By: RichardC (tich.delete@this.pobox.com), May 14, 2013 9:38 am
Room: Moderated Discussions
Patrick Chase (patrickjchase.delete@this.gmail.com) on May 13, 2013 8:33 pm wrote:
> RichardC (tich.delete@this.pobox.com) on May 12, 2013 12:36 am wrote:
> > So tell me what commonly-used client app (or workload) benefits from SMT ?
>
> 3D graphics?
>
> Flippancy aside, that *is* a ubiquitous client workload that
> is best served by a heavily multithreaded throughput machine.
It's best served by a rather specialized throughput machine, i.e. a GPU.
Not an SMT multicore. Game benchmarks indicate that there's no significant
advantage for 4C/8T over 4C/4T with most current games.
> RichardC (tich.delete@this.pobox.com) on May 12, 2013 12:36 am wrote:
> > So tell me what commonly-used client app (or workload) benefits from SMT ?
>
> 3D graphics?
>
> Flippancy aside, that *is* a ubiquitous client workload that
> is best served by a heavily multithreaded throughput machine.
It's best served by a rather specialized throughput machine, i.e. a GPU.
Not an SMT multicore. Game benchmarks indicate that there's no significant
advantage for 4C/8T over 4C/4T with most current games.