens2011/02/19 03:53 PM
                                                                                Have funBrett2011/02/20 05:08 PM
                                                                                  Have funBrett2011/02/20 06:13 PM
                                                                                  On-die storage to fight AmdahlNicolas Capens2011/02/23 04:37 PM
                                                                                    On-die storage to fight AmdahlBrett2011/02/23 08:59 PM
                                                                                      On-die storage to fight AmdahlBrett2011/02/23 09:08 PM
                                                                                      On-die storage to fight AmdahlNicolas Capens2011/02/24 06:42 PM
                                                                                        On-die storage to fight AmdahlRohit2011/02/25 10:02 PM
                                                                                          On-die storage to fight AmdahlNicolas Capens2011/03/09 05:53 PM
                                                                                            On-die storage to fight AmdahlRohit2011/03/10 07:02 AM
                                                                                              NVIDIA using tile based rendering?Nathan Monson2011/03/11 06:58 PM
                                                                                                NVIDIA using tile based rendering?Rohit2011/03/12 03:29 AM
                                                                                                  NVIDIA using tile based rendering?Nathan Monson2011/03/12 10:05 AM
                                                                                                    NVIDIA using tile based rendering?Rohit2011/03/12 10:16 AM
                                                                                        On-die storage to fight AmdahlBrett2011/02/26 01:10 AM
                                                                                          On-die storage to fight AmdahlNathan Monson2011/02/26 12:51 PM
                                                                                            On-die storage to fight AmdahlBrett2011/02/26 03:40 PM
                                                                                          Convergence is inevitableNicolas Capens2011/03/09 07:22 PM
                                                                                            Convergence is inevitableBrett2011/03/09 09:59 PM
                                                                                              Convergence is inevitableAntti-Ville Tuunainen2011/03/10 02:34 PM
                                                                                                Convergence is inevitableBrett2011/03/10 08:39 PM
                                                                                                  Procedural texturing?David Kanter2011/03/11 12:32 AM
                                                                                                    Procedural texturing?hobold2011/03/11 02:59 AM
                                                                                                    Procedural texturing?Dan Downs2011/03/11 08:28 AM
                                                                                                    Procedural texturing?Mark Roulo2011/03/11 01:58 PM
                                                                                                    Procedural texturing?Anon2011/03/11 05:11 PM
                                                                                                      Procedural texturing?Nathan Monson2011/03/11 06:30 PM
                                                                                                        Procedural texturing?Brett2011/03/15 06:45 AM
                                                                                                          Procedural texturing?Seni2011/03/15 09:13 AM
                                                                                                            Procedural texturing?Brett2011/03/15 10:45 AM
                                                                                                              Procedural texturing?Seni2011/03/15 01:09 PM
                                                                                                      Procedural texturing?Brett2011/03/11 09:02 PM
                                                                                                    Procedural texturing?Brett2011/03/11 08:34 PM
                                                                                                    Procedural texturing?Eric Bron2011/03/12 02:37 AM
                                                                                            Convergence is inevitableJouni Osmala2011/03/09 10:28 PM
                                                                                            Convergence is inevitableBrett2011/04/05 04:08 PM
                                                                                              Convergence is inevitableNicolas Capens2011/04/07 04:23 AM
                                                                                                Convergence is inevitablenone2011/04/07 06:03 AM
                                                                                                  Convergence is inevitableNicolas Capens2011/04/07 09:34 AM
                                                                                                  Convergence is inevitableanon2011/04/07 01:15 PM
                                                                                                    Convergence is inevitablenone2011/04/08 12:57 AM
                                                                                                  Convergence is inevitableBrett2011/04/07 07:04 PM
                                                                                                    Convergence is inevitablenone2011/04/08 01:14 AM
                                                                                                      Gather implementationDavid Kanter2011/04/08 11:01 AM
                                                                                                RAM LatencyDavid Hess2011/04/07 07:22 AM
                                                                                                  RAM LatencyBrett2011/04/07 06:20 PM
                                                                                                  RAM LatencyNicolas Capens2011/04/07 09:18 PM
                                                                                                    RAM LatencyBrett2011/04/08 04:33 AM
                                                                                                      RAM LatencyNicolas Capens2011/04/10 01:23 PM
                                                                                                    RAM LatencyRohit2011/04/08 05:57 AM
                                                                                                      RAM LatencyNicolas Capens2011/04/10 12:23 PM
                                                                                                        RAM LatencyDavid Kanter2011/04/10 01:27 PM
                                                                                                        RAM LatencyRohit2011/04/11 05:17 AM
                                                                                                Convergence is inevitableEric Bron2011/04/07 08:46 AM
                                                                                                  Convergence is inevitableNicolas Capens2011/04/07 08:50 PM
                                                                                                    Convergence is inevitableEric Bron2011/04/07 11:39 PM
                                                                                      Flaws in PowerVRRohit2011/02/25 10:21 PM
                                                                                        Flaws in PowerVRBrett2011/02/25 11:37 PM
                                                                                          Flaws in PowerVRPaul2011/02/26 04:17 AM
                                                                            Have funDavid Kanter2011/02/18 11:52 AM
                                                                              Have funMichael S2011/02/19 11:12 AM
                                                                                Have funDavid Kanter2011/02/19 02:26 PM
                                                                                  Have funMichael S2011/02/19 03:43 PM
                                                                                    Have funanon2011/02/19 04:02 PM
                                                                                      Have funMichael S2011/02/19 04:56 PM
                                                                                        Have funanon2011/02/20 02:50 PM
                                                                                Have funEduardoS2011/02/20 01:44 PM
                                                                                  Linear vs non-linearEduardoS2011/02/20 01:55 PM
                                                                                  Have funMichael S2011/02/20 03:19 PM
                                                                                    Have funEduardoS2011/02/20 04:51 PM
                                                                              Have funNicolas Capens2011/02/21 10:12 AM
                                                                                Have funMichael S2011/02/21 11:38 AM
                                                                                  Have funEric Bron2011/02/21 01:10 PM
                                                                                  Have funEric Bron2011/02/21 01:39 PM
                                                                                    Have funMichael S2011/02/21 05:13 PM
                                                                                      Have funEric Bron2011/02/21 11:43 PM
                                                                                        Have funMichael S2011/02/22 12:47 AM
                                                                                          Have funEric Bron2011/02/22 01:10 AM
                                                                                            Have funMichael S2011/02/22 10:37 AM
                                                                                              Have funanon2011/02/22 12:38 PM
                                                                                              Have funEduardoS2011/02/22 02:49 PM
                                                                                  Gather/scatter efficiencyNicolas Capens2011/02/23 05:37 PM
                                                                                    Gather/scatter efficiencyanonymous2011/02/23 05:51 PM
                                                                                      Gather/scatter efficiencyNicolas Capens2011/02/24 05:57 PM
                                                                                        Gather/scatter efficiencyanonymous2011/02/24 06:16 PM
                                                                                          Gather/scatter efficiencyMichael S2011/02/25 06:45 AM
                                                                                            Gather implementationDavid Kanter2011/02/25 04:34 PM
                                                                                              Gather implementationMichael S2011/02/26 09:40 AM
                                                                                                Gather implementationanon2011/02/26 10:52 AM
                                                                                                  Gather implementationMichael S2011/02/26 11:16 AM
                                                                                                    Gather implementationanon2011/02/26 10:22 PM
                                                                                                      Gather implementationMichael S2011/02/27 06:23 AM
                                                                                          Gather/scatter efficiencyNicolas Capens2011/02/28 02:14 PM
                                                                                Consider yourself ignoredDavid Kanter2011/02/22 12:05 AM
                                                                        one more anti-FMA flame. By me.Michael S2011/02/16 06:40 AM
                                                                          one more anti-FMA flame. By me.Eric Bron2011/02/16 07:30 AM
                                                                          one more anti-FMA flame. By me.Eric Bron2011/02/16 08:15 AM
                                                                          one more anti-FMA flame. By me.Nicolas Capens2011/02/17 05:27 AM
                                                                            anti-FMA != anti-throughput or anti-SGMichael S2011/02/17 06:42 AM
                                                                              anti-FMA != anti-throughput or anti-SGNicolas Capens2011/02/17 04:46 PM
                                                                                Tarantula paperPaul A. Clayton2011/02/17 11:38 PM
                                                                                  Tarantula paperNicolas Capens2011/02/19 04:19 PM
                                                                                anti-FMA != anti-throughput or anti-SGEric Bron2011/02/18 12:48 AM
                                                                                  anti-FMA != anti-throughput or anti-SGNicolas Capens2011/02/20 02:46 PM
                                                                                    anti-FMA != anti-throughput or anti-SGMichael S2011/02/20 04:00 PM
                                                                                      anti-FMA != anti-throughput or anti-SGNicolas Capens2011/02/23 03:05 AM
                                                                                        Software pipelining on x86David Kanter2011/02/23 04:04 AM
                                                                                          Software pipelining on x86JS2011/02/23 04:25 AM
                                                                                            Software pipelining on x86Salvatore De Dominicis2011/02/23 07:37 AM
                                                                                            Software pipelining on x86Jouni Osmala2011/02/23 08:10 AM
                                                                                            Software pipelining on x86LeeMiller2011/02/23 09:07 PM
                                                                                          Software pipelining on x86Nicolas Capens2011/02/24 02:17 PM
                                                                                            Software pipelining on x86anonymous2011/02/24 06:04 PM
                                                                                              Software pipelining on x86Nicolas Capens2011/02/28 08:27 AM
                                                                                              Software pipelining on x86Antti-Ville Tuunainen2011/03/02 03:31 AM
                                                                                              Software pipelining on x86Megol2011/03/02 11:55 AM
                                                                                                Software pipelining on x86Geert Bosch2011/03/03 06:58 AM
                                                                                            FMA benefits and latency predictionsDavid Kanter2011/02/25 04:14 PM
                                                                                              FMA benefits and latency predictionsAntti-Ville Tuunainen2011/02/26 09:43 AM
                                                                                                FMA benefits and latency predictionsMatt Waldhauer2011/02/27 05:42 AM
                                                                                              FMA benefits and latency predictionsNicolas Capens2011/03/09 05:11 PM
                                                                                                FMA benefits and latency predictionsRohit2011/03/10 07:11 AM
                                                                                                  FMA benefits and latency predictionsEric Bron2011/03/10 08:30 AM
                                                                                        anti-FMA != anti-throughput or anti-SGMichael S2011/02/23 04:19 AM
                                                                                          anti-FMA != anti-throughput or anti-SGNicolas Capens2011/02/23 06:50 AM
                                                                                            anti-FMA != anti-throughput or anti-SGMichael S2011/02/23 09:37 AM
                                                                                              FMA and beyondNicolas Capens2011/02/24 03:47 PM
                                                                                                detour on terminologyhobold2011/02/24 06:08 PM
                                                                                                  detour on terminologyNicolas Capens2011/02/28 01:24 PM
                                                                                                    detour on terminologyEric Bron2011/03/01 01:38 AM
                                                                                                      detour on terminologyMichael S2011/03/01 04:03 AM
                                                                                                        detour on terminologyEric Bron2011/03/01 04:39 AM
                                                                                                          detour on terminologyMichael S2011/03/01 07:33 AM
                                                                                                            detour on terminologyEric Bron2011/03/01 08:34 AM
                                                                                                              erratum Eric Bron2011/03/01 08:54 AM
                                                                                                      detour on terminologyNicolas Capens2011/03/10 07:39 AM
                                                                                                        detour on terminologyEric Bron2011/03/10 08:50 AM
                                                                                        anti-FMA != anti-throughput or anti-SGNicolas Capens2011/02/23 05:12 AM
                                                                                    anti-FMA != anti-throughput or anti-SGDavid Kanter2011/02/20 10:25 PM
                                                                              anti-FMA != anti-throughput or anti-SGDavid Kanter2011/02/17 05:51 PM
                                                                                Tarantula vector unit well-integratedPaul A. Clayton2011/02/17 11:38 PM
                                                                                anti-FMA != anti-throughput or anti-SGMegol2011/02/19 01:17 PM
                                                                                  anti-FMA != anti-throughput or anti-SGDavid Kanter2011/02/20 01:09 AM
                                                                                    anti-FMA != anti-throughput or anti-SGMegol2011/02/20 08:55 AM
                                                                                      anti-FMA != anti-throughput or anti-SGDavid Kanter2011/02/20 12:39 PM
                                                                                        anti-FMA != anti-throughput or anti-SGEduardoS2011/02/20 01:35 PM
                                                                                        anti-FMA != anti-throughput or anti-SGMegol2011/02/21 07:12 AM
                                                                              anti-FMA != anti-throughput or anti-SGanon2011/02/17 09:44 PM
                                                                                anti-FMA != anti-throughput or anti-SGMichael S2011/02/18 05:20 AM
                                                                            one more anti-FMA flame. By me.Eric Bron2011/02/17 07:24 AM
                                                                              thanksMichael S2011/02/17 03:56 PM
                                                                    CPUs are latency optimizedEduardoS2011/02/15 12:24 PM
                                                                    SwiftShader SNB testEric Bron2011/02/15 02:46 PM
                                                                      SwiftShader NHM testEric Bron2011/02/15 03:50 PM
                                                                      SwiftShader SNB testNicolas Capens2011/02/16 11:06 PM
                                                                        SwiftShader SNB testEric Bron2011/02/17 12:21 AM
                                                                        SwiftShader SNB testEric Bron2011/02/22 09:32 AM
                                                                          SwiftShader SNB test 2nd runEric Bron2011/02/22 09:51 AM
                                                                            SwiftShader SNB test 2nd runNicolas Capens2011/02/23 01:14 PM
                                                                              SwiftShader SNB test 2nd runEric Bron2011/02/23 01:42 PM
                                                                                Win7SP1 out but no AVX hype?Michael S2011/02/24 02:14 AM
                                                                                  Win7SP1 out but no AVX hype?Eric Bron2011/02/24 02:39 AM
                                                                  CPUs are latency optimizedEric Bron2011/02/15 07:02 AM
                                                                CPUs are latency optimizedEduardoS2011/02/11 02:40 PM
                                              CPU only rendering - not a long way offNicolas Capens2011/02/07 05:45 AM
                                                CPU only rendering - not a long way offDavid Kanter2011/02/07 11:09 AM
                                                  CPU only rendering - not a long way offanonymous2011/02/07 09:25 PM
                                                    Sandy Bridge IGP EUsDavid Kanter2011/02/07 10:22 PM
                                                      Sandy Bridge IGP EUsHannes2011/02/08 04:59 AM
                                SW Rasterization - Why?Seni2011/02/02 01:53 PM
                                  Market reasons to ditch the IGPNicolas Capens2011/02/10 02:12 PM
                                    Market reasons to ditch the IGPSeni2011/02/11 04:42 AM
                                      Market reasons to ditch the IGPNicolas Capens2011/02/16 03:29 AM
                                        Market reasons to ditch the IGPSeni2011/02/16 12:39 PM
                                          An excellent post!David Kanter2011/02/16 02:18 PM
                                          CPUs clock higherMoritz2011/02/17 07:06 AM
                                          Market reasons to ditch the IGPNicolas Capens2011/02/18 05:22 PM
                                            Market reasons to ditch the IGPIntelUser20002011/02/18 06:20 PM
                                              Market reasons to ditch the IGPNicolas Capens2011/02/21 01:42 PM
                                                Bad data (repeated)David Kanter2011/02/21 11:21 PM
                                                  Bad data (repeated)none2011/02/22 02:04 AM
                                                    13W or 8W?Foo_2011/02/22 05:00 AM
                                                      13W or 8W?Linus Torvalds2011/02/22 07:58 AM
                                                        13W or 8W?David Kanter2011/02/22 10:33 AM
                                                          13W or 8W?Mark Christiansen2011/02/22 01:47 PM
                                                  Bigger pictureNicolas Capens2011/02/24 05:33 PM
                                                    Bigger pictureNicolas Capens2011/02/24 07:06 PM
                                                    20+ WattNicolas Capens2011/02/24 07:18 PM
                                                      <20WDavid Kanter2011/02/25 12:13 PM
                                                        >20WNicolas Capens2011/03/08 06:34 PM
                                                          IGP is 3X more efficientDavid Kanter2011/03/08 09:53 PM
                                                            IGP is 3X more efficientEric Bron2011/03/09 01:44 AM
                                                          >20WEric Bron2011/03/09 02:48 AM
                                                    Specious data and claims are still speciousDavid Kanter2011/02/25 01:38 AM
                                                      IGP power consumption, LRB samplersNicolas Capens2011/03/08 05:24 PM
                                                        IGP power consumption, LRB samplersEduardoS2011/03/08 05:52 PM
                                                        IGP power consumption, LRB samplersRohit2011/03/09 06:42 AM
                                                Market reasons to ditch the IGPnone2011/02/22 01:58 AM
                                                  Market reasons to ditch the IGPNicolas Capens2011/02/24 05:43 PM
                                                Market reasons to ditch the IGPslacker2011/02/22 01:32 PM
                                            Market reasons to ditch the IGPSeni2011/02/18 08:51 PM
                                              Correction - 28 comparators, not 36. (NT)Seni2011/02/18 09:03 PM
                                              Market reasons to ditch the IGPGabriele Svelto2011/02/19 12:49 AM
                                                Market reasons to ditch the IGPSeni2011/02/19 10:59 AM
                                                  Market reasons to ditch the IGPExophase2011/02/20 09:43 AM
                                              Market reasons to ditch the IGPEduardoS2011/02/19 09:13 AM
                                                Market reasons to ditch the IGPSeni2011/02/19 10:46 AM
                                              The next revolutionNicolas Capens2011/02/22 02:33 AM
                                                The next revolutionGabriele Svelto2011/02/22 08:15 AM
                                                  The next revolutionEric Bron2011/02/22 08:48 AM
                                                  The next revolutionNicolas Capens2011/02/23 06:39 PM
                                                    The next revolutionGabriele Svelto2011/02/23 11:43 PM
                                                      GPGPU content creation (or lack of it)Nicolas Capens2011/02/28 06:39 AM
                                                        GPGPU content creation (or lack of it)The market begs to differ2011/03/01 05:32 AM
                                                          GPGPU content creation (or lack of it)Nicolas Capens2011/03/09 08:14 PM
                                                            GPGPU content creation (or lack of it)Gabriele Svelto2011/03/10 12:01 AM
                                                        The market begs to differGabriele Svelto2011/03/01 05:33 AM
                                                    The next revolutionAnon2011/02/24 01:15 AM
                                                      The next revolutionNicolas Capens2011/02/28 01:34 PM
                                                The next revolutionSeni2011/02/22 01:02 PM
                                                  The next revolutionGabriele Svelto2011/02/23 05:27 AM
                                                    The next revolutionSeni2011/02/23 08:03 AM
                                                  The next revolutionNicolas Capens2011/02/24 05:11 AM
                                                    The next revolutionSeni2011/02/24 07:45 PM
                                                      IGP sampler countNicolas Capens2011/03/03 04:19 AM
                                                      Latency and throughput optimized coresNicolas Capens2011/03/07 02:28 PM
                                                        The real reason no IGP /CPU converge.Jouni Osmala2011/03/07 10:34 PM
                                                          Still convergingNicolas Capens2011/03/13 02:08 PM
                                                      Homogeneous CPU advantagesNicolas Capens2011/03/07 11:12 PM
                                                        Homogeneous CPU advantagesSeni2011/03/08 08:23 AM
                                                        Homogeneous CPU advantagesDavid Kanter2011/03/08 10:16 AM
                                                          Homogeneous CPU advantagesBrett2011/03/09 02:37 AM
                                                        Homogeneous CPU advantagesJouni Osmala2011/03/08 11:27 PM
                                SW Rasterizationfirsttimeposter2011/02/03 10:18 PM
                                  SW RasterizationNicolas Capens2011/02/04 03:48 AM
                                    SW RasterizationEric Bron2011/02/04 04:14 AM
                                      SW RasterizationNicolas Capens2011/02/04 07:36 AM
                                        SW RasterizationEric Bron2011/02/04 07:42 AM
                        Sandy Bridge CPU article onlineEric Bron2011/01/26 02:23 AM
                        Sandy Bridge CPU article onlineGabriele Svelto2011/02/04 03:31 AM
                          Sandy Bridge CPU article onlineNicolas Capens2011/02/05 07:46 PM
                            Sandy Bridge CPU article onlineGabriele Svelto2011/02/06 05:20 AM
                              Sandy Bridge CPU article onlineNicolas Capens2011/02/06 05:07 PM
      Sandy Bridge CPU article onlinearch.comp2011/01/06 09:58 PM
        Sandy Bridge CPU article onlineSeni2011/01/07 09:25 AM
    Sandy Bridge CPU article onlineMichael S2011/01/05 03:28 AM
      Sandy Bridge CPU article onlineNicolas Capens2011/01/05 05:06 AM
        permuting vector elements (yet again)hobold2011/01/05 04:15 PM
          permuting vector elements (yet again)Nicolas Capens2011/01/06 05:11 AM
      Sandy Bridge CPU article onlineEric Bron2011/01/05 11:46 AM
        wow ...!hobold2011/01/05 04:19 PM
          wow ...!Nicolas Capens2011/01/05 05:11 PM
          wow ...!Eric Bron2011/01/05 09:46 PM
            compress LUTEric Bron2011/01/05 10:05 PM
          wow ...!Michael S2011/01/06 01:25 AM
            wow ...!Nicolas Capens2011/01/06 05:26 AM
              wow ...!Eric Bron2011/01/06 08:08 AM
                wow ...!Nicolas Capens2011/01/07 06:19 AM
                wow ...!Steve Underwood2011/01/07 09:53 PM
                  saturationhobold2011/01/08 09:25 AM
                    saturationSteve Underwood2011/01/08 11:38 AM
                      saturationMichael S2011/01/08 12:05 PM
                        128 bit floatsBrett2011/01/08 12:39 PM
                          128 bit floatsMichael S2011/01/08 01:10 PM
                            128 bit floatsAnil Maliyekkel2011/01/08 02:46 PM
                              128 bit floatsKevin G2011/02/27 10:15 AM
                                128 bit floatshobold2011/02/27 03:42 PM
                                  128 bit floatsIan Ollmann2011/02/28 03:56 PM
                                    OpenCL FP accuracyhobold2011/03/01 05:45 AM
                                      OpenCL FP accuracyanon2011/03/01 07:03 PM
                                        OpenCL FP accuracyhobold2011/03/02 02:53 AM
                                      OpenCL FP accuracyEric Bron2011/03/02 06:10 AM
                                        pet projecthobold2011/03/02 08:22 AM
                                          pet projectAnon2011/03/02 08:10 PM
                                            pet projecthobold2011/03/03 03:57 AM
                                          pet projectEric Bron2011/03/03 01:29 AM
                                            pet projecthobold2011/03/03 04:14 AM
                                              pet projectEric Bron2011/03/03 02:10 PM
                                                pet projecthobold2011/03/03 03:04 PM
                                        OpenCL and AMDVincent Diepeveen2011/03/07 12:44 PM
                                          OpenCL and AMDEric Bron2011/03/08 01:05 AM
                                            OpenCL and AMDVincent Diepeveen2011/03/08 07:27 AM
                                128 bit floatsMichael S2011/02/27 03:46 PM
                                128 bit floatsAnil Maliyekkel2011/02/27 05:14 PM
                        saturationSteve Underwood2011/01/17 03:42 AM
            wow ...!hobold2011/01/06 04:05 PM
  RingMoritz2011/01/20 09:51 PM
    RingAntti-Ville Tuunainen2011/01/21 11:25 AM
      RingMoritz2011/01/23 12:38 AM
        RingMichael S2011/01/23 03:04 AM
          So fastMoritz2011/01/23 06:57 AM
            So fastDavid Kanter2011/01/23 09:05 AM
  Sandy Bridge CPU (L1D cache)Gordon Ward2011/09/09 01:47 AM
    Sandy Bridge CPU (L1D cache)David Kanter2011/09/09 03:19 PM
      Sandy Bridge CPU (L1D cache)EduardoS2011/09/09 07:53 PM
      Sandy Bridge CPU (L1D cache)Paul A. Clayton2011/09/10 04:12 AM
      Sandy Bridge CPU (L1D cache)Michael S2011/09/10 08:41 AM
        Sandy Bridge CPU (L1D cache)EduardoS2011/09/10 10:17 AM
  Address Ports on Sandy Bridge SchedulerVictor2011/10/16 05:40 AM
    Address Ports on Sandy Bridge SchedulerEduardoS2011/10/16 06:45 PM
    Address Ports on Sandy Bridge SchedulerMegol2011/10/17 08:20 AM
      Address Ports on Sandy Bridge SchedulerVictor2011/10/18 04:34 PM
        Benefits of early schedulingPaul A. Clayton2011/10/18 05:53 PM
          Benefits of early schedulingVictor2011/10/19 04:58 PM
            Consistency and invalidation orderingPaul A. Clayton2011/10/20 03:43 AM
        Address Ports on Sandy Bridge SchedulerJohn Upcroft2011/10/21 03:16 PM
          Address Ports on Sandy Bridge SchedulerDavid Kanter2011/10/22 09:49 AM
            Address Ports on Sandy Bridge SchedulerJohn Upcroft2011/10/26 12:24 PM
              Store TLB look-up at commit?Paul A. Clayton2011/10/26 07:30 PM
                Store TLB look-up at commit?Richard Scott2011/10/26 08:40 PM
                  Just a guessPaul A. Clayton2011/10/27 12:54 PM
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