By: sJ (home.delete@this.north.net), August 9, 2011 6:29 am
Room: Moderated Discussions
David Kanter (dkanter@realworldtech.com) on 8/9/11 wrote:
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>Enjoy, and as always, feedback and comments are encouraged!
>
I'd like to point out that neither ATI nor NV had 32 bit FP blending in 2001 (when you claim it has been their standard feature for a decade or more).
In addition, anisotropic filtering is needed outside of perspective distortions (when you claim otherwise). Most textures are already warped to some degree already from just being mapped to the surface of the polygon mesh, and thus can benefit from AF regardless of additional distortion introduced by perspective correction.
There is also a typo "may yield product" -> "may produce" under Shader Back-end heading.
An excellent read, thank you for your effort!
---------------------------
>Enjoy, and as always, feedback and comments are encouraged!
>
I'd like to point out that neither ATI nor NV had 32 bit FP blending in 2001 (when you claim it has been their standard feature for a decade or more).
In addition, anisotropic filtering is needed outside of perspective distortions (when you claim otherwise). Most textures are already warped to some degree already from just being mapped to the surface of the polygon mesh, and thus can benefit from AF regardless of additional distortion introduced by perspective correction.
There is also a typo "may yield product" -> "may produce" under Shader Back-end heading.
An excellent read, thank you for your effort!