By: Louis Gerbarg (a.delete@this.b.c), January 18, 2011 10:13 am
Room: Moderated Discussions
Brett (ggtgp@yahoo.com) on 1/17/11 wrote:
---------------------------
>Louis Gerbarg (a@b.c) on 1/17/11 wrote:
>---------------------------
>>Brett (ggtgp@yahoo.com) on 1/17/11 wrote:
>>---------------------------
>>>Its probably due to most Mac Apps using Quickdraw, which was designed around a low performance CPU doing rendering.
>>>Quickdraw only redraws the portions of the screen that has changed.
>>>Same tech used for iOS devices.
>>
>>That is not how Quickdraw ever worked under OS X. All of the region masking stuff
>>was useful on OS 9, but Quickdraw apps under X still draw into regions that are
>>not visible in order to support the fully composited window system. If the background
>>windows were not being updated than things like expose wouldn't work because most
>>of the windows would have stale content, or even sheared content due to partial visibility.
>>
>>That was one of the reasons why Cheetah was so much slower than OS 9, because all
>>of the apps were redrawing constantly, chewing the CPU. Later on things like Quartz
>>2D meant that the Window server could drop some rendering in elided windows, but
>>the apps still need to do basically all the work to figure out what to draw, the
>>only thing different is that is that they can avoid the final blits or OpenGL commands.
>>
>>The optimization you are thinking of is probably drawInRect: being called to avoid
>>drawing a whole view. That is used inside of a single window (and view hierarchy)
>>to avoid drawing parts of views that are completely blocked by other views, but
>>the window still needs to be completely rendered (whereas on OS 9 you could leave
>>half the window unpainted/blitted if you knew it was elided). It is conceptually
>>similar, but in practice entirely different than the old Quickdraw region stuff.
>>
>>In any event, most current Mac apps don't use Quickdraw. It is not part of Cocoa
>>(though it could be used through a special view subclass), it has deprecated for
>>years, it is not available for 64 bit apps, it is not part of iOS. Most apps that
>>do those sorts of drawing tasks these days use CoreGraphics, some use OpenGL.
>
>What goes around comes around.
>NeXt did not have the time money and talent to do everything Quickdraw did, they went with Display Postscript.
>CoreGraphics is a mix of both, with old features re-added over time.
>
>I have found CoreGraphics to be several times slower than OpenGL on the iPhone
>for the games I write. Apple is not stupid so I assume the differences have to do with region update code.
Display Postscript, CoreGraphics, and OpenGL are fundamentally different than Quickdraw. Quickdraw is raster based, CoreGraphics and DPS are both vector based. CoreGraphics is slower than OpenGL because it is doing more than you are doing with OpenGL (or in some cases it is doing the same thing, but has to be more general instead of specializations you can do when you know the specialized constraints of your drawing). NeXT didn't settle for DPS because they couldn't do Quickdraw, they went with DPS because they had a lot beefier hardware and wanted a more advanced drawing and compositing model.
Quickdraw was an amazing piece of engineering when Bill Atkinson wrote it in the early 1980s. I think it would be reasonable to claim it was one of the most valuable pieces of code ever written until that point. But at the end of the day what is was not designed for modern CPUs or GPUs, a number of pieces of its drawing model actually substantially slow down modern hardware, and it doesn't do as much as modern drawing APIs. The current drawing code on OS X and iOS derive almost nothing from it, and that isn't for lack of time or vision, it is because they are trying to do very different things on very different hardware. iOS does make a few choices very differently than MacOS X, both based on experience with compositing on OS X, and the fact that iOS fundamentally assumes it does not need to composite windows from multiple apps together except in very limited circumstances (some UIAlerts, iAds, etc).
I worked at Apple through the early years of OS X, and was on one of the perf teams for much of that time. While I was not personally involved with graphics performance, the guy two offices down from me was and we certainly discussed the issues at length.
---------------------------
>Louis Gerbarg (a@b.c) on 1/17/11 wrote:
>---------------------------
>>Brett (ggtgp@yahoo.com) on 1/17/11 wrote:
>>---------------------------
>>>Its probably due to most Mac Apps using Quickdraw, which was designed around a low performance CPU doing rendering.
>>>Quickdraw only redraws the portions of the screen that has changed.
>>>Same tech used for iOS devices.
>>
>>That is not how Quickdraw ever worked under OS X. All of the region masking stuff
>>was useful on OS 9, but Quickdraw apps under X still draw into regions that are
>>not visible in order to support the fully composited window system. If the background
>>windows were not being updated than things like expose wouldn't work because most
>>of the windows would have stale content, or even sheared content due to partial visibility.
>>
>>That was one of the reasons why Cheetah was so much slower than OS 9, because all
>>of the apps were redrawing constantly, chewing the CPU. Later on things like Quartz
>>2D meant that the Window server could drop some rendering in elided windows, but
>>the apps still need to do basically all the work to figure out what to draw, the
>>only thing different is that is that they can avoid the final blits or OpenGL commands.
>>
>>The optimization you are thinking of is probably drawInRect: being called to avoid
>>drawing a whole view. That is used inside of a single window (and view hierarchy)
>>to avoid drawing parts of views that are completely blocked by other views, but
>>the window still needs to be completely rendered (whereas on OS 9 you could leave
>>half the window unpainted/blitted if you knew it was elided). It is conceptually
>>similar, but in practice entirely different than the old Quickdraw region stuff.
>>
>>In any event, most current Mac apps don't use Quickdraw. It is not part of Cocoa
>>(though it could be used through a special view subclass), it has deprecated for
>>years, it is not available for 64 bit apps, it is not part of iOS. Most apps that
>>do those sorts of drawing tasks these days use CoreGraphics, some use OpenGL.
>
>What goes around comes around.
>NeXt did not have the time money and talent to do everything Quickdraw did, they went with Display Postscript.
>CoreGraphics is a mix of both, with old features re-added over time.
>
>I have found CoreGraphics to be several times slower than OpenGL on the iPhone
>for the games I write. Apple is not stupid so I assume the differences have to do with region update code.
Display Postscript, CoreGraphics, and OpenGL are fundamentally different than Quickdraw. Quickdraw is raster based, CoreGraphics and DPS are both vector based. CoreGraphics is slower than OpenGL because it is doing more than you are doing with OpenGL (or in some cases it is doing the same thing, but has to be more general instead of specializations you can do when you know the specialized constraints of your drawing). NeXT didn't settle for DPS because they couldn't do Quickdraw, they went with DPS because they had a lot beefier hardware and wanted a more advanced drawing and compositing model.
Quickdraw was an amazing piece of engineering when Bill Atkinson wrote it in the early 1980s. I think it would be reasonable to claim it was one of the most valuable pieces of code ever written until that point. But at the end of the day what is was not designed for modern CPUs or GPUs, a number of pieces of its drawing model actually substantially slow down modern hardware, and it doesn't do as much as modern drawing APIs. The current drawing code on OS X and iOS derive almost nothing from it, and that isn't for lack of time or vision, it is because they are trying to do very different things on very different hardware. iOS does make a few choices very differently than MacOS X, both based on experience with compositing on OS X, and the fact that iOS fundamentally assumes it does not need to composite windows from multiple apps together except in very limited circumstances (some UIAlerts, iAds, etc).
I worked at Apple through the early years of OS X, and was on one of the perf teams for much of that time. While I was not personally involved with graphics performance, the guy two offices down from me was and we certainly discussed the issues at length.
Topic | Posted By | Date |
---|---|---|
The ARM story: Earthquake looming? | Will Smith | 2011/01/12 01:30 AM |
The ARM story: Earthquake looming? | Max | 2011/01/12 02:50 AM |
Any x86 -> ARM port experience? | Ben Harper | 2011/01/12 04:22 AM |
Any x86 -> ARM port experience? | Michael S | 2011/01/12 07:52 AM |
Any x86 -> ARM port experience? | Megol | 2011/01/12 10:10 AM |
Any x86 -> ARM port experience? | Michael S | 2011/01/12 11:19 AM |
Any x86 -> ARM port experience? | Wilco | 2011/01/12 12:47 PM |
badly written? | Michael S | 2011/01/12 01:59 PM |
badly written? | Wilco | 2011/01/12 03:03 PM |
badly written? | Megol | 2011/01/13 05:16 AM |
badly written? | Wilco | 2011/01/13 07:09 AM |
badly written? | Megol | 2011/01/14 03:28 AM |
badly written? | Wilco | 2011/01/14 07:20 AM |
badly written? | mpx | 2011/01/13 09:19 AM |
badly written? | James | 2011/01/14 04:15 AM |
unaligned read is fast on Nehalem | Richard Cownie | 2011/01/13 10:10 AM |
unaligned read is fast on Nehalem | Linus Torvalds | 2011/01/13 10:45 AM |
l1 access size? | anon | 2011/01/13 12:16 PM |
unaligned read is fast on Nehalem | Richard Cownie | 2011/01/13 12:21 PM |
unaligned read is fast on Nehalem | EduardoS | 2011/01/13 04:42 PM |
unaligned read is fast on Nehalem | Michael S | 2011/01/13 04:50 PM |
unaligned read is fast on Nehalem | Richard Cownie | 2011/01/13 05:50 PM |
unaligned read is fast on Nehalem | Konrad Schwarz | 2011/01/17 07:28 AM |
badly written? | anoneeeemouse | 2011/01/12 06:31 PM |
And endianness? | Ben Harper | 2011/01/13 05:34 AM |
And endianness? | rwessel | 2011/01/13 05:40 AM |
And endianness? | Wilco | 2011/01/13 06:20 AM |
And endianness? | Ben Harper | 2011/01/13 08:11 AM |
And endianness? | Konrad Schwarz | 2011/01/17 07:20 AM |
And endianness? | Megol | 2011/01/17 11:09 AM |
Any x86 -> ARM port experience? | EduardoS | 2011/01/12 02:30 PM |
Any x86 -> ARM port experience? | anon | 2011/01/12 10:53 AM |
Any x86 -> ARM port experience? | anon | 2011/01/12 10:28 PM |
Any x86 -> ARM port experience? | anon | 2011/01/12 10:52 PM |
The ARM story: Earthquake looming? | Linus Torvalds | 2011/01/12 11:44 AM |
The ARM story: Earthquake looming? | Wilco | 2011/01/12 03:53 PM |
The ARM story: Earthquake looming? | anon | 2011/01/12 04:14 PM |
The ARM story: Earthquake looming? | Wilco | 2011/01/12 04:20 PM |
The ARM story: Earthquake looming? | anon | 2011/01/12 04:36 PM |
The ARM story: Earthquake looming? | Wilco | 2011/01/12 05:17 PM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/12 05:46 PM |
The ARM story: Earthquake looming? | Wilco | 2011/01/12 05:54 PM |
The ARM story: Earthquake looming? | anon | 2011/01/12 05:49 PM |
The ARM story: Earthquake looming? | Wilco | 2011/01/12 06:20 PM |
The ARM story: Earthquake looming? | anon | 2011/01/12 07:20 PM |
The ARM story: Earthquake looming? | Wilco | 2011/01/12 08:51 PM |
Some CoreMark results | Paul A. Clayton | 2011/01/12 07:41 PM |
Some CoreMark results | Wilco | 2011/01/12 10:49 PM |
Some CoreMark results | Paul A. Clayton | 2011/01/13 09:14 AM |
Some CoreMark results | Wilco | 2011/01/13 12:31 PM |
Some CoreMark results | Linus Torvalds | 2011/01/13 12:36 PM |
Some CoreMark results | anonymous | 2011/01/13 01:05 PM |
Some CoreMark results | Wilco | 2011/01/13 01:15 PM |
Some CoreMark results | Linus Torvalds | 2011/01/13 03:02 PM |
Some CoreMark results | Wilco | 2011/01/14 08:24 AM |
Some CoreMark results | none | 2011/01/14 08:55 AM |
The ARM story: Earthquake looming? | Linus Torvalds | 2011/01/12 04:21 PM |
The ARM story: Earthquake looming? | Wilco | 2011/01/12 05:07 PM |
The ARM story: Earthquake looming? | Linus Torvalds | 2011/01/12 06:07 PM |
The ARM story: Earthquake looming? | Michael S | 2011/01/13 04:33 AM |
The ARM story: Earthquake looming? | Linus Torvalds | 2011/01/13 09:19 AM |
The ARM story: Earthquake looming? | Megol | 2011/01/14 04:51 AM |
The ARM story: Earthquake looming? | anon | 2011/01/12 05:09 PM |
The ARM story: Earthquake looming? | Linus Torvalds | 2011/01/12 06:09 PM |
The ARM story: Earthquake looming? | anonymous | 2011/01/13 06:50 AM |
The ARM story: Earthquake looming? | Michael S | 2011/01/13 07:52 AM |
The ARM story: Earthquake looming? | Linus Torvalds | 2011/01/13 10:28 AM |
The ARM story: Earthquake looming? | ? | 2011/01/14 08:48 AM |
The ARM story: Earthquake looming? | none | 2011/01/14 09:01 AM |
The ARM story: Earthquake looming? | someone | 2011/01/14 11:03 AM |
The ARM story: Earthquake looming? | none | 2011/01/14 03:38 PM |
The ARM story: Earthquake looming? | someone | 2011/01/15 10:53 AM |
The ARM story: Earthquake looming? | mpx | 2011/01/15 01:18 AM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/15 06:03 AM |
The ARM story: Earthquake looming? | Brett | 2011/01/15 12:01 PM |
The ARM story: Earthquake looming? | mpx | 2011/01/15 01:40 PM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/17 04:11 PM |
The ARM story: Earthquake looming? | Rob Thorpe | 2011/01/17 04:35 PM |
The ARM story: Earthquake looming? | Michael S | 2011/01/17 05:23 PM |
As you can see... | Rob Thorpe | 2011/01/17 06:52 PM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/17 05:57 PM |
The ARM story: Earthquake looming? | Greg Gritton | 2011/01/17 11:57 PM |
The ARM story: Earthquake looming? | Brett | 2011/01/18 11:00 AM |
The ARM story: Earthquake looming? | Megol | 2011/01/18 11:11 AM |
The ARM story: Earthquake looming? | Max | 2011/01/18 01:34 AM |
The ARM story: Earthquake looming? | Brett | 2011/01/18 10:39 AM |
Apple | David Kanter | 2011/01/18 11:22 AM |
The ARM story: Earthquake looming? | Max | 2011/01/18 12:17 PM |
The ARM story: Earthquake looming? | Rob Thorpe | 2011/01/18 03:36 PM |
The ARM story: Earthquake looming? | Brett | 2011/01/18 06:00 PM |
The ARM story: Earthquake looming? | David Kanter | 2011/01/18 07:44 PM |
The ARM story: Earthquake looming? | rwessel | 2011/01/18 09:19 PM |
Definition of SOC | Rob Thorpe | 2011/01/19 02:24 PM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/18 11:26 PM |
The ARM story: Earthquake looming? | Brett | 2011/01/19 01:57 AM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/19 02:15 AM |
Pioneers get arrows in their backs | Brett | 2011/01/19 07:08 PM |
Pioneers get arrows in their backs | Aaron Spink | 2011/01/19 08:22 PM |
Plausible ID, HCI translation | Paul A. Clayton | 2011/01/19 09:18 AM |
Quad pixel? | David Kanter | 2011/01/19 02:37 PM |
Quad pixel? | Brett | 2011/01/19 03:53 PM |
Quad pixel? | David Kanter | 2011/01/19 08:10 PM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/19 05:22 PM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/19 08:15 PM |
TRIM (was Quad pixel?) | anon | 2011/01/19 09:11 PM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/19 09:12 PM |
TRIM (was Quad pixel?) | iz | 2011/01/19 10:03 PM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/19 10:52 PM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/19 11:35 PM |
TRIM (was Quad pixel?) | anon | 2011/01/19 11:43 PM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 12:23 AM |
TRIM (was Quad pixel?) | anon | 2011/01/20 01:00 AM |
TRIM (was Quad pixel?) | mpx | 2011/01/20 02:34 PM |
TRIM (was Quad pixel?) | anon | 2011/01/20 04:29 PM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/20 09:34 AM |
TRIM (was Quad pixel?) | Ricardo B | 2011/01/20 11:25 AM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/20 11:51 AM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 01:28 PM |
TRIM (was Quad pixel?) | anon | 2011/01/20 02:00 PM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 03:52 PM |
TRIM (was Quad pixel?) | anon | 2011/01/20 04:30 PM |
TRIM (was Quad pixel?) | Ricardo B | 2011/01/20 01:36 PM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/20 04:57 PM |
TRIM (was Quad pixel?) | Ricardo B | 2011/01/20 06:14 PM |
TRIM (was Quad pixel?) | MS | 2011/01/21 09:06 AM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 01:19 PM |
TRIM (was Quad pixel?) | mpx | 2011/01/21 05:45 AM |
TRIM (was Quad pixel?) | James | 2011/01/21 07:37 AM |
TRIM (was Quad pixel?) | mpx | 2011/01/21 03:10 PM |
databases and filesystems | Foo_ | 2011/01/21 06:26 AM |
TRIM (was Quad pixel?) | iz | 2011/01/20 12:45 AM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/20 09:54 AM |
TRIM (was Quad pixel?) | iz | 2011/01/20 11:28 PM |
TRIM (was Quad pixel?) | anon | 2011/01/19 10:34 PM |
TRIM (was Quad pixel?) | Doug Siebert | 2011/01/19 11:48 PM |
TRIM (was Quad pixel?) | anon | 2011/01/19 11:59 PM |
TRIM - How about we use LBA and PBA? | Aaron Spink | 2011/01/20 12:06 AM |
TRIM - How about we use LBA and PBA? | anon | 2011/01/20 12:10 AM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 05:23 PM |
TRIM (was Quad pixel?) | Anon | 2011/01/19 10:58 PM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/19 11:04 PM |
TRIM (was Quad pixel?) | anon | 2011/01/19 11:34 PM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/19 11:59 PM |
TRIM (was Quad pixel?) | anon | 2011/01/20 12:18 AM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 12:54 AM |
TRIM (was Quad pixel?) | anon | 2011/01/20 01:12 AM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 01:44 AM |
TRIM (was Quad pixel?) | anon | 2011/01/20 08:56 AM |
TRIM (was Quad pixel?) | anon | 2011/01/20 08:59 AM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 01:33 PM |
TRIM (was Quad pixel?) | anon | 2011/01/20 04:55 PM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 05:14 PM |
TRIM (was Quad pixel?) | anon | 2011/01/20 06:14 PM |
TRIM (was Quad pixel?) | Aaron Spink | 2011/01/20 08:38 PM |
TRIM (was Quad pixel?) | anon | 2011/01/20 09:16 PM |
TRIM (was Quad pixel?) | mpx | 2011/01/20 03:58 PM |
Supercaps | slacker | 2011/01/20 04:57 PM |
Supercaps | Aaron Spink | 2011/01/20 05:20 PM |
Supercaps | slacker | 2011/01/20 05:43 PM |
Supercaps | Aaron Spink | 2011/01/20 08:25 PM |
Supercaps | slacker | 2011/01/20 11:02 PM |
Supercaps | MS | 2011/01/21 01:37 PM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/20 09:58 AM |
TRIM (was Quad pixel?) | ajensen | 2011/01/21 03:23 AM |
Mythical SSDs | Ricardo B | 2011/01/21 06:27 AM |
Mythical SSDs | Linus Torvalds | 2011/01/21 10:24 AM |
Mythical SSDs | anon | 2011/01/21 12:00 PM |
What is off-line? | David Kanter | 2011/01/21 12:09 PM |
What is off-line? | Linus Torvalds | 2011/01/21 01:51 PM |
What is off-line? | Octoploid | 2011/01/21 02:04 PM |
Mythical SSDs | ajensen | 2011/01/21 12:28 PM |
Mythical SSDs | Aaron Spink | 2011/01/21 12:58 PM |
Mythical SSDs | Linus Torvalds | 2011/01/21 01:21 PM |
Mythical SSDs | Aaron Spink | 2011/01/21 04:13 PM |
Mythical SSDs | anon | 2011/01/21 07:47 PM |
Mythical SSDs | mpx | 2011/01/22 01:01 AM |
Mythical SSDs | anon | 2011/01/22 02:08 AM |
Mythical Linus | ? | 2011/01/25 07:16 AM |
Mythical Linus | Ungo | 2011/01/25 12:35 PM |
Mythical Linus | Dean Kent | 2011/01/25 01:14 PM |
Filesystem impact | David Kanter | 2011/01/25 01:16 PM |
Filesystem impact | Ungo | 2011/01/25 03:15 PM |
Filesystem impact | iz | 2011/01/25 05:18 PM |
Filesystem impact | Aaron Spink | 2011/01/26 01:25 PM |
Filesystem impact | Foo_ | 2011/01/25 05:14 PM |
Filesystem impact | iz | 2011/01/25 05:24 PM |
Filesystem impact | Aaron Spink | 2011/01/26 01:27 PM |
Filesystem impact | Robert Myers | 2011/01/26 06:43 PM |
Filesystem impact | anon | 2011/01/26 08:29 PM |
Filesystem impact | anon | 2011/01/26 07:19 PM |
Filesystem impact | Groo | 2011/01/25 07:42 PM |
Filesystem impact | iz | 2011/01/25 10:03 PM |
Filesystem impact | mpx | 2011/01/26 02:15 AM |
Filesystem impact | iz | 2011/01/26 03:14 AM |
Windows 7 and SSDs: Setup secrets and tune-up tweaks | _Arthur | 2011/01/26 06:59 PM |
TRIM | iz | 2011/01/19 09:54 PM |
TRIM | Aaron Spink | 2011/01/19 11:43 PM |
TRIM | iz | 2011/01/20 01:01 AM |
TRIM | Aaron Spink | 2011/01/20 01:25 AM |
TRIM | iz | 2011/01/20 04:29 AM |
TRIM (was Quad pixel?) | Megol | 2011/01/20 03:29 AM |
TRIM (was Quad pixel?) | Linus Torvalds | 2011/01/20 10:05 AM |
TRIM (was Quad pixel?) | Rob Thorpe | 2011/01/22 01:30 PM |
TRIM (was Quad pixel?) | anon | 2011/01/22 07:07 PM |
TRIM | David Kanter | 2011/01/24 02:05 PM |
TRIM | anon | 2011/01/24 02:57 PM |
TRIM | MS | 2011/01/24 03:22 PM |
TRIM | Dan Downs | 2011/01/24 06:44 PM |
TRIM | Dan Downs | 2011/01/24 06:51 PM |
TRIM | anon | 2011/01/24 07:29 PM |
TRIM | MS | 2011/01/24 08:40 PM |
TRIM | Ricardo B | 2011/01/25 03:40 PM |
TRIM | Anon | 2011/01/24 06:37 PM |
TRIM | Richard Cownie | 2011/01/24 07:45 PM |
TRIM | Aaron Spink | 2011/01/24 07:53 PM |
TRIM | Anon | 2011/01/24 09:28 PM |
TRIM | Richard Cownie | 2011/01/25 07:39 AM |
TRIM Linus is right | gallier2 | 2011/01/25 11:18 AM |
TRIM Linus is right | Max | 2011/01/25 12:30 PM |
TRIM Linus is right | Michael S | 2011/01/25 01:17 PM |
TRIM Linus is right | Max | 2011/01/25 06:15 PM |
TRIM Linus is right | Anon | 2011/01/25 09:09 PM |
TRIM Linus is right | gallier2 | 2011/01/26 02:26 AM |
TRIM Linus is right | anon | 2011/01/26 09:30 PM |
TRIM Linus is right | Ricardo B | 2011/01/26 02:12 AM |
TRIM Linus is right | iz | 2011/01/26 03:19 AM |
Linus is wrong - TRIM is *essential* | ? | 2011/01/26 05:04 AM |
Linus is wrong - TRIM is *essential* | Meeple | 2011/01/26 04:34 PM |
Linus is wrong - TRIM is *essential* | iz | 2011/01/26 08:01 PM |
Linus is wrong - TRIM is *essential* | anon | 2011/01/26 08:40 PM |
Linus is wrong - TRIM is *essential* | David Kanter | 2011/01/26 09:09 PM |
Linus is wrong - TRIM is *essential* | anon | 2011/01/26 09:40 PM |
TRIM Linus is right | MS | 2011/01/26 12:03 PM |
TRIM Linus is right | Michael S | 2011/01/26 12:48 PM |
TRIM Linus is right | MS | 2011/01/26 01:30 PM |
Relative latency | David Kanter | 2011/01/26 01:09 PM |
Relative latency | MS | 2011/01/26 01:34 PM |
NAND flash latencies | slacker | 2011/01/26 07:14 PM |
NAND flash latencies | iz | 2011/01/26 08:18 PM |
NAND flash latencies -- Correction | slacker | 2011/01/26 08:58 PM |
NAND flash latencies -- Correction | iz | 2011/01/27 12:58 AM |
NAND flash latencies -- Correction | David Kanter | 2011/01/27 01:54 AM |
NAND flash latencies -- Correction | Ricardo B | 2011/01/27 04:42 AM |
NAND flash latencies -- Correction | iz | 2011/01/27 07:54 PM |
NAND flash latencies -- Correction | Ricardo B | 2011/01/28 06:02 AM |
NAND flash latencies -- Correction | MS | 2011/01/28 03:06 PM |
NAND flash latencies -- Correction | iz | 2011/01/28 05:12 PM |
Relative latency | Ricardo B | 2011/01/26 03:23 PM |
Relative latency | MS | 2011/01/26 04:16 PM |
TRIM Linus is right | James | 2011/01/26 05:26 AM |
TRIM Linus is right | gallier2 | 2011/01/25 02:46 PM |
TRIM Linus is right | MS | 2011/01/25 03:10 PM |
Linus is HALF right | Darrell Coker | 2011/01/25 07:36 PM |
Linus is HALF right | Ricardo B | 2011/01/26 01:52 AM |
EXT4 *not* heavily optimized for rotating media | ? | 2011/01/26 02:34 AM |
TRIM | Anon | 2011/01/25 09:00 PM |
The alternative to TRIM | Max | 2011/01/20 11:35 AM |
The alternative to TRIM | anon | 2011/01/20 04:57 PM |
The alternative to TRIM | Max | 2011/01/21 02:27 AM |
The alternative to TRIM | Dan Downs | 2011/01/20 05:18 PM |
The alternative to TRIM | Aaron Spink | 2011/01/20 05:34 PM |
The alternative to TRIM | Linus Torvalds | 2011/01/20 06:16 PM |
The alternative to TRIM | Gabriele Svelto | 2011/01/22 02:10 AM |
The alternative to TRIM | Dan Downs | 2011/01/20 07:12 PM |
The alternative to TRIM | Aaron Spink | 2011/01/20 08:34 PM |
Another Alternative to Trim | Mark Christiansen | 2011/01/22 12:07 PM |
Another Alternative to Trim | iz | 2011/01/22 06:43 PM |
Another Alternative to Trim | Linus Torvalds | 2011/01/22 09:12 PM |
Another Alternative to Trim | Aaron Spink | 2011/01/23 02:01 AM |
Another Alternative to Trim | iz | 2011/01/23 05:20 AM |
Another Alternative to Trim | mpx | 2011/01/23 12:00 PM |
Another Alternative to Trim | iz | 2011/01/23 06:10 PM |
TRIM vs. GC for SSD Longevity | mpx | 2011/01/20 02:19 PM |
TRIM vs. GC for SSD Longevity | iz | 2011/01/20 07:05 PM |
TRIM vs. GC for SSD Longevity | mpx | 2011/01/21 03:29 AM |
TRIM vs. GC for SSD Longevity | anon | 2011/01/21 07:51 PM |
TRIM vs. GC for SSD Longevity | Aaron Spink | 2011/01/20 08:42 PM |
TRIM vs. GC for SSD Longevity | MS | 2011/01/21 06:07 PM |
Quad pixel? | Anon | 2011/01/19 10:48 PM |
Quad pixel? | mpx | 2011/01/20 08:40 AM |
The ARM story: Earthquake looming? | Rob Thorpe | 2011/01/19 01:57 PM |
The ARM story: Earthquake looming? | Brett | 2011/01/19 03:35 PM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/19 08:30 PM |
Apollo Computer | Brett | 2011/01/19 09:52 PM |
iPad 2 display same as iPad | David Kanter | 2011/02/02 11:12 AM |
iPad 2 display same as iPad | Brett | 2011/02/02 01:30 PM |
iPad 2 display same as iPad | Mark Roulo | 2011/02/02 02:25 PM |
iPad 2 display same as iPad | Brett | 2011/02/02 02:59 PM |
iPad 2 display same as iPad | Richard Cownie | 2011/02/03 10:30 AM |
iPad 2 display same as iPad | Anon | 2011/02/02 04:08 PM |
iPad 2 display same as iPad | Rob Thorpe | 2011/02/03 11:42 AM |
The ARM story: Earthquake looming? | Ungo | 2011/01/19 05:54 AM |
The ARM story: Earthquake looming? | mpx | 2011/01/15 01:32 PM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/17 04:20 PM |
The ARM story: Earthquake looming? | slacker | 2011/01/15 04:03 PM |
Intel GMs for low-end | David Kanter | 2011/01/18 11:05 AM |
The ARM story: Earthquake looming? | Linus Torvalds | 2011/01/14 09:29 AM |
The ARM story: Earthquake looming? | a reader | 2011/01/14 07:25 PM |
The ARM story: Earthquake looming? | Foo_ | 2011/01/15 03:12 AM |
The ARM story: Earthquake looming? | Matt Sayler | 2011/01/15 12:25 PM |
The ARM story: Earthquake looming? | IntelUser2000 | 2011/01/16 05:20 PM |
The ARM story: Earthquake looming? | Matt Sayler | 2011/01/16 06:02 PM |
The ARM story: Earthquake looming? | Megol | 2011/01/17 10:18 AM |
The ARM story: Earthquake looming? | Brett | 2011/01/17 04:58 PM |
The ARM story: Earthquake looming? | Louis Gerbarg | 2011/01/17 06:12 PM |
The ARM story: Earthquake looming? | Brett | 2011/01/17 08:06 PM |
The ARM story: Earthquake looming? | Louis Gerbarg | 2011/01/18 10:13 AM |
The ARM story: Earthquake looming? | Rob Thorpe | 2011/01/18 03:23 PM |
Nice post | David Kanter | 2011/01/18 11:38 AM |
New MacBook Pros are getting closer | Matt Sayler | 2011/02/24 09:46 AM |
The ARM story: Earthquake looming? | ? | 2011/01/16 09:29 AM |
The ARM story: Earthquake looming? | anon | 2011/01/16 10:08 PM |
The ARM story: Earthquake looming? | Gabriele Svelto | 2011/01/17 12:43 AM |
The ARM story: Earthquake looming? | Robert Myers | 2011/01/14 06:29 PM |
The ARM story: Earthquake looming? | Max | 2011/01/15 07:18 AM |
The ARM story: Earthquake looming? | Groo | 2011/01/12 04:59 PM |
The ARM story: Earthquake looming? | Wilco | 2011/01/12 05:40 PM |
The ARM story: Earthquake looming? | Groo | 2011/01/12 09:14 PM |
The ARM story: Earthquake looming? | Adrian | 2011/01/13 02:35 PM |
The ARM story: Earthquake looming? | Paul | 2011/01/13 05:19 PM |
The ARM story: Earthquake looming? | Adrian | 2011/01/14 03:50 AM |
The ARM story: Earthquake looming? | Wilco | 2011/01/14 07:00 AM |
The ARM story: Earthquake looming? | none | 2011/01/14 07:26 AM |
The ARM story: Earthquake looming? | Wilco | 2011/01/14 07:46 AM |
The ARM story: Earthquake looming? | none | 2011/01/14 08:02 AM |
The ARM story: Earthquake looming? | Linus Torvalds | 2011/01/14 09:42 AM |
The ARM story: Earthquake looming? | Richard Cownie | 2011/01/14 10:06 AM |
The ARM story: Earthquake looming? | someone | 2011/01/14 11:20 AM |
The ARM story: Earthquake looming? | fastpathguru | 2011/01/14 12:22 PM |
The ARM story: Earthquake looming? | Richard Cownie | 2011/01/14 06:01 PM |
The ARM story: Earthquake looming? | Aaron Spink | 2011/01/15 06:07 AM |
The ARM story: Earthquake looming? | slacker | 2011/01/15 04:08 PM |
The ARM story: Earthquake looming? | Jukka Larja | 2011/01/16 01:44 AM |
The ARM story: Earthquake looming? | mpx | 2011/01/15 05:08 AM |
The ARM story: Earthquake looming? | Paul | 2011/01/15 09:20 AM |
The ARM story: 64 bit or bust? | Kevin G | 2011/01/14 05:21 PM |
The ARM story: 64 bit or bust? | someone | 2011/01/15 10:48 AM |
Bye, bye native binary | mpx | 2011/01/15 12:51 AM |
Bye, bye native binary | Exophase | 2011/01/18 06:39 PM |
RISC with 16 GPRs!? | anon | 2011/01/19 05:42 PM |
RISC with 16 GPRs!? | Exophase | 2011/01/19 06:20 PM |
doomed ARM sells 6B cores/year | Richard Cownie | 2011/01/19 10:01 PM |
The ARM story: Earthquake looming? | anon | 2011/01/12 10:30 PM |
The ARM story: Earthquake looming? | mpx | 2011/01/13 04:05 AM |
Not a chance in hell | Rohit | 2011/01/12 07:49 AM |
The ARM story: Earthquake looming? | notsure | 2011/01/12 12:39 PM |
The ARM story: Earthquake looming? | mpx | 2011/01/13 04:27 AM |
The _Android_ story: Earthquake looming? | fastpathguru | 2011/01/13 11:50 AM |
Internet + web apps + multimedia = enabler | mpx | 2011/01/14 02:11 AM |
The _Android_ story: Earthquake looming? | Will Smith | 2011/01/14 09:48 AM |
Notebook vendors show no interest in Oak Trail | Nicki Minaj | 2011/01/16 06:37 PM |