By: Nicolas Capens (nicolas.capens.delete@this.gmail.com), February 5, 2011 8:46 pm
Room: Moderated Discussions
Hi Gabriele,
Gabriele Svelto (gabriele.svelto@gmail.com) on 2/4/11 wrote:
---------------------------
>Let's start with compressed textures. You claimed they are "pointless" because
>they do not save much bandwidth, provided simulated data that happened to be wrong
>(see DK remark)...
It has not yet been proven wrong. For it to be wrong texturing has to take the majority of bandwidth and there has to be very little or no bandwidth headroom. Simply telling it is wrong doesn't make it wrong.
I've determined that Crysis at High detail and 1680x1050 resolution performs 21 million compressed texture sampling operations per frame. Assuming no magnification and no texture reuse, this comes down to 21 MB (in reality it will be less because there is some magnification and lots of reuse). At 60 FPS, that's 1.3 GB/s. So when using uncompressed textures instead, you need 4 GB/s of extra bandwidth.
Sandy Bridge has a bandwidth of 21.3 GB/s. So using uncompressed textures would make it 20% slower, right?
Wrong! There's no way Sandy Bridge's IGP will achieve 60 FPS for Crysis at High settings and 1680x1050 resolution. Even my GeForce GTX 460 only achieves an average of 52.5 FPS during the benchmark.
>...and when asked to come up with some relevant applications that do
>not use compressed textures you mentioned Nexuiz and only Nexuiz. An open-source
>game. Based on a modified Quake 3 engine. Which also happens to make use of texture
>compression, just grep-ing the code shows it!
I've just proven that this is now totally irrelevant, but anyway, since you're asking for it... Please tell me exactly where in the code it is loading any compressed textures.
Grep isn't going to help you, because it's simply not there. Oh yes, the extension functions are there, but they're not being used anywhere!
>So the thing is, everybody is using
>compressed texture, even for high quality assets, they save memory, save bandwidth
>and make distribution methods and loading times shorter.
Saving memory isn't relevant to a software renderer because there's more system memory, and you only have to decompress the textures which are actually used in the scene.
It doesn't change the distribution method and loading time at all. SwiftShader supports all Direct3D 9 compressed texture formats. It just decompresses them before sampling (which is really fast). It happens completely transparenty to the application.
>You cannot do away without
>them, reality doesn't change only because you don't like it.
Yes you can do away with them, I've just proven it. Reality doesn't change only because you don't like it, either.
>Now, let's get to the performance and efficiency numbers just for the sake of it
>but before we do a not about bandwidth. You keep claiming that software rendering
>is not bandwidth limited - which is true - but the reason why it is not bandwidth
>limited as I already pointed out is that the performance is so low that the required
>bandwidth is ridiculously small. What you might want to do is to pick an application
>like a recent application at a meaningful resolution/detail, run it with VTune and
>measure bus utilization. Now if it runs at 1FPS like your Crysis example multiply
>that bandwidth by 30X and come back and tell us it wouldn't be bandwidth limited at that frame-rate.
It wouldn't be bandwidth limited at that frame-rate.
>But let's get at the actual performance data so I can show you how far off your claims are.
>
>>http://img510.imageshack.us/img510/3793/swiftshaderdefencegrid.png
>>
>>That's SwiftShader running Defence Grid at 1024x768, low detail, on a Core i7 920
>>@ 3.2 GHz. At 19 FPS it's perfectly smooth for this type of game. And it's full
>>quality 3D. With two cores it's playable at 800x600.
>
>OK, I've made a couple of tests on my box using this single point of data. I asked
>how this game would run on a 2.1GHz C2D and you tested it on an over-clocked, high-end
>i7 processor. That alone shows that you do not want to make meaningful comparisons.
>Still let's spend a couple of words on the game. At 19 FPS with less than 10 turrets/enemies
>on the screen that game is totally unplayable as on a normal level you will have
>tens, sometimes hundreds of them. You mention "full 3D quality" which is kind of
>a joke since in low detail it uses very poor quality textures, little transparencies,
>no post-processing and not even shading (i.e. in medium quality you get better quality
>textures, phong shading on materials and better effects). Now I've run the same
>scene you provided with FRAPS on my pityful HD2400 and obtained the following results (1024x768):
>
>Low quality 30 FPS
>Medium quality 20 FPS
>High quality 9 FPS
That's hardly any faster than SwiftShader, which is not yet using AVX and not using gather/scatter. Sandy Bridge is already 30% faster without any changes and it uses a lot less power, so with AVX and gather/scatter it's going to really put that HD2400 to shame.
Regarding "full quality" I was referring to the rendering quality, not the quality of the assets. It's not taking any shortcuts like some other software renderers.
>With a power-meter the difference between CPU-load only and playing the game was
>~7W at the wall, which means that the GPU is burning ~5W. Let's compare to your
>box by making the assumption that your overclocked CPU is consuming only 100W, that's
>pretty favorable and doesn't even take into account the memory which is included in my numbers.
I overclock my CPU to get slightly faster compile times. If I underclocked it, it would be a lot more power efficient without losing all that much performance. And Sandy Bridge is way more power efficient than my 45 nm Nehalem, and faster clock for clock too.
It's still not going to be 5 Watt, but that hardly matters. People who currently buy systems with an IGP are not very serious about gaming. So when they do play a game, it's fine to consome more Watts.
>This 65nm GPU is >30 times more power efficient than software rendering on a 45nm
>CPU. Probably more. And this chip happens to be slower and more power hungry than
>current IGPs. On top of that with GPU/MEM clocks of 450/400 MHz and single-channel
>DDR2 memory it has 1/3 of the GFlops and 1/7 of the bandwidth of your system. What
>does this tell you about relative efficiency of software rendering? Oh, and it's
>also 1/4 of the die size so here's how *inefficient* software rendering is and why
>it is not going to replace dedicated IGPs.
A dedicated sound chip could also be way more power efficient than a software codec. But noone cares!
Cheers,
Nicolas
Gabriele Svelto (gabriele.svelto@gmail.com) on 2/4/11 wrote:
---------------------------
>Let's start with compressed textures. You claimed they are "pointless" because
>they do not save much bandwidth, provided simulated data that happened to be wrong
>(see DK remark)...
It has not yet been proven wrong. For it to be wrong texturing has to take the majority of bandwidth and there has to be very little or no bandwidth headroom. Simply telling it is wrong doesn't make it wrong.
I've determined that Crysis at High detail and 1680x1050 resolution performs 21 million compressed texture sampling operations per frame. Assuming no magnification and no texture reuse, this comes down to 21 MB (in reality it will be less because there is some magnification and lots of reuse). At 60 FPS, that's 1.3 GB/s. So when using uncompressed textures instead, you need 4 GB/s of extra bandwidth.
Sandy Bridge has a bandwidth of 21.3 GB/s. So using uncompressed textures would make it 20% slower, right?
Wrong! There's no way Sandy Bridge's IGP will achieve 60 FPS for Crysis at High settings and 1680x1050 resolution. Even my GeForce GTX 460 only achieves an average of 52.5 FPS during the benchmark.
>...and when asked to come up with some relevant applications that do
>not use compressed textures you mentioned Nexuiz and only Nexuiz. An open-source
>game. Based on a modified Quake 3 engine. Which also happens to make use of texture
>compression, just grep-ing the code shows it!
I've just proven that this is now totally irrelevant, but anyway, since you're asking for it... Please tell me exactly where in the code it is loading any compressed textures.
Grep isn't going to help you, because it's simply not there. Oh yes, the extension functions are there, but they're not being used anywhere!
>So the thing is, everybody is using
>compressed texture, even for high quality assets, they save memory, save bandwidth
>and make distribution methods and loading times shorter.
Saving memory isn't relevant to a software renderer because there's more system memory, and you only have to decompress the textures which are actually used in the scene.
It doesn't change the distribution method and loading time at all. SwiftShader supports all Direct3D 9 compressed texture formats. It just decompresses them before sampling (which is really fast). It happens completely transparenty to the application.
>You cannot do away without
>them, reality doesn't change only because you don't like it.
Yes you can do away with them, I've just proven it. Reality doesn't change only because you don't like it, either.
>Now, let's get to the performance and efficiency numbers just for the sake of it
>but before we do a not about bandwidth. You keep claiming that software rendering
>is not bandwidth limited - which is true - but the reason why it is not bandwidth
>limited as I already pointed out is that the performance is so low that the required
>bandwidth is ridiculously small. What you might want to do is to pick an application
>like a recent application at a meaningful resolution/detail, run it with VTune and
>measure bus utilization. Now if it runs at 1FPS like your Crysis example multiply
>that bandwidth by 30X and come back and tell us it wouldn't be bandwidth limited at that frame-rate.
It wouldn't be bandwidth limited at that frame-rate.
>But let's get at the actual performance data so I can show you how far off your claims are.
>
>>http://img510.imageshack.us/img510/3793/swiftshaderdefencegrid.png
>>
>>That's SwiftShader running Defence Grid at 1024x768, low detail, on a Core i7 920
>>@ 3.2 GHz. At 19 FPS it's perfectly smooth for this type of game. And it's full
>>quality 3D. With two cores it's playable at 800x600.
>
>OK, I've made a couple of tests on my box using this single point of data. I asked
>how this game would run on a 2.1GHz C2D and you tested it on an over-clocked, high-end
>i7 processor. That alone shows that you do not want to make meaningful comparisons.
>Still let's spend a couple of words on the game. At 19 FPS with less than 10 turrets/enemies
>on the screen that game is totally unplayable as on a normal level you will have
>tens, sometimes hundreds of them. You mention "full 3D quality" which is kind of
>a joke since in low detail it uses very poor quality textures, little transparencies,
>no post-processing and not even shading (i.e. in medium quality you get better quality
>textures, phong shading on materials and better effects). Now I've run the same
>scene you provided with FRAPS on my pityful HD2400 and obtained the following results (1024x768):
>
>Low quality 30 FPS
>Medium quality 20 FPS
>High quality 9 FPS
That's hardly any faster than SwiftShader, which is not yet using AVX and not using gather/scatter. Sandy Bridge is already 30% faster without any changes and it uses a lot less power, so with AVX and gather/scatter it's going to really put that HD2400 to shame.
Regarding "full quality" I was referring to the rendering quality, not the quality of the assets. It's not taking any shortcuts like some other software renderers.
>With a power-meter the difference between CPU-load only and playing the game was
>~7W at the wall, which means that the GPU is burning ~5W. Let's compare to your
>box by making the assumption that your overclocked CPU is consuming only 100W, that's
>pretty favorable and doesn't even take into account the memory which is included in my numbers.
I overclock my CPU to get slightly faster compile times. If I underclocked it, it would be a lot more power efficient without losing all that much performance. And Sandy Bridge is way more power efficient than my 45 nm Nehalem, and faster clock for clock too.
It's still not going to be 5 Watt, but that hardly matters. People who currently buy systems with an IGP are not very serious about gaming. So when they do play a game, it's fine to consome more Watts.
>This 65nm GPU is >30 times more power efficient than software rendering on a 45nm
>CPU. Probably more. And this chip happens to be slower and more power hungry than
>current IGPs. On top of that with GPU/MEM clocks of 450/400 MHz and single-channel
>DDR2 memory it has 1/3 of the GFlops and 1/7 of the bandwidth of your system. What
>does this tell you about relative efficiency of software rendering? Oh, and it's
>also 1/4 of the die size so here's how *inefficient* software rendering is and why
>it is not going to replace dedicated IGPs.
A dedicated sound chip could also be way more power efficient than a software codec. But noone cares!
Cheers,
Nicolas
Topic | Posted By | Date |
---|---|---|
Sandy Bridge CPU article online | David Kanter | 2010/09/26 09:35 PM |
Sandy Bridge CPU article online | Alex | 2010/09/27 05:22 AM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 10:06 AM |
Sandy Bridge CPU article online | someone | 2010/09/27 06:03 AM |
Sandy Bridge CPU article online | slacker | 2010/09/27 02:08 PM |
PowerPC is now Power | Paul A. Clayton | 2010/09/27 04:34 PM |
Sandy Bridge CPU article online | Dave | 2010/11/10 10:15 PM |
Sandy Bridge CPU article online | someone | 2010/09/27 06:23 AM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 06:39 PM |
Optimizing register clear | Paul A. Clayton | 2010/09/28 12:34 PM |
Sandy Bridge CPU article online | MS | 2010/09/27 06:54 AM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 10:15 AM |
Sandy Bridge CPU article online | MS | 2010/09/27 11:02 AM |
Sandy Bridge CPU article online | mpx | 2010/09/27 11:44 AM |
Sandy Bridge CPU article online | MS | 2010/09/27 02:37 PM |
Precisely | David Kanter | 2010/09/27 03:22 PM |
Sandy Bridge CPU article online | Richard Cownie | 2010/09/27 08:27 AM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 10:01 AM |
Sandy Bridge CPU article online | Richard Cownie | 2010/09/27 10:40 AM |
Sandy Bridge CPU article online | boots | 2010/09/27 11:19 AM |
Right, mid-2011, not 2010. Sorry (NT) | Richard Cownie | 2010/09/27 11:42 AM |
bulldozer single thread performance | Max | 2010/09/27 12:57 PM |
bulldozer single thread performance | Matt Waldhauer | 2011/03/02 11:32 AM |
Sandy Bridge CPU article online | Pun Zu | 2010/09/27 11:32 AM |
Sandy Bridge CPU article online | ? | 2010/09/27 11:44 AM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 01:11 PM |
My opinion is that anything that would take advantage of 256-bit AVX | redpriest | 2010/09/27 01:17 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Aaron Spink | 2010/09/27 03:09 PM |
My opinion is that anything that would take advantage of 256-bit AVX | redpriest | 2010/09/27 04:06 PM |
My opinion is that anything that would take advantage of 256-bit AVX | David Kanter | 2010/09/27 05:23 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Ian Ollmann | 2010/09/28 03:57 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Ian Ollmann | 2010/09/28 04:35 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Matt Waldhauer | 2010/09/28 10:58 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Aaron Spink | 2010/09/27 06:39 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Ian Ollmann | 2010/09/28 04:14 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Megol | 2010/09/28 02:17 AM |
My opinion is that anything that would take advantage of 256-bit AVX | Michael S | 2010/09/28 05:47 AM |
PGI | Carlie Coats | 2010/09/28 10:23 AM |
gfortran... | Carlie Coats | 2010/09/29 09:33 AM |
My opinion is that anything that would take advantage of 256-bit AVX | mpx | 2010/09/28 12:58 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Michael S | 2010/09/28 01:36 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Foo_ | 2010/09/29 01:08 AM |
My opinion is that anything that would take advantage of 256-bit AVX | mpx | 2010/09/28 11:37 AM |
My opinion is that anything that would take advantage of 256-bit AVX | Aaron Spink | 2010/09/28 01:19 PM |
My opinion is that anything that would take advantage of 256-bit AVX | hobold | 2010/09/28 03:08 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Ian Ollmann | 2010/09/28 04:26 PM |
My opinion is that anything that would take advantage of 256-bit AVX | Anthony | 2010/09/28 10:31 PM |
Sandy Bridge CPU article online | Hans de Vries | 2010/09/27 02:19 PM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 03:19 PM |
Sandy Bridge CPU article online | -Sweeper_ | 2010/09/27 05:50 PM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 06:41 PM |
Sandy Bridge CPU article online | Michael S | 2010/09/27 02:55 PM |
Sandy Bridge CPU article online | line98 | 2010/09/27 03:05 PM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 03:20 PM |
Sandy Bridge CPU article online | Michael S | 2010/09/27 03:23 PM |
Sandy Bridge CPU article online | line98 | 2010/09/27 03:42 PM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 09:33 PM |
Sandy Bridge CPU article online | Royi | 2010/09/27 04:04 PM |
Sandy Bridge CPU article online | Jack | 2010/09/27 04:40 PM |
Sandy Bridge CPU article online | Royi | 2010/09/27 11:47 PM |
Sandy Bridge CPU article online | David Kanter | 2010/09/27 11:54 PM |
Sandy Bridge CPU article online | Royi | 2010/09/27 11:59 PM |
Sandy Bridge CPU article online | JS | 2010/09/28 01:18 AM |
Sandy Bridge CPU article online | Royi | 2010/09/28 01:31 AM |
Sandy Bridge CPU article online | Jack | 2010/09/28 06:34 AM |
Sandy Bridge CPU article online | Royi | 2010/09/28 08:22 AM |
Sandy Bridge CPU article online | Foo_ | 2010/09/28 12:53 PM |
Sandy Bridge CPU article online | Paul | 2010/09/28 01:17 PM |
Sandy Bridge CPU article online | mpx | 2010/09/28 01:22 PM |
Sandy Bridge CPU article online | anonymous | 2010/09/28 02:06 PM |
Sandy Bridge CPU article online | IntelUser2000 | 2010/09/29 01:49 AM |
Sandy Bridge CPU article online | Jack | 2010/09/28 05:08 PM |
Sandy Bridge CPU article online | mpx | 2010/09/29 01:50 AM |
Sandy Bridge CPU article online | Linus Torvalds | 2010/09/29 12:01 PM |
Sandy Bridge CPU article online | Royi | 2010/09/29 12:48 PM |
Sandy Bridge CPU article online | mpx | 2010/09/29 02:15 PM |
Sandy Bridge CPU article online | Linus Torvalds | 2010/09/29 02:27 PM |
Sandy Bridge CPU article online | ? | 2010/09/29 11:18 PM |
Sandy Bridge CPU article online | savantu | 2010/09/30 12:28 AM |
Sandy Bridge CPU article online | ? | 2010/09/30 03:43 AM |
Sandy Bridge CPU article online | gallier2 | 2010/09/30 04:18 AM |
Sandy Bridge CPU article online | ? | 2010/09/30 08:38 AM |
Sandy Bridge CPU article online | David Hess | 2010/09/30 10:28 AM |
moderation (again) | hobold | 2010/10/01 05:08 AM |
Sandy Bridge CPU article online | Megol | 2010/09/30 02:13 AM |
Sandy Bridge CPU article online | ? | 2010/09/30 03:47 AM |
Sandy Bridge CPU article online | Ian Ameline | 2010/09/30 08:54 AM |
Sandy Bridge CPU article online | Linus Torvalds | 2010/09/30 10:18 AM |
Sandy Bridge CPU article online | Ian Ameline | 2010/09/30 12:04 PM |
Sandy Bridge CPU article online | Linus Torvalds | 2010/09/30 12:38 PM |
Sandy Bridge CPU article online | Michael S | 2010/09/30 01:02 PM |
Sandy Bridge CPU article online | NEON cortex | 2010/11/17 08:09 PM |
Sandy Bridge CPU article online | mpx | 2010/09/30 12:40 PM |
Sandy Bridge CPU article online | Linus Torvalds | 2010/09/30 01:00 PM |
Sandy Bridge CPU article online | NEON cortex | 2010/11/17 08:44 PM |
Sandy Bridge CPU article online | David Hess | 2010/09/30 10:36 AM |
Sandy Bridge CPU article online | someone | 2010/09/30 11:23 AM |
Sandy Bridge CPU article online | mpx | 2010/09/30 01:50 PM |
wii lesson | Michael S | 2010/09/30 02:12 PM |
wii lesson | Dan Downs | 2010/09/30 03:33 PM |
wii lesson | Kevin G | 2010/10/01 12:27 AM |
wii lesson | Rohit | 2010/10/01 07:53 AM |
wii lesson | Kevin G | 2010/10/02 03:30 AM |
wii lesson | mpx | 2010/10/01 09:02 AM |
wii lesson | IntelUser2000 | 2010/10/01 09:31 AM |
GPUs and games | David Kanter | 2010/09/30 08:17 PM |
GPUs and games | hobold | 2010/10/01 05:27 AM |
GPUs and games | anonymous | 2010/10/01 06:35 AM |
GPUs and games | Gabriele Svelto | 2010/10/01 09:07 AM |
GPUs and games | Linus Torvalds | 2010/10/01 10:41 AM |
GPUs and games | Anon | 2010/10/01 11:23 AM |
Can Intel do *this* ??? | Mark Roulo | 2010/10/03 03:17 PM |
Can Intel do *this* ??? | Anon | 2010/10/03 03:29 PM |
Can Intel do *this* ??? | Mark Roulo | 2010/10/03 03:55 PM |
Can Intel do *this* ??? | Anon | 2010/10/03 05:45 PM |
Can Intel do *this* ??? | Ian Ameline | 2010/10/03 10:35 PM |
Graphics, IGPs, and Cache | Joe | 2010/10/10 09:51 AM |
Graphics, IGPs, and Cache | Anon | 2010/10/10 10:18 PM |
Graphics, IGPs, and Cache | Rohit | 2010/10/11 06:14 AM |
Graphics, IGPs, and Cache | hobold | 2010/10/11 06:43 AM |
Maybe the IGPU doesn't load into the L3 | Mark Roulo | 2010/10/11 08:05 AM |
Graphics, IGPs, and Cache | David Kanter | 2010/10/11 09:01 AM |
Can Intel do *this* ??? | Gabriele Svelto | 2010/10/04 12:31 AM |
Kanter's Law. | Ian Ameline | 2010/10/01 02:05 PM |
Kanter's Law. | David Kanter | 2010/10/01 02:18 PM |
Kanter's Law. | Ian Ameline | 2010/10/01 02:33 PM |
Kanter's Law. | Kevin G | 2010/10/01 04:19 PM |
Kanter's Law. | IntelUser2000 | 2010/10/01 10:36 PM |
Kanter's Law. | Kevin G | 2010/10/02 03:15 AM |
Kanter's Law. | IntelUser2000 | 2010/10/02 02:35 PM |
Wii vs pc's | Rohit | 2010/10/01 07:34 PM |
Wii vs pc's | Gabriele Svelto | 2010/10/01 11:54 PM |
GPUs and games | mpx | 2010/10/02 11:30 AM |
GPUs and games | Foo_ | 2010/10/02 04:03 PM |
GPUs and games | mpx | 2010/10/03 11:29 AM |
GPUs and games | Foo_ | 2010/10/03 01:52 PM |
GPUs and games | mpx | 2010/10/03 03:29 PM |
GPUs and games | Anon | 2010/10/03 03:49 PM |
GPUs and games | mpx | 2010/10/04 11:42 AM |
GPUs and games | MS | 2010/10/04 02:51 PM |
GPUs and games | Anon | 2010/10/04 08:29 PM |
persistence of vision | hobold | 2010/10/04 11:47 PM |
GPUs and games | mpx | 2010/10/05 12:51 AM |
GPUs and games | MS | 2010/10/05 06:49 AM |
GPUs and games | Jack | 2010/10/05 11:17 AM |
GPUs and games | MS | 2010/10/05 05:19 PM |
GPUs and games | Jack | 2010/10/05 11:11 AM |
GPUs and games | mpx | 2010/10/05 12:51 PM |
GPUs and games | David Kanter | 2010/10/06 09:04 AM |
GPUs and games | jack | 2010/10/06 09:34 PM |
GPUs and games | Linus Torvalds | 2010/10/05 07:29 AM |
GPUs and games | Foo_ | 2010/10/04 04:49 AM |
GPUs and games | Jeremiah | 2010/10/08 10:58 AM |
GPUs and games | MS | 2010/10/08 01:37 PM |
GPUs and games | Salvatore De Dominicis | 2010/10/04 01:41 AM |
GPUs and games | Kevin G | 2010/10/05 02:13 PM |
GPUs and games | mpx | 2010/10/03 11:36 AM |
GPUs and games | David Kanter | 2010/10/04 07:08 AM |
GPUs and games | Kevin G | 2010/10/04 10:38 AM |
Sandy Bridge CPU article online | NEON cortex | 2010/11/17 09:19 PM |
Sandy Bridge CPU article online | Ian Ameline | 2010/09/30 12:06 PM |
Sandy Bridge CPU article online | rwessel | 2010/09/30 02:29 PM |
Sandy Bridge CPU article online | Michael S | 2010/09/30 03:06 PM |
Sandy Bridge CPU article online | rwessel | 2010/09/30 06:55 PM |
Sandy Bridge CPU article online | David Hess | 2010/10/01 03:53 AM |
Sandy Bridge CPU article online | rwessel | 2010/10/01 08:30 AM |
Sandy Bridge CPU article online | David Hess | 2010/10/01 09:31 AM |
Sandy Bridge CPU article online | rwessel | 2010/10/01 10:56 AM |
Sandy Bridge CPU article online | David Hess | 2010/10/01 08:28 PM |
Sandy Bridge CPU article online | Ricardo B | 2010/10/02 05:38 AM |
Sandy Bridge CPU article online | David Hess | 2010/10/02 06:59 PM |
which bus more wasteful | Michael S | 2010/10/02 10:38 AM |
which bus more wasteful | rwessel | 2010/10/02 07:15 PM |
Sandy Bridge CPU article online | Ricardo B | 2010/10/01 10:08 AM |
Sandy Bridge CPU article online | David Hess | 2010/10/01 08:31 PM |
Sandy Bridge CPU article online | Andi Kleen | 2010/10/01 11:55 AM |
Sandy Bridge CPU article online | David Hess | 2010/10/01 08:32 PM |
Sandy Bridge CPU article online | kdg | 2010/10/01 11:26 AM |
Sandy Bridge CPU article online | Anon | 2010/10/01 11:33 AM |
Analog display out? | David Kanter | 2010/10/01 01:05 PM |
Analog display out? | mpx | 2010/10/02 11:46 AM |
Analog display out? | Anon | 2010/10/03 03:26 PM |
Digital is expensive! | David Kanter | 2010/10/03 06:36 PM |
Digital is expensive! | Anon | 2010/10/03 08:07 PM |
Digital is expensive! | David Kanter | 2010/10/03 10:02 PM |
Digital is expensive! | Steve Underwood | 2010/10/04 03:52 AM |
Digital is expensive! | David Kanter | 2010/10/04 07:03 AM |
Digital is expensive! | anonymous | 2010/10/04 07:11 AM |
Digital is not very expensive! | Steve Underwood | 2010/10/04 06:08 PM |
Digital is not very expensive! | Anon | 2010/10/04 08:33 PM |
Digital is not very expensive! | Steve Underwood | 2010/10/04 11:03 PM |
Digital is not very expensive! | mpx | 2010/10/05 01:10 PM |
Digital is not very expensive! | Gabriele Svelto | 2010/10/05 12:24 AM |
Digital is expensive! | jal142 | 2010/10/04 11:46 AM |
Digital is expensive! | mpx | 2010/10/04 01:04 AM |
Digital is expensive! | Gabriele Svelto | 2010/10/04 03:28 AM |
Digital is expensive! | Mark Christiansen | 2010/10/04 03:12 PM |
Analog display out? | slacker | 2010/10/03 06:44 PM |
Analog display out? | Anon | 2010/10/03 08:05 PM |
Analog display out? | Steve Underwood | 2010/10/04 03:48 AM |
Sandy Bridge CPU article online | David Hess | 2010/10/01 08:37 PM |
Sandy Bridge CPU article online | slacker | 2010/10/02 02:53 PM |
Sandy Bridge CPU article online | David Hess | 2010/10/02 06:49 PM |
memory bandwith | Max | 2010/09/30 12:19 PM |
memory bandwith | Anon | 2010/10/01 11:28 AM |
memory bandwith | Jack | 2010/10/01 07:45 PM |
memory bandwith | Anon | 2010/10/03 03:19 PM |
Sandy Bridge CPU article online | PiedPiper | 2010/09/30 07:05 PM |
Sandy Bridge CPU article online | Matt Sayler | 2010/09/29 04:38 PM |
Sandy Bridge CPU article online | Jack | 2010/09/29 09:39 PM |
Sandy Bridge CPU article online | mpx | 2010/09/30 12:24 AM |
Sandy Bridge CPU article online | passer | 2010/09/30 03:15 AM |
Sandy Bridge CPU article online | mpx | 2010/09/30 03:47 AM |
Sandy Bridge CPU article online | passer | 2010/09/30 04:25 AM |
SB and web browsing | Rohit | 2010/09/30 06:47 AM |
SB and web browsing | David Hess | 2010/09/30 07:10 AM |
SB and web browsing | MS | 2010/09/30 10:21 AM |
SB and web browsing | passer | 2010/09/30 10:26 AM |
SB and web browsing | MS | 2010/10/02 06:41 PM |
SB and web browsing | Rohit | 2010/10/01 08:02 AM |
Sandy Bridge CPU article online | David Kanter | 2010/09/30 08:35 AM |
Sandy Bridge CPU article online | Jack | 2010/09/30 10:40 PM |
processor evolution | hobold | 2010/09/29 02:16 PM |
processor evolution | Foo_ | 2010/09/30 06:10 AM |
processor evolution | Jack | 2010/09/30 07:07 PM |
3D gaming as GPGPU app | hobold | 2010/10/01 04:59 AM |
3D gaming as GPGPU app | Jack | 2010/10/01 07:39 PM |
processor evolution | hobold | 2010/10/01 04:35 AM |
processor evolution | David Kanter | 2010/10/01 10:02 AM |
processor evolution | Anon | 2010/10/01 11:46 AM |
Display | David Kanter | 2010/10/01 01:26 PM |
Display | Rohit | 2010/10/02 02:56 AM |
Display | Linus Torvalds | 2010/10/02 07:40 AM |
Display | rwessel | 2010/10/02 08:58 AM |
Display | sJ | 2010/10/02 10:28 PM |
Display | rwessel | 2010/10/03 08:38 AM |
Display | Anon | 2010/10/03 03:06 PM |
Display tech and compute are different | David Kanter | 2010/10/03 06:33 PM |
Display tech and compute are different | Anon | 2010/10/03 08:16 PM |
Display tech and compute are different | David Kanter | 2010/10/03 10:00 PM |
Display tech and compute are different | hobold | 2010/10/04 01:40 AM |
Display | ? | 2010/10/03 03:02 AM |
Display | Linus Torvalds | 2010/10/03 10:18 AM |
Display | Richard Cownie | 2010/10/03 11:12 AM |
Display | Linus Torvalds | 2010/10/03 12:16 PM |
Display | slacker | 2010/10/03 07:35 PM |
current V12 engines with >6.0 displacement | anonymous | 2010/10/04 07:06 AM |
current V12 engines with >6.0 displacement | Ricardo B | 2010/10/04 11:44 AM |
current V12 engines with >6.0 displacement | anonymous | 2010/10/04 02:59 PM |
current V12 engines with >6.0 displacement | Ricardo B | 2010/10/04 03:13 PM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/04 08:58 PM |
current V12 engines with >6.0 displacement | slacker | 2010/10/05 01:39 AM |
current V12 engines with >6.0 displacement | MS | 2010/10/05 06:57 AM |
current V12 engines with >6.0 displacement | Ricardo B | 2010/10/05 01:20 PM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/05 09:26 PM |
current V12 engines with >6.0 displacement | slacker | 2010/10/06 05:39 AM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/06 01:22 PM |
current V12 engines with >6.0 displacement | Ricardo B | 2010/10/06 03:07 PM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/06 03:56 PM |
current V12 engines with >6.0 displacement | rwessel | 2010/10/06 03:30 PM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/06 03:53 PM |
current V12 engines with >6.0 displacement | Anonymous | 2010/10/07 01:32 PM |
current V12 engines with >6.0 displacement | rwessel | 2010/10/07 07:54 PM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/07 09:02 PM |
Top Gear is awful, and Jeremy Clarkson cannot drive. | slacker | 2010/10/06 07:20 PM |
Top Gear is awful, and Jeremy Clarkson cannot drive. | Ricardo B | 2010/10/07 01:32 AM |
Top Gear is awful, and Jeremy Clarkson cannot drive. | slacker | 2010/10/07 08:15 AM |
Top Gear is awful, and Jeremy Clarkson cannot drive. | Ricardo B | 2010/10/07 10:51 AM |
current V12 engines with >6.0 displacement | anon | 2010/10/06 05:03 PM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/06 06:26 PM |
current V12 engines with >6.0 displacement | anon | 2010/10/06 11:15 PM |
current V12 engines with >6.0 displacement | Howard Chu | 2010/10/07 02:16 PM |
current V12 engines with >6.0 displacement | Anon | 2010/10/05 10:31 PM |
current V12 engines with >6.0 displacement | slacker | 2010/10/06 05:55 AM |
current V12 engines with >6.0 displacement | Ricardo B | 2010/10/06 06:15 AM |
current V12 engines with >6.0 displacement | slacker | 2010/10/06 06:34 AM |
I wonder is there any tech area that this forum doesn't have an opinion on (NT) | Rob Thorpe | 2010/10/06 10:11 AM |
Cunieform tablets | David Kanter | 2010/10/06 12:57 PM |
Cunieform tablets | Linus Torvalds | 2010/10/06 01:06 PM |
Ouch...maybe I should hire a new editor (NT) | David Kanter | 2010/10/06 04:38 PM |
Cunieform tablets | rwessel | 2010/10/06 03:41 PM |
Cunieform tablets | seni | 2010/10/07 10:56 AM |
Cunieform tablets | Howard Chu | 2010/10/07 01:44 PM |
current V12 engines with >6.0 displacement | Anonymous | 2010/10/06 06:10 PM |
current V12 engines with >6.0 displacement | anonymous | 2010/10/06 10:44 PM |
current V12 engines with >6.0 displacement | slacker | 2010/10/07 07:55 AM |
current V12 engines with >6.0 displacement | anonymous | 2010/10/07 08:51 AM |
current V12 engines with >6.0 displacement | slacker | 2010/10/07 07:38 PM |
current V12 engines with >6.0 displacement | anonymous | 2010/10/07 08:33 PM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/07 09:04 PM |
Practical vehicles for commuting | Rob Thorpe | 2010/10/08 05:50 AM |
Practical vehicles for commuting | Gabriele Svelto | 2010/10/08 06:05 AM |
Practical vehicles for commuting | Rob Thorpe | 2010/10/08 06:21 AM |
Practical vehicles for commuting | j | 2010/10/08 02:20 PM |
Practical vehicles for commuting | Rob Thorpe | 2010/12/09 07:00 AM |
current V12 engines with >6.0 displacement | anonymous | 2010/10/08 10:14 AM |
current V12 engines with >6.0 displacement | Anonymous | 2010/10/07 01:23 PM |
current V12 engines with >6.0 displacement | anon | 2010/10/07 04:08 PM |
current V12 engines with >6.0 displacement | anonymous | 2010/10/07 05:41 PM |
current V12 engines with >6.0 displacement | slacker | 2010/10/07 08:05 PM |
current V12 engines with >6.0 displacement | anonymous | 2010/10/07 08:52 PM |
current V12 engines with >6.0 displacement | Anonymous | 2010/10/08 07:52 PM |
current V12 engines with >6.0 displacement | anon | 2010/10/06 11:28 PM |
current V12 engines with >6.0 displacement | Aaron Spink | 2010/10/07 12:37 AM |
current V12 engines with >6.0 displacement | Ricardo B | 2010/10/07 01:37 AM |
current V12 engines with >6.0 displacement | slacker | 2010/10/05 02:02 AM |
Display | Linus Torvalds | 2010/10/04 10:39 AM |
Display | Gabriele Svelto | 2010/10/05 12:34 AM |
Display | Richard Cownie | 2010/10/04 06:22 AM |
Display | anon | 2010/10/04 09:22 PM |
Display | Richard Cownie | 2010/10/05 06:42 AM |
Display | mpx | 2010/10/03 11:55 AM |
Display | rcf | 2010/10/03 01:12 PM |
Display | mpx | 2010/10/03 02:36 PM |
Display | rcf | 2010/10/03 05:36 PM |
Display | Ricardo B | 2010/10/04 02:50 PM |
Display | gallier2 | 2010/10/05 03:44 AM |
Display | David Hess | 2010/10/05 05:21 AM |
Display | gallier2 | 2010/10/05 08:21 AM |
Display | David Hess | 2010/10/03 11:21 PM |
Display | rcf | 2010/10/04 08:06 AM |
Display | David Kanter | 2010/10/03 01:54 PM |
Alternative integration | Paul A. Clayton | 2010/10/06 08:51 AM |
Display | slacker | 2010/10/03 07:26 PM |
Display & marketing & analogies | ? | 2010/10/04 02:33 AM |
Display & marketing & analogies | kdg | 2010/10/04 06:00 AM |
Display | Kevin G | 2010/10/02 09:49 AM |
Display | Anon | 2010/10/03 03:43 PM |
Sandy Bridge CPU article online | David Kanter | 2010/09/29 03:17 PM |
Sandy Bridge CPU article online | Jack | 2010/09/28 06:27 AM |
Sandy Bridge CPU article online | IntelUser2000 | 2010/09/28 03:07 AM |
Sandy Bridge CPU article online | mpx | 2010/09/28 12:34 PM |
Sandy Bridge CPU article online | Aaron Spink | 2010/09/28 01:28 PM |
Sandy Bridge CPU article online | JoshW | 2010/09/28 02:13 PM |
Sandy Bridge CPU article online | mpx | 2010/09/28 02:54 PM |
Sandy Bridge CPU article online | Foo_ | 2010/09/29 01:19 AM |
Sandy Bridge CPU article online | mpx | 2010/09/29 03:06 AM |
Sandy Bridge CPU article online | JS | 2010/09/29 03:42 AM |
Sandy Bridge CPU article online | mpx | 2010/09/29 04:03 AM |
Sandy Bridge CPU article online | Foo_ | 2010/09/29 05:55 AM |
Sandy Bridge CPU article online | ajensen | 2010/09/28 12:19 AM |
Sandy Bridge CPU article online | Ian Ollmann | 2010/09/28 04:52 PM |
Sandy Bridge CPU article online | a reader | 2010/09/28 05:05 PM |
Sandy Bridge CPU article online | ajensen | 2010/09/28 11:35 PM |
Updated: Sandy Bridge CPU article | David Kanter | 2010/10/01 05:11 AM |
Updated: Sandy Bridge CPU article | anon | 2011/01/07 09:55 PM |
Updated: Sandy Bridge CPU article | Eric Bron | 2011/01/08 03:29 AM |
Updated: Sandy Bridge CPU article | anon | 2011/01/11 11:24 PM |
Updated: Sandy Bridge CPU article | anon | 2011/01/15 11:21 AM |
David Kanter can you shed some light? Re Updated: Sandy Bridge CPU article | anon | 2011/01/16 11:22 PM |
David Kanter can you shed some light? Re Updated: Sandy Bridge CPU article | anonymous | 2011/01/17 02:04 AM |
David Kanter can you shed some light? Re Updated: Sandy Bridge CPU article | anon | 2011/01/17 07:12 AM |
I can try.... | David Kanter | 2011/01/18 03:54 PM |
I can try.... | anon | 2011/01/18 08:07 PM |
I can try.... | David Kanter | 2011/01/18 11:24 PM |
I can try.... | anon | 2011/01/19 07:51 AM |
Wider fetch than execute makes sense | Paul A. Clayton | 2011/01/19 08:53 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/04 07:29 AM |
Sandy Bridge CPU article online | Seni | 2011/01/04 09:07 PM |
Sandy Bridge CPU article online | hobold | 2011/01/04 11:26 PM |
Sandy Bridge CPU article online | Michael S | 2011/01/05 02:01 AM |
software assist exceptions | hobold | 2011/01/05 04:36 PM |
Sandy Bridge CPU article online | Michael S | 2011/01/05 01:58 AM |
Sandy Bridge CPU article online | anon | 2011/01/05 04:51 AM |
Sandy Bridge CPU article online | Seni | 2011/01/05 08:53 AM |
Sandy Bridge CPU article online | Michael S | 2011/01/05 09:03 AM |
Sandy Bridge CPU article online | anon | 2011/01/05 04:14 PM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/05 04:50 AM |
Sandy Bridge CPU article online | Gabriele Svelto | 2011/01/05 05:00 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/05 07:26 AM |
Sandy Bridge CPU article online | Gabriele Svelto | 2011/01/05 07:50 AM |
Sandy Bridge CPU article online | Michael S | 2011/01/05 08:39 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/05 03:50 PM |
permuting vector elements | hobold | 2011/01/05 05:03 PM |
permuting vector elements | Nicolas Capens | 2011/01/05 06:01 PM |
permuting vector elements | Nicolas Capens | 2011/01/06 08:27 AM |
Sandy Bridge CPU article online | Gabriele Svelto | 2011/01/11 11:33 AM |
Sandy Bridge CPU article online | EduardoS | 2011/01/11 01:51 PM |
Sandy Bridge CPU article online | hobold | 2011/01/11 02:11 PM |
Sandy Bridge CPU article online | David Kanter | 2011/01/11 06:07 PM |
Sandy Bridge CPU article online | Michael S | 2011/01/12 03:25 AM |
Sandy Bridge CPU article online | hobold | 2011/01/12 05:03 PM |
Sandy Bridge CPU article online | David Kanter | 2011/01/12 11:27 PM |
Sandy Bridge CPU article online | Eric Bron | 2011/01/13 02:38 AM |
Sandy Bridge CPU article online | Michael S | 2011/01/13 03:32 AM |
Sandy Bridge CPU article online | hobold | 2011/01/13 01:53 PM |
What happened to VPERMIL2PS? | Michael S | 2011/01/13 03:46 AM |
What happened to VPERMIL2PS? | Eric Bron | 2011/01/13 06:46 AM |
Lower cost permute | Paul A. Clayton | 2011/01/13 12:11 PM |
Sandy Bridge CPU article online | anon | 2011/01/25 06:31 PM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/12 06:34 PM |
Sandy Bridge CPU article online | Gabriele Svelto | 2011/01/13 07:38 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/15 09:47 PM |
Sandy Bridge CPU article online | Gabriele Svelto | 2011/01/16 03:13 AM |
And just to make a further example | Gabriele Svelto | 2011/01/16 04:24 AM |
Sandy Bridge CPU article online | mpx | 2011/01/16 01:27 PM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/25 02:56 PM |
Sandy Bridge CPU article online | David Kanter | 2011/01/25 04:11 PM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/26 08:49 AM |
Sandy Bridge CPU article online | EduardoS | 2011/01/26 04:35 PM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/27 02:51 AM |
Sandy Bridge CPU article online | EduardoS | 2011/01/27 02:40 PM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/28 03:24 AM |
Sandy Bridge CPU article online | Eric Bron | 2011/01/28 03:49 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/30 02:11 PM |
Sandy Bridge CPU article online | Eric Bron | 2011/01/31 03:43 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/02/01 04:02 AM |
Sandy Bridge CPU article online | Eric Bron | 2011/02/01 04:28 AM |
Sandy Bridge CPU article online | Eric Bron | 2011/02/01 04:43 AM |
Sandy Bridge CPU article online | EduardoS | 2011/01/28 07:14 PM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/02/01 02:58 AM |
Sandy Bridge CPU article online | EduardoS | 2011/02/01 02:36 PM |
Sandy Bridge CPU article online | anon | 2011/02/01 04:56 PM |
Sandy Bridge CPU article online | EduardoS | 2011/02/01 09:17 PM |
Sandy Bridge CPU article online | anon | 2011/02/01 10:13 PM |
Sandy Bridge CPU article online | Eric Bron | 2011/02/02 04:08 AM |
Sandy Bridge CPU article online | Eric Bron | 2011/02/02 04:26 AM |
Sandy Bridge CPU article online | kalmaegi | 2011/02/01 09:29 AM |
SW Rasterization | David Kanter | 2011/01/27 05:18 PM |
Lower pin count memory | iz | 2011/01/27 09:19 PM |
Lower pin count memory | David Kanter | 2011/01/27 09:25 PM |
Lower pin count memory | iz | 2011/01/27 11:31 PM |
Lower pin count memory | David Kanter | 2011/01/27 11:52 PM |
Lower pin count memory | iz | 2011/01/28 12:28 AM |
Lower pin count memory | David Kanter | 2011/01/28 01:05 AM |
Lower pin count memory | iz | 2011/01/28 03:55 AM |
Lower pin count memory | David Hess | 2011/01/28 01:15 PM |
Lower pin count memory | David Kanter | 2011/01/28 01:57 PM |
Lower pin count memory | iz | 2011/01/28 05:20 PM |
Two years later | ForgotPants | 2013/10/26 11:33 AM |
Two years later | anon | 2013/10/26 11:36 AM |
Two years later | Exophase | 2013/10/26 12:56 PM |
Two years later | David Hess | 2013/10/26 05:05 PM |
Herz is totally the thing you DON*T care. | Jouni Osmala | 2013/10/27 01:48 AM |
Herz is totally the thing you DON*T care. | EduardoS | 2013/10/27 07:00 AM |
Herz is totally the thing you DON*T care. | Michael S | 2013/10/27 07:45 AM |
Two years later | someone | 2013/10/28 07:21 AM |
Lower pin count memory | Martin Høyer Kristiansen | 2011/01/28 01:41 AM |
Lower pin count memory | iz | 2011/01/28 03:07 AM |
Lower pin count memory | Darrell Coker | 2011/01/27 10:39 PM |
Lower pin count memory | iz | 2011/01/28 12:20 AM |
Lower pin count memory | Darrell Coker | 2011/01/28 06:07 PM |
Lower pin count memory | iz | 2011/01/28 11:57 PM |
Lower pin count memory | Darrell Coker | 2011/01/29 02:21 AM |
Lower pin count memory | iz | 2011/01/31 10:28 PM |
SW Rasterization | Nicolas Capens | 2011/02/02 08:48 AM |
SW Rasterization | Eric Bron | 2011/02/02 09:37 AM |
SW Rasterization | Nicolas Capens | 2011/02/02 04:35 PM |
SW Rasterization | Eric Bron | 2011/02/02 05:11 PM |
SW Rasterization | Eric Bron | 2011/02/03 02:13 AM |
SW Rasterization | Nicolas Capens | 2011/02/04 07:57 AM |
SW Rasterization | Eric Bron | 2011/02/04 08:50 AM |
erratum | Eric Bron | 2011/02/04 08:58 AM |
SW Rasterization | Nicolas Capens | 2011/02/04 05:25 PM |
SW Rasterization | David Kanter | 2011/02/04 05:33 PM |
SW Rasterization | anon | 2011/02/04 06:04 PM |
SW Rasterization | Nicolas Capens | 2011/02/05 03:39 PM |
SW Rasterization | David Kanter | 2011/02/05 05:07 PM |
SW Rasterization | Nicolas Capens | 2011/02/05 11:39 PM |
SW Rasterization | Eric Bron | 2011/02/04 10:55 AM |
Comments pt 1 | David Kanter | 2011/02/02 01:08 PM |
Comments pt 1 | Eric Bron | 2011/02/02 03:16 PM |
Comments pt 1 | Gabriele Svelto | 2011/02/03 01:37 AM |
Comments pt 1 | Eric Bron | 2011/02/03 02:36 AM |
Comments pt 1 | Nicolas Capens | 2011/02/03 11:08 PM |
Comments pt 1 | Nicolas Capens | 2011/02/03 10:26 PM |
Comments pt 1 | Eric Bron | 2011/02/04 03:33 AM |
Comments pt 1 | Nicolas Capens | 2011/02/04 05:24 AM |
example code | Eric Bron | 2011/02/04 04:51 AM |
example code | Nicolas Capens | 2011/02/04 08:24 AM |
example code | Eric Bron | 2011/02/04 08:36 AM |
example code | Nicolas Capens | 2011/02/05 11:43 PM |
Comments pt 1 | Rohit | 2011/02/04 12:43 PM |
Comments pt 1 | Nicolas Capens | 2011/02/04 05:05 PM |
Comments pt 1 | David Kanter | 2011/02/04 05:36 PM |
Comments pt 1 | Nicolas Capens | 2011/02/05 02:45 PM |
Comments pt 1 | Eric Bron | 2011/02/05 04:13 PM |
Comments pt 1 | Nicolas Capens | 2011/02/05 11:52 PM |
Comments pt 1 | Eric Bron | 2011/02/06 01:31 AM |
Comments pt 1 | Nicolas Capens | 2011/02/06 04:06 PM |
Comments pt 1 | Eric Bron | 2011/02/07 03:12 AM |
The need for gather/scatter support | Nicolas Capens | 2011/02/10 10:07 AM |
The need for gather/scatter support | Eric Bron | 2011/02/11 03:11 AM |
Gather/scatter performance data | Nicolas Capens | 2011/02/13 03:39 AM |
Gather/scatter performance data | Eric Bron | 2011/02/13 07:46 AM |
Gather/scatter performance data | Nicolas Capens | 2011/02/14 07:48 AM |
Gather/scatter performance data | Eric Bron | 2011/02/14 09:32 AM |
Gather/scatter performance data | Eric Bron | 2011/02/14 10:07 AM |
Gather/scatter performance data | Eric Bron | 2011/02/13 09:00 AM |
Gather/scatter performance data | Nicolas Capens | 2011/02/14 07:49 AM |
Gather/scatter performance data | Eric Bron | 2011/02/15 02:23 AM |
Gather/scatter performance data | Eric Bron | 2011/02/13 05:06 PM |
Gather/scatter performance data | Nicolas Capens | 2011/02/14 07:52 AM |
Gather/scatter performance data | Eric Bron | 2011/02/14 09:43 AM |
SW Rasterization - a long way off | Rohit | 2011/02/02 01:17 PM |
SW Rasterization - a long way off | Nicolas Capens | 2011/02/04 03:59 AM |
CPU only rendering - a long way off | Rohit | 2011/02/04 11:52 AM |
CPU only rendering - a long way off | Nicolas Capens | 2011/02/04 07:15 PM |
CPU only rendering - a long way off | Rohit | 2011/02/05 02:00 AM |
CPU only rendering - a long way off | Nicolas Capens | 2011/02/05 09:45 PM |
CPU only rendering - a long way off | David Kanter | 2011/02/06 09:51 PM |
CPU only rendering - a long way off | Gian-Carlo Pascutto | 2011/02/07 12:22 AM |
Encryption | David Kanter | 2011/02/07 01:18 AM |
Encryption | Nicolas Capens | 2011/02/07 07:51 AM |
Encryption | David Kanter | 2011/02/07 11:50 AM |
Encryption | Nicolas Capens | 2011/02/08 10:26 AM |
CPUs are latency optimized | David Kanter | 2011/02/08 11:38 AM |
efficient compiler on an efficient GPU real today. | sJ | 2011/02/08 11:29 PM |
CPUs are latency optimized | Nicolas Capens | 2011/02/09 09:49 PM |
CPUs are latency optimized | Eric Bron | 2011/02/10 12:49 AM |
CPUs are latency optimized | Antti-Ville Tuunainen | 2011/02/10 06:16 AM |
CPUs are latency optimized | Nicolas Capens | 2011/02/10 07:04 AM |
CPUs are latency optimized | Eric Bron | 2011/02/10 07:48 AM |
CPUs are latency optimized | Nicolas Capens | 2011/02/10 01:31 PM |
CPUs are latency optimized | Eric Bron | 2011/02/11 02:43 AM |
CPUs are latency optimized | Nicolas Capens | 2011/02/11 07:31 AM |
CPUs are latency optimized | EduardoS | 2011/02/10 05:29 PM |
CPUs are latency optimized | Anon | 2011/02/10 06:40 PM |
CPUs are latency optimized | David Kanter | 2011/02/10 08:33 PM |
CPUs are latency optimized | EduardoS | 2011/02/11 02:18 PM |
CPUs are latency optimized | Nicolas Capens | 2011/02/11 05:56 AM |
CPUs are latency optimized | Rohit | 2011/02/11 07:33 AM |
CPUs are latency optimized | Nicolas Capens | 2011/02/14 02:19 AM |
CPUs are latency optimized | Eric Bron | 2011/02/14 03:23 AM |
CPUs are latency optimized | EduardoS | 2011/02/14 01:11 PM |
CPUs are latency optimized | David Kanter | 2011/02/11 02:45 PM |
CPUs are latency optimized | Nicolas Capens | 2011/02/15 05:22 AM |
CPUs are latency optimized | David Kanter | 2011/02/15 12:47 PM |
CPUs are latency optimized | Nicolas Capens | 2011/02/15 07:10 PM |
Have fun | David Kanter | 2011/02/15 10:04 PM |
Have fun | Nicolas Capens | 2011/02/17 03:59 AM |
Have fun | Brett | 2011/02/17 12:56 PM |
Have fun | Nicolas Capens | 2011/02/19 04:53 PM |
Have fun | Brett | 2011/02/20 06:08 PM |
Have fun | Brett | 2011/02/20 07:13 PM |
On-die storage to fight Amdahl | Nicolas Capens | 2011/02/23 05:37 PM |
On-die storage to fight Amdahl | Brett | 2011/02/23 09:59 PM |
On-die storage to fight Amdahl | Brett | 2011/02/23 10:08 PM |
On-die storage to fight Amdahl | Nicolas Capens | 2011/02/24 07:42 PM |
On-die storage to fight Amdahl | Rohit | 2011/02/25 11:02 PM |
On-die storage to fight Amdahl | Nicolas Capens | 2011/03/09 06:53 PM |
On-die storage to fight Amdahl | Rohit | 2011/03/10 08:02 AM |
NVIDIA using tile based rendering? | Nathan Monson | 2011/03/11 07:58 PM |
NVIDIA using tile based rendering? | Rohit | 2011/03/12 04:29 AM |
NVIDIA using tile based rendering? | Nathan Monson | 2011/03/12 11:05 AM |
NVIDIA using tile based rendering? | Rohit | 2011/03/12 11:16 AM |
On-die storage to fight Amdahl | Brett | 2011/02/26 02:10 AM |
On-die storage to fight Amdahl | Nathan Monson | 2011/02/26 01:51 PM |
On-die storage to fight Amdahl | Brett | 2011/02/26 04:40 PM |
Convergence is inevitable | Nicolas Capens | 2011/03/09 08:22 PM |
Convergence is inevitable | Brett | 2011/03/09 10:59 PM |
Convergence is inevitable | Antti-Ville Tuunainen | 2011/03/10 03:34 PM |
Convergence is inevitable | Brett | 2011/03/10 09:39 PM |
Procedural texturing? | David Kanter | 2011/03/11 01:32 AM |
Procedural texturing? | hobold | 2011/03/11 03:59 AM |
Procedural texturing? | Dan Downs | 2011/03/11 09:28 AM |
Procedural texturing? | Mark Roulo | 2011/03/11 02:58 PM |
Procedural texturing? | Anon | 2011/03/11 06:11 PM |
Procedural texturing? | Nathan Monson | 2011/03/11 07:30 PM |
Procedural texturing? | Brett | 2011/03/15 07:45 AM |
Procedural texturing? | Seni | 2011/03/15 10:13 AM |
Procedural texturing? | Brett | 2011/03/15 11:45 AM |
Procedural texturing? | Seni | 2011/03/15 02:09 PM |
Procedural texturing? | Brett | 2011/03/11 10:02 PM |
Procedural texturing? | Brett | 2011/03/11 09:34 PM |
Procedural texturing? | Eric Bron | 2011/03/12 03:37 AM |
Convergence is inevitable | Jouni Osmala | 2011/03/09 11:28 PM |
Convergence is inevitable | Brett | 2011/04/05 05:08 PM |
Convergence is inevitable | Nicolas Capens | 2011/04/07 05:23 AM |
Convergence is inevitable | none | 2011/04/07 07:03 AM |
Convergence is inevitable | Nicolas Capens | 2011/04/07 10:34 AM |
Convergence is inevitable | anon | 2011/04/07 02:15 PM |
Convergence is inevitable | none | 2011/04/08 01:57 AM |
Convergence is inevitable | Brett | 2011/04/07 08:04 PM |
Convergence is inevitable | none | 2011/04/08 02:14 AM |
Gather implementation | David Kanter | 2011/04/08 12:01 PM |
RAM Latency | David Hess | 2011/04/07 08:22 AM |
RAM Latency | Brett | 2011/04/07 07:20 PM |
RAM Latency | Nicolas Capens | 2011/04/07 10:18 PM |
RAM Latency | Brett | 2011/04/08 05:33 AM |
RAM Latency | Nicolas Capens | 2011/04/10 02:23 PM |
RAM Latency | Rohit | 2011/04/08 06:57 AM |
RAM Latency | Nicolas Capens | 2011/04/10 01:23 PM |
RAM Latency | David Kanter | 2011/04/10 02:27 PM |
RAM Latency | Rohit | 2011/04/11 06:17 AM |
Convergence is inevitable | Eric Bron | 2011/04/07 09:46 AM |
Convergence is inevitable | Nicolas Capens | 2011/04/07 09:50 PM |
Convergence is inevitable | Eric Bron | 2011/04/08 12:39 AM |
Flaws in PowerVR | Rohit | 2011/02/25 11:21 PM |
Flaws in PowerVR | Brett | 2011/02/26 12:37 AM |
Flaws in PowerVR | Paul | 2011/02/26 05:17 AM |
Have fun | David Kanter | 2011/02/18 12:52 PM |
Have fun | Michael S | 2011/02/19 12:12 PM |
Have fun | David Kanter | 2011/02/19 03:26 PM |
Have fun | Michael S | 2011/02/19 04:43 PM |
Have fun | anon | 2011/02/19 05:02 PM |
Have fun | Michael S | 2011/02/19 05:56 PM |
Have fun | anon | 2011/02/20 03:50 PM |
Have fun | EduardoS | 2011/02/20 02:44 PM |
Linear vs non-linear | EduardoS | 2011/02/20 02:55 PM |
Have fun | Michael S | 2011/02/20 04:19 PM |
Have fun | EduardoS | 2011/02/20 05:51 PM |
Have fun | Nicolas Capens | 2011/02/21 11:12 AM |
Have fun | Michael S | 2011/02/21 12:38 PM |
Have fun | Eric Bron | 2011/02/21 02:10 PM |
Have fun | Eric Bron | 2011/02/21 02:39 PM |
Have fun | Michael S | 2011/02/21 06:13 PM |
Have fun | Eric Bron | 2011/02/22 12:43 AM |
Have fun | Michael S | 2011/02/22 01:47 AM |
Have fun | Eric Bron | 2011/02/22 02:10 AM |
Have fun | Michael S | 2011/02/22 11:37 AM |
Have fun | anon | 2011/02/22 01:38 PM |
Have fun | EduardoS | 2011/02/22 03:49 PM |
Gather/scatter efficiency | Nicolas Capens | 2011/02/23 06:37 PM |
Gather/scatter efficiency | anonymous | 2011/02/23 06:51 PM |
Gather/scatter efficiency | Nicolas Capens | 2011/02/24 06:57 PM |
Gather/scatter efficiency | anonymous | 2011/02/24 07:16 PM |
Gather/scatter efficiency | Michael S | 2011/02/25 07:45 AM |
Gather implementation | David Kanter | 2011/02/25 05:34 PM |
Gather implementation | Michael S | 2011/02/26 10:40 AM |
Gather implementation | anon | 2011/02/26 11:52 AM |
Gather implementation | Michael S | 2011/02/26 12:16 PM |
Gather implementation | anon | 2011/02/26 11:22 PM |
Gather implementation | Michael S | 2011/02/27 07:23 AM |
Gather/scatter efficiency | Nicolas Capens | 2011/02/28 03:14 PM |
Consider yourself ignored | David Kanter | 2011/02/22 01:05 AM |
one more anti-FMA flame. By me. | Michael S | 2011/02/16 07:40 AM |
one more anti-FMA flame. By me. | Eric Bron | 2011/02/16 08:30 AM |
one more anti-FMA flame. By me. | Eric Bron | 2011/02/16 09:15 AM |
one more anti-FMA flame. By me. | Nicolas Capens | 2011/02/17 06:27 AM |
anti-FMA != anti-throughput or anti-SG | Michael S | 2011/02/17 07:42 AM |
anti-FMA != anti-throughput or anti-SG | Nicolas Capens | 2011/02/17 05:46 PM |
Tarantula paper | Paul A. Clayton | 2011/02/18 12:38 AM |
Tarantula paper | Nicolas Capens | 2011/02/19 05:19 PM |
anti-FMA != anti-throughput or anti-SG | Eric Bron | 2011/02/18 01:48 AM |
anti-FMA != anti-throughput or anti-SG | Nicolas Capens | 2011/02/20 03:46 PM |
anti-FMA != anti-throughput or anti-SG | Michael S | 2011/02/20 05:00 PM |
anti-FMA != anti-throughput or anti-SG | Nicolas Capens | 2011/02/23 04:05 AM |
Software pipelining on x86 | David Kanter | 2011/02/23 05:04 AM |
Software pipelining on x86 | JS | 2011/02/23 05:25 AM |
Software pipelining on x86 | Salvatore De Dominicis | 2011/02/23 08:37 AM |
Software pipelining on x86 | Jouni Osmala | 2011/02/23 09:10 AM |
Software pipelining on x86 | LeeMiller | 2011/02/23 10:07 PM |
Software pipelining on x86 | Nicolas Capens | 2011/02/24 03:17 PM |
Software pipelining on x86 | anonymous | 2011/02/24 07:04 PM |
Software pipelining on x86 | Nicolas Capens | 2011/02/28 09:27 AM |
Software pipelining on x86 | Antti-Ville Tuunainen | 2011/03/02 04:31 AM |
Software pipelining on x86 | Megol | 2011/03/02 12:55 PM |
Software pipelining on x86 | Geert Bosch | 2011/03/03 07:58 AM |
FMA benefits and latency predictions | David Kanter | 2011/02/25 05:14 PM |
FMA benefits and latency predictions | Antti-Ville Tuunainen | 2011/02/26 10:43 AM |
FMA benefits and latency predictions | Matt Waldhauer | 2011/02/27 06:42 AM |
FMA benefits and latency predictions | Nicolas Capens | 2011/03/09 06:11 PM |
FMA benefits and latency predictions | Rohit | 2011/03/10 08:11 AM |
FMA benefits and latency predictions | Eric Bron | 2011/03/10 09:30 AM |
anti-FMA != anti-throughput or anti-SG | Michael S | 2011/02/23 05:19 AM |
anti-FMA != anti-throughput or anti-SG | Nicolas Capens | 2011/02/23 07:50 AM |
anti-FMA != anti-throughput or anti-SG | Michael S | 2011/02/23 10:37 AM |
FMA and beyond | Nicolas Capens | 2011/02/24 04:47 PM |
detour on terminology | hobold | 2011/02/24 07:08 PM |
detour on terminology | Nicolas Capens | 2011/02/28 02:24 PM |
detour on terminology | Eric Bron | 2011/03/01 02:38 AM |
detour on terminology | Michael S | 2011/03/01 05:03 AM |
detour on terminology | Eric Bron | 2011/03/01 05:39 AM |
detour on terminology | Michael S | 2011/03/01 08:33 AM |
detour on terminology | Eric Bron | 2011/03/01 09:34 AM |
erratum | Eric Bron | 2011/03/01 09:54 AM |
detour on terminology | Nicolas Capens | 2011/03/10 08:39 AM |
detour on terminology | Eric Bron | 2011/03/10 09:50 AM |
anti-FMA != anti-throughput or anti-SG | Nicolas Capens | 2011/02/23 06:12 AM |
anti-FMA != anti-throughput or anti-SG | David Kanter | 2011/02/20 11:25 PM |
anti-FMA != anti-throughput or anti-SG | David Kanter | 2011/02/17 06:51 PM |
Tarantula vector unit well-integrated | Paul A. Clayton | 2011/02/18 12:38 AM |
anti-FMA != anti-throughput or anti-SG | Megol | 2011/02/19 02:17 PM |
anti-FMA != anti-throughput or anti-SG | David Kanter | 2011/02/20 02:09 AM |
anti-FMA != anti-throughput or anti-SG | Megol | 2011/02/20 09:55 AM |
anti-FMA != anti-throughput or anti-SG | David Kanter | 2011/02/20 01:39 PM |
anti-FMA != anti-throughput or anti-SG | EduardoS | 2011/02/20 02:35 PM |
anti-FMA != anti-throughput or anti-SG | Megol | 2011/02/21 08:12 AM |
anti-FMA != anti-throughput or anti-SG | anon | 2011/02/17 10:44 PM |
anti-FMA != anti-throughput or anti-SG | Michael S | 2011/02/18 06:20 AM |
one more anti-FMA flame. By me. | Eric Bron | 2011/02/17 08:24 AM |
thanks | Michael S | 2011/02/17 04:56 PM |
CPUs are latency optimized | EduardoS | 2011/02/15 01:24 PM |
SwiftShader SNB test | Eric Bron | 2011/02/15 03:46 PM |
SwiftShader NHM test | Eric Bron | 2011/02/15 04:50 PM |
SwiftShader SNB test | Nicolas Capens | 2011/02/17 12:06 AM |
SwiftShader SNB test | Eric Bron | 2011/02/17 01:21 AM |
SwiftShader SNB test | Eric Bron | 2011/02/22 10:32 AM |
SwiftShader SNB test 2nd run | Eric Bron | 2011/02/22 10:51 AM |
SwiftShader SNB test 2nd run | Nicolas Capens | 2011/02/23 02:14 PM |
SwiftShader SNB test 2nd run | Eric Bron | 2011/02/23 02:42 PM |
Win7SP1 out but no AVX hype? | Michael S | 2011/02/24 03:14 AM |
Win7SP1 out but no AVX hype? | Eric Bron | 2011/02/24 03:39 AM |
CPUs are latency optimized | Eric Bron | 2011/02/15 08:02 AM |
CPUs are latency optimized | EduardoS | 2011/02/11 03:40 PM |
CPU only rendering - not a long way off | Nicolas Capens | 2011/02/07 06:45 AM |
CPU only rendering - not a long way off | David Kanter | 2011/02/07 12:09 PM |
CPU only rendering - not a long way off | anonymous | 2011/02/07 10:25 PM |
Sandy Bridge IGP EUs | David Kanter | 2011/02/07 11:22 PM |
Sandy Bridge IGP EUs | Hannes | 2011/02/08 05:59 AM |
SW Rasterization - Why? | Seni | 2011/02/02 02:53 PM |
Market reasons to ditch the IGP | Nicolas Capens | 2011/02/10 03:12 PM |
Market reasons to ditch the IGP | Seni | 2011/02/11 05:42 AM |
Market reasons to ditch the IGP | Nicolas Capens | 2011/02/16 04:29 AM |
Market reasons to ditch the IGP | Seni | 2011/02/16 01:39 PM |
An excellent post! | David Kanter | 2011/02/16 03:18 PM |
CPUs clock higher | Moritz | 2011/02/17 08:06 AM |
Market reasons to ditch the IGP | Nicolas Capens | 2011/02/18 06:22 PM |
Market reasons to ditch the IGP | IntelUser2000 | 2011/02/18 07:20 PM |
Market reasons to ditch the IGP | Nicolas Capens | 2011/02/21 02:42 PM |
Bad data (repeated) | David Kanter | 2011/02/22 12:21 AM |
Bad data (repeated) | none | 2011/02/22 03:04 AM |
13W or 8W? | Foo_ | 2011/02/22 06:00 AM |
13W or 8W? | Linus Torvalds | 2011/02/22 08:58 AM |
13W or 8W? | David Kanter | 2011/02/22 11:33 AM |
13W or 8W? | Mark Christiansen | 2011/02/22 02:47 PM |
Bigger picture | Nicolas Capens | 2011/02/24 06:33 PM |
Bigger picture | Nicolas Capens | 2011/02/24 08:06 PM |
20+ Watt | Nicolas Capens | 2011/02/24 08:18 PM |
<20W | David Kanter | 2011/02/25 01:13 PM |
>20W | Nicolas Capens | 2011/03/08 07:34 PM |
IGP is 3X more efficient | David Kanter | 2011/03/08 10:53 PM |
IGP is 3X more efficient | Eric Bron | 2011/03/09 02:44 AM |
>20W | Eric Bron | 2011/03/09 03:48 AM |
Specious data and claims are still specious | David Kanter | 2011/02/25 02:38 AM |
IGP power consumption, LRB samplers | Nicolas Capens | 2011/03/08 06:24 PM |
IGP power consumption, LRB samplers | EduardoS | 2011/03/08 06:52 PM |
IGP power consumption, LRB samplers | Rohit | 2011/03/09 07:42 AM |
Market reasons to ditch the IGP | none | 2011/02/22 02:58 AM |
Market reasons to ditch the IGP | Nicolas Capens | 2011/02/24 06:43 PM |
Market reasons to ditch the IGP | slacker | 2011/02/22 02:32 PM |
Market reasons to ditch the IGP | Seni | 2011/02/18 09:51 PM |
Correction - 28 comparators, not 36. (NT) | Seni | 2011/02/18 10:03 PM |
Market reasons to ditch the IGP | Gabriele Svelto | 2011/02/19 01:49 AM |
Market reasons to ditch the IGP | Seni | 2011/02/19 11:59 AM |
Market reasons to ditch the IGP | Exophase | 2011/02/20 10:43 AM |
Market reasons to ditch the IGP | EduardoS | 2011/02/19 10:13 AM |
Market reasons to ditch the IGP | Seni | 2011/02/19 11:46 AM |
The next revolution | Nicolas Capens | 2011/02/22 03:33 AM |
The next revolution | Gabriele Svelto | 2011/02/22 09:15 AM |
The next revolution | Eric Bron | 2011/02/22 09:48 AM |
The next revolution | Nicolas Capens | 2011/02/23 07:39 PM |
The next revolution | Gabriele Svelto | 2011/02/24 12:43 AM |
GPGPU content creation (or lack of it) | Nicolas Capens | 2011/02/28 07:39 AM |
GPGPU content creation (or lack of it) | The market begs to differ | 2011/03/01 06:32 AM |
GPGPU content creation (or lack of it) | Nicolas Capens | 2011/03/09 09:14 PM |
GPGPU content creation (or lack of it) | Gabriele Svelto | 2011/03/10 01:01 AM |
The market begs to differ | Gabriele Svelto | 2011/03/01 06:33 AM |
The next revolution | Anon | 2011/02/24 02:15 AM |
The next revolution | Nicolas Capens | 2011/02/28 02:34 PM |
The next revolution | Seni | 2011/02/22 02:02 PM |
The next revolution | Gabriele Svelto | 2011/02/23 06:27 AM |
The next revolution | Seni | 2011/02/23 09:03 AM |
The next revolution | Nicolas Capens | 2011/02/24 06:11 AM |
The next revolution | Seni | 2011/02/24 08:45 PM |
IGP sampler count | Nicolas Capens | 2011/03/03 05:19 AM |
Latency and throughput optimized cores | Nicolas Capens | 2011/03/07 03:28 PM |
The real reason no IGP /CPU converge. | Jouni Osmala | 2011/03/07 11:34 PM |
Still converging | Nicolas Capens | 2011/03/13 03:08 PM |
Homogeneous CPU advantages | Nicolas Capens | 2011/03/08 12:12 AM |
Homogeneous CPU advantages | Seni | 2011/03/08 09:23 AM |
Homogeneous CPU advantages | David Kanter | 2011/03/08 11:16 AM |
Homogeneous CPU advantages | Brett | 2011/03/09 03:37 AM |
Homogeneous CPU advantages | Jouni Osmala | 2011/03/09 12:27 AM |
SW Rasterization | firsttimeposter | 2011/02/03 11:18 PM |
SW Rasterization | Nicolas Capens | 2011/02/04 04:48 AM |
SW Rasterization | Eric Bron | 2011/02/04 05:14 AM |
SW Rasterization | Nicolas Capens | 2011/02/04 08:36 AM |
SW Rasterization | Eric Bron | 2011/02/04 08:42 AM |
Sandy Bridge CPU article online | Eric Bron | 2011/01/26 03:23 AM |
Sandy Bridge CPU article online | Gabriele Svelto | 2011/02/04 04:31 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/02/05 08:46 PM |
Sandy Bridge CPU article online | Gabriele Svelto | 2011/02/06 06:20 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/02/06 06:07 PM |
Sandy Bridge CPU article online | arch.comp | 2011/01/06 10:58 PM |
Sandy Bridge CPU article online | Seni | 2011/01/07 10:25 AM |
Sandy Bridge CPU article online | Michael S | 2011/01/05 04:28 AM |
Sandy Bridge CPU article online | Nicolas Capens | 2011/01/05 06:06 AM |
permuting vector elements (yet again) | hobold | 2011/01/05 05:15 PM |
permuting vector elements (yet again) | Nicolas Capens | 2011/01/06 06:11 AM |
Sandy Bridge CPU article online | Eric Bron | 2011/01/05 12:46 PM |
wow ...! | hobold | 2011/01/05 05:19 PM |
wow ...! | Nicolas Capens | 2011/01/05 06:11 PM |
wow ...! | Eric Bron | 2011/01/05 10:46 PM |
compress LUT | Eric Bron | 2011/01/05 11:05 PM |
wow ...! | Michael S | 2011/01/06 02:25 AM |
wow ...! | Nicolas Capens | 2011/01/06 06:26 AM |
wow ...! | Eric Bron | 2011/01/06 09:08 AM |
wow ...! | Nicolas Capens | 2011/01/07 07:19 AM |
wow ...! | Steve Underwood | 2011/01/07 10:53 PM |
saturation | hobold | 2011/01/08 10:25 AM |
saturation | Steve Underwood | 2011/01/08 12:38 PM |
saturation | Michael S | 2011/01/08 01:05 PM |
128 bit floats | Brett | 2011/01/08 01:39 PM |
128 bit floats | Michael S | 2011/01/08 02:10 PM |
128 bit floats | Anil Maliyekkel | 2011/01/08 03:46 PM |
128 bit floats | Kevin G | 2011/02/27 11:15 AM |
128 bit floats | hobold | 2011/02/27 04:42 PM |
128 bit floats | Ian Ollmann | 2011/02/28 04:56 PM |
OpenCL FP accuracy | hobold | 2011/03/01 06:45 AM |
OpenCL FP accuracy | anon | 2011/03/01 08:03 PM |
OpenCL FP accuracy | hobold | 2011/03/02 03:53 AM |
OpenCL FP accuracy | Eric Bron | 2011/03/02 07:10 AM |
pet project | hobold | 2011/03/02 09:22 AM |
pet project | Anon | 2011/03/02 09:10 PM |
pet project | hobold | 2011/03/03 04:57 AM |
pet project | Eric Bron | 2011/03/03 02:29 AM |
pet project | hobold | 2011/03/03 05:14 AM |
pet project | Eric Bron | 2011/03/03 03:10 PM |
pet project | hobold | 2011/03/03 04:04 PM |
OpenCL and AMD | Vincent Diepeveen | 2011/03/07 01:44 PM |
OpenCL and AMD | Eric Bron | 2011/03/08 02:05 AM |
OpenCL and AMD | Vincent Diepeveen | 2011/03/08 08:27 AM |
128 bit floats | Michael S | 2011/02/27 04:46 PM |
128 bit floats | Anil Maliyekkel | 2011/02/27 06:14 PM |
saturation | Steve Underwood | 2011/01/17 04:42 AM |
wow ...! | hobold | 2011/01/06 05:05 PM |
Ring | Moritz | 2011/01/20 10:51 PM |
Ring | Antti-Ville Tuunainen | 2011/01/21 12:25 PM |
Ring | Moritz | 2011/01/23 01:38 AM |
Ring | Michael S | 2011/01/23 04:04 AM |
So fast | Moritz | 2011/01/23 07:57 AM |
So fast | David Kanter | 2011/01/23 10:05 AM |
Sandy Bridge CPU (L1D cache) | Gordon Ward | 2011/09/09 02:47 AM |
Sandy Bridge CPU (L1D cache) | David Kanter | 2011/09/09 04:19 PM |
Sandy Bridge CPU (L1D cache) | EduardoS | 2011/09/09 08:53 PM |
Sandy Bridge CPU (L1D cache) | Paul A. Clayton | 2011/09/10 05:12 AM |
Sandy Bridge CPU (L1D cache) | Michael S | 2011/09/10 09:41 AM |
Sandy Bridge CPU (L1D cache) | EduardoS | 2011/09/10 11:17 AM |
Address Ports on Sandy Bridge Scheduler | Victor | 2011/10/16 06:40 AM |
Address Ports on Sandy Bridge Scheduler | EduardoS | 2011/10/16 07:45 PM |
Address Ports on Sandy Bridge Scheduler | Megol | 2011/10/17 09:20 AM |
Address Ports on Sandy Bridge Scheduler | Victor | 2011/10/18 05:34 PM |
Benefits of early scheduling | Paul A. Clayton | 2011/10/18 06:53 PM |
Benefits of early scheduling | Victor | 2011/10/19 05:58 PM |
Consistency and invalidation ordering | Paul A. Clayton | 2011/10/20 04:43 AM |
Address Ports on Sandy Bridge Scheduler | John Upcroft | 2011/10/21 04:16 PM |
Address Ports on Sandy Bridge Scheduler | David Kanter | 2011/10/22 10:49 AM |
Address Ports on Sandy Bridge Scheduler | John Upcroft | 2011/10/26 01:24 PM |
Store TLB look-up at commit? | Paul A. Clayton | 2011/10/26 08:30 PM |
Store TLB look-up at commit? | Richard Scott | 2011/10/26 09:40 PM |
Just a guess | Paul A. Clayton | 2011/10/27 01:54 PM |