AMD Compute and Texture Fetch

Article: Predicting AMD and Nvidia GPU Performance
By: David Kanter (dkanter.delete@this.realworldtech.com), April 22, 2011 2:02 pm
Room: Moderated Discussions
EduardoS (no@spam.com) on 4/22/11 wrote:
---------------------------
>David Kanter (dkanter@realworldtech.com) on 4/21/11 wrote:
>---------------------------
>>My understanding (http://www.realworldtech.com/page.cfm?ArticleID=RWT121410213827&p=7)
>>is that on Cayman and Cypress, the ALUs are used for address calculations.
>
>As CPUs use ALUs for more complex address calculations but >we don't call "address
>calculations" as "texture fetch", do we?

I don't see your point. Some uarchs have dedicated AGUs (e.g. most x86), some do not (e.g. IBM, IA64). Some ISAs only have simple addressing, which adds more to the dynamic instruction count - some have complex addressing and fewer instructions.

In the case of AMD, they don't have dedicated AGUs. I think nvidia does, but I wouldn't swear by it.

In this case, the texturing is relevant, because it means that AMD's cache is read-only. It's not a real R/W cache.

>>However,
>>initiating a texture fetch is fairly quick - most of the time is spent waiting for
>>data.

>Anh... 16 cycles each?

16 cycles for what? AGEN or a texture cache read?

David
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New Article: Predicting GPU Performance for AMD and NvidiaDavid Kanter2011/04/11 11:55 PM
  Graph is not red-green colorblind friendly (NT)RatherNotSay2011/04/12 03:51 AM
    FixedDavid Kanter2011/04/12 08:46 AM
  New Article: Predicting GPU Performance for AMD and NvidiaJames2011/04/12 12:30 PM
    New Article: Predicting GPU Performance for AMD and NvidiaDavid Kanter2011/04/12 02:51 PM
  Try HD6450 or HD6850EduardoS2011/04/12 03:31 PM
    Try HD6450 or HD6850David Kanter2011/04/13 10:25 AM
      Try HD6450 or HD6850EduardoS2011/04/13 03:20 PM
        of causeMoritz2011/04/14 08:03 AM
          of causeEduardoS2011/04/14 01:55 PM
            Barts = 5DMoritz2011/04/14 09:26 PM
              Barts = 5DAntti-Ville Tuunainen2011/04/15 12:38 AM
                Limiting fixed function unitsMoritz2011/04/15 04:28 AM
                  Limiting fixed function unitsVincent Diepeveen2011/04/20 02:38 AM
                    lack of detailMoritz2011/04/20 09:24 AM
                      lack of detailEduardoS2011/04/20 11:45 AM
            gpgpuVincent Diepeveen2011/04/16 02:10 AM
              gpgpuEduardoS2011/04/17 12:31 PM
                gpgpuGroo2011/04/17 12:58 PM
                  gpgpuEduardoS2011/04/17 01:08 PM
                  gpgpuIan Ameline2011/04/18 03:55 PM
                    gpgpuPing-Che Chen2011/04/19 12:59 AM
                      GPU numerical complianceSylvain Collange2011/04/19 11:38 AM
                        GPU numerical complianceVincent Diepeveen2011/04/20 02:17 AM
                gpgpuVincent Diepeveen2011/04/20 02:02 AM
                  gpgpu and core countsHeikki Kultala2011/04/20 04:41 AM
                    gpgpu and core countsVincent Diepeveen2011/04/20 05:52 AM
                      gpgpu and core countsnone2011/04/20 07:05 AM
                        gpgpu and core countsEduardoS2011/04/20 11:36 AM
                      gpgpu and core countsHeikki Kultala2011/04/20 10:16 AM
                        gpgpu and core countsEduardoS2011/04/20 11:34 AM
                          gpgpu and core countsHeikki Kultala2011/04/20 07:24 PM
                            gpgpu and core countsEduardoS2011/04/20 08:55 PM
                              gpgpu and core countsHeikki Kultala2011/04/21 06:48 AM
                                gpgpu and core countsEduardoS2011/04/22 01:41 PM
                              AMD Compute and Texture FetchDavid Kanter2011/04/21 10:42 AM
                                AMD Compute and Texture FetchVincent Diepeveen2011/04/22 01:14 AM
                                  AMD Compute and Texture FetchDavid Kanter2011/04/22 10:53 AM
                                AMD Compute and Texture FetchEduardoS2011/04/22 01:46 PM
                                  AMD Compute and Texture FetchDavid Kanter2011/04/22 02:02 PM
                                    AMD Compute and Texture FetchEduardoS2011/04/22 02:18 PM
                                    AMD Compute and Texture Fetchanon2011/04/22 03:30 PM
                                      AMD Compute and Texture FetchDavid Kanter2011/04/22 09:17 PM
                        gpgpu and core countsVincent Diepeveen2011/04/20 12:12 PM
                          gpgpu and core countsHeikki Kultala2011/04/21 10:23 AM
                            gpgpu and core countsVincent Diepeveen2011/04/22 02:11 AM
                              Keep the crazy politics out of thisDavid Kanter2011/04/22 08:39 AM
                                Keep the crazy politics out of thisVincent Diepeveen2011/04/22 09:12 AM
                                  Keep the crazy politics out of thisDavid Kanter2011/04/22 10:44 AM
                              gpgpu and core countsJouni Osmala2011/04/22 11:06 AM
                  gpgpuEduardoS2011/04/20 11:59 AM
                    gpgpuVincent Diepeveen2011/04/20 12:37 PM
                      gpgpuEduardoS2011/04/20 05:27 PM
                        gpgpuVincent Diepeveen2011/04/21 02:06 AM
                          gpgpuEduardoS2011/04/22 02:00 PM
  New Article: Predicting GPU Performance for AMD and NvidiaPiedPiper2011/04/12 10:05 PM
    New Article: Predicting GPU Performance for AMD and NvidiaDavid Kanter2011/04/12 10:42 PM
      New Article: Predicting GPU Performance for AMD and NvidiaMS2011/04/15 05:04 AM
        New Article: Predicting GPU Performance for AMD and NvidiaKevin G2011/04/16 02:25 AM
          New Article: Predicting GPU Performance for AMD and NvidiaDavid Kanter2011/04/16 08:42 AM
          New Article: Predicting GPU Performance for AMD and NvidiaVincent Diepeveen2011/04/20 02:20 AM
    memoryMoritz2011/04/14 09:03 PM
      memory - moreMoritz2011/04/15 11:11 PM
  New Article: Predicting GPU Performance for AMD and NvidiaKevin G2011/04/14 11:30 AM
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