By: anon (a.delete@this.b.d), April 24, 2013 4:24 am
Room: Moderated Discussions
aaron spink (aaronspink.delete@this.notearthlink.net) on April 23, 2013 7:30 pm wrote:
> For applications with data set sizes that can neither fit in the embedded dram nor a discrete cards
> memory, a GT3e will likely pull ahead due to the higher performance to main memory.
>
Note that this is completely irrelevant, because no-one plays anything where the textures do not fit into the vram -- they are designed to fit, and if they do not, texture quality is cut until they do. Not doing so typically causes a 90%-ish frame rate drop.
> For applications with data set sizes that can neither fit in the embedded dram nor a discrete cards
> memory, a GT3e will likely pull ahead due to the higher performance to main memory.
>
Note that this is completely irrelevant, because no-one plays anything where the textures do not fit into the vram -- they are designed to fit, and if they do not, texture quality is cut until they do. Not doing so typically causes a 90%-ish frame rate drop.