Lessons in Technology and Innovation from the iPad 3 Graphics and Display

Article: Lessons in Technology and Innovation from the iPad 3 Graphics and Display
By: David Kanter (dkanter.delete@this.realworldtech.com), January 1, 2013 3:14 am
Room: Moderated Discussions
Ladies and Gentlemen,

Happy new year and welcome to 2013. To kick things off on a positive note, I've got a brand new article ready.

http://www.realworldtech.com/ipad3-graphics/

The articles describes the technical and market challenges associated with adopting innovations, through the example of the iPad 3. Specifically, I dive into the system-level balance problems of the iPad 3 and how the graphics was insufficient for the "Retina" display and how it was fixed in subsequent generations.

As always, discussion in encouraged.


David
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TopicPosted ByDate
Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDavid Kanter2013/01/01 03:14 AM
  Games at 2048 x 1536? Can you tell?Mark Roulo2013/01/01 01:22 PM
    Games at 2048 x 1536? Can you tell?David Kanter2013/01/01 06:58 PM
      Games at 2048 x 1536? Can you tell?Anon2013/01/02 11:04 PM
        Games at 2048 x 1536? Can you tell?Andy2013/01/03 03:05 AM
          Games at 2048 x 1536? Can you tell?Anon2013/01/06 01:10 AM
            Games at 2048 x 1536? Can you tell?EBFE2013/01/06 10:07 PM
    Games at 2048 x 1536? Can you tell?Seni2013/01/01 08:17 PM
    Games at 2048 x 1536? Can you tell?anon2013/01/02 03:00 AM
      Games at 2048 x 1536? Can you tell?EduardoS2013/01/02 08:07 AM
        Games at 2048 x 1536? Can you tell?anon2013/01/02 11:21 PM
          Games at 2048 x 1536? Can you tell?EduardoS2013/01/03 12:03 AM
      Games at 2048 x 1536? Can you tell?Ricardo B2013/01/02 10:01 AM
        Games at 2048 x 1536? Can you tell?Michael S2013/01/03 12:35 AM
          Games at 2048 x 1536? Can you tell?Andy2013/01/03 03:10 AM
            Games at 2048 x 1536? Can you tell?Michael S2013/01/03 05:33 AM
              Games at 2048 x 1536? Can you tell?rwessel2013/01/03 10:56 AM
                Games at 2048 x 1536? Can you tell?rwessel2013/01/03 10:56 AM
                  Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double post (NT)rwessel2013/01/03 11:01 AM
                    /load/loud/ grrr... (NT)rwessel2013/01/03 11:02 AM
                    Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double postDavid Kanter2013/01/10 09:07 AM
                      Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double postrwessel2013/01/10 08:33 PM
                        Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double postrwessel2013/01/10 08:35 PM
                          Oh, for crying out load, would you fix this stupid thing to make it a tiny bit harder to double postrwessel2013/01/10 08:40 PM
                          Me, too! :-)Mark Roulo2013/01/11 07:57 AM
              85 Hz CRT monitorsDoug S2013/01/04 01:12 PM
                85 Hz CRT monitorsAnon2013/01/06 01:16 AM
                  85 Hz CRT monitorsDoug S2013/01/06 11:40 AM
                    The benefits of (non-perceived) flickerMax2013/01/07 12:43 PM
                      The benefits of (non-perceived) flickerAnon2013/01/07 01:59 PM
                        The benefits of (non-perceived) flickerPaul2013/01/07 04:40 PM
                      The benefits of (non-perceived) flickerUngo2013/01/07 02:57 PM
                        The benefits of (non-perceived) flickerDoug S2013/01/07 03:40 PM
                        The benefits of (non-perceived) flickerMax2013/01/07 05:16 PM
                          The benefits of (non-perceived) flickerAnon2013/01/09 08:50 PM
                            The benefits of (non-perceived) flickerMax2013/01/10 05:18 AM
                              The benefits of (non-perceived) flickerSM2013/01/10 11:37 AM
                        The benefits of (non-perceived) flickerdmsc2013/01/07 06:36 PM
                          The benefits of (non-perceived) flickerEBFE2013/01/07 10:08 PM
                          The benefits of (non-perceived) flickerAnon2013/01/09 09:07 PM
                            The benefits of (non-perceived) flickerdmsc2013/01/10 03:41 PM
                              The benefits of (non-perceived) flickerUngo2013/01/11 04:20 PM
                    perception of flickerCarlie Coats2013/01/08 03:39 PM
                      perception of flickerDoug S2013/01/08 09:25 PM
                        perception of flickerAnon2013/01/09 09:09 PM
        Games at 2048 x 1536? Can you tell?anongamer2013/01/03 03:31 AM
      Games at 2048 x 1536? Can you tell?Richard Cownie2013/01/02 01:56 PM
        Tablet vs. console GPUsDoug S2013/01/02 03:09 PM
          Tablet vs. console GPUsRicardo B2013/01/02 03:50 PM
      Games at 2048 x 1536? Can you tell?Anon2013/01/02 11:13 PM
        Games at 2048 x 1536? Can you tell?anon2013/01/02 11:54 PM
          The Hobbit is at 48 fpsRichard Cownie2013/01/03 06:02 AM
            Thanks for the interesting data point! (NT)Paul A. Clayton2013/01/03 08:26 AM
            The Hobbit is at 48 fpsRicardo B2013/01/03 10:17 AM
              The Hobbit is at 48 fpsRichard Cownie2013/01/03 10:55 AM
                The Hobbit is at 48 fpsRichard Cownie2013/01/03 11:44 AM
                  The Hobbit is at 48 fpsRicardo B2013/01/03 12:42 PM
                    The Hobbit is at 48 fpsRichard Cownie2013/01/03 01:31 PM
                      The Hobbit is at 48 fpsy2013/01/04 06:47 PM
                        Exposure time traditionsNathan Monson2013/01/05 11:21 AM
                          Exposure time traditionsy2013/01/05 08:59 PM
                            Exposure time traditionsanon2013/01/06 12:46 AM
                              Exposure time traditionsJukka Larja2013/01/07 07:52 AM
                            Exposure time traditionsdmsc2013/01/06 08:34 AM
                              Exposure time traditionsy2013/01/06 08:11 PM
                                Exposure time traditionsdmsc2013/01/07 06:42 PM
                                  Exposure time traditionsRichard Cownie2013/01/09 07:23 AM
                        The Hobbit is at 48 fpsMichael S2013/01/05 11:30 AM
                          The Hobbit is at 48 fpsRichard Cownie2013/01/05 02:45 PM
                            The Hobbit is at 48 fpsAnon2013/01/06 01:03 AM
                              The Hobbit is at 48 fpsRichard Cownie2013/01/06 05:43 AM
                                The Hobbit is at 48 fpsJukka Larja2013/01/07 08:18 AM
                                  The Hobbit is at 48 fpsRichard Cownie2013/01/07 04:21 PM
                                    The Hobbit is at 48 fpsJukka Larja2013/01/08 08:29 AM
                                      The Master 65mm/70mmRichard Cownie2013/01/08 11:52 AM
                                        The Master 65mm/70mmJukka Larja2013/01/11 01:07 PM
                                          The Master 65mm/70mmRichard Cownie2013/01/11 06:05 PM
                                            The Master 65mm/70mmJukka Larja2013/01/11 10:35 PM
                                              The Master 65mm/70mmDoug S2013/01/12 01:16 PM
                                                Pixar and 3DRichard Cownie2013/01/13 06:07 AM
                                            The Master 65mm/70mmDavid Hess2013/01/12 01:06 PM
                                            The Master 65mm/70mmMegol2013/01/16 12:02 PM
                                        The Master 65mm/70mmRakesh Malik2013/01/23 11:28 AM
                                    The Hobbit is at 48 fpsAnon2013/01/09 09:18 PM
                                      The Hobbit is at 48 fpsRichard Cownie2013/01/10 12:07 PM
                                        The Hobbit is at 48 fpsAnon2013/01/10 02:50 PM
                                          The Hobbit is at 48 fpsRichard Cownie2013/01/10 05:05 PM
                                            The Hobbit is at 48 fpsAnon2013/01/12 11:48 PM
                                              I don't care about workflowRichard Cownie2013/01/13 05:55 AM
                                                I don't care about workflowAnon2013/01/13 03:15 PM
                                                  I don't care about workflowRichard Cownie2013/01/13 07:02 PM
                                            The Hobbit is at 48 fpsRakesh Malik2013/01/23 12:38 PM
                              The Hobbit is at 48 fpsRakesh Malik2013/01/23 11:15 AM
                  The Hobbit is at 48 fpsJukka Larja2013/01/05 06:00 AM
                    Realism and fiction?Paul A. Clayton2013/01/05 08:42 AM
                      Realism and fiction?Jukka Larja2013/01/06 01:32 AM
                        Or the second factor?Paul A. Clayton2013/01/06 03:35 AM
                          Or the second factor?Jukka Larja2013/01/07 08:07 AM
                        further reading (was: Realism and fiction?)hobold2013/01/06 03:47 PM
                          Thanks. I'll probably check that out soon. (NT)Jukka Larja2013/01/07 08:13 AM
            The Hobbit is at 48 fpsrwessel2013/01/03 08:57 PM
            VR and latencyCarlie Coats2013/01/04 04:30 PM
              VR and latencyRicardo B2013/01/04 06:49 PM
                VR and latencyJoe2013/01/05 01:01 AM
            The Hobbit is at 48 fpsBernd Schmidt2013/01/08 02:42 AM
        Games at 2048 x 1536? Can you tell?anongamer2013/01/03 04:01 AM
        Games at 2048 x 1536? Can you tell?Ricardo B2013/01/03 07:06 AM
    Games at 2048 x 1536? Can you tell?Marco Salvi2013/01/02 09:31 AM
    Games at 2048 x 1536? Can you tell?Ungo2013/01/02 03:28 PM
    Games at 2048 x 1536? Can you tell?Jukka Larja2013/01/05 06:13 AM
  Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayRichard Cownie2013/01/02 09:29 AM
  iPad GPU Clock Speedsltcommander.data2013/01/05 11:32 AM
    iPad GPU Clock SpeedsBrett2013/01/06 10:48 PM
      iPad GPU Clock SpeedsDoug S2013/01/07 09:17 AM
      iPad GPU Clock SpeedsDavid Kanter2013/01/09 12:48 PM
    iPad GPU Clock SpeedsUngo2013/01/07 03:26 PM
      iPad GPU Clock SpeedsDavid Kanter2013/01/09 12:42 PM
  Lessons in Technology and Innovation from the iPad 3 Graphics and Displaympx2013/01/06 04:35 AM
    Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayMegol2013/01/07 03:45 AM
      Lessons in Technology and Innovation from the iPad 3 Graphics and Displaympx2013/01/07 11:56 AM
        Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDoug S2013/01/07 03:53 PM
        Lessons in Technology and Innovation from the iPad 3 Graphics and Displayanon2013/01/07 05:26 PM
      Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayMaynard Handley2013/02/13 11:19 AM
  Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayVincent Diepeveen2013/01/06 02:29 PM
    Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDoug S2013/01/07 09:53 AM
      Lessons in Technology and Innovation from the iPad 3 Graphics and Displaympx2013/01/07 11:48 AM
      Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayVincent Diepeveen2013/01/08 08:53 AM
        Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDoug S2013/01/08 12:29 PM
          Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayLlew2013/01/26 11:06 AM
            Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayDavid Kanter2013/01/26 12:43 PM
              Lessons in Technology and Innovation from the iPad 3 Graphics and DisplayLlew2013/01/26 01:09 PM
            Wii U has three cores clocked at about 1.2 ghz or so. (NT)I.S.T.2013/01/29 06:37 PM
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