By: Action_Parsnip (parsnip.delete@this.parsnipmail.com), May 14, 2013 1:28 pm
Room: Moderated Discussions
Ricardo B (ricardo.b.delete@this.xxxxx.xx) on May 14, 2013 11:15 am wrote:
> RichardC (tich.delete@this.pobox.com) on May 14, 2013 10:38 am wrote:
> >
> > It's best served by a rather specialized throughput machine, i.e. a GPU.
> > Not an SMT multicore. Game benchmarks indicate that there's no significant
> > advantage for 4C/8T over 4C/4T with most current games.
>
> But do most games even benefit from going from 2C/2T to 4C/4T?
The trend is the most advanced game engines benefit from 4C/4T.
Frostbite 2,
Dunia 2,
Cryengine 3
I'd imagine Unreal Engine 4 surely would.
We are headed into a world of 8C/8T X86_64 consoles. 18+ months after both Sony and Microsoft launch their new ones, 8T could very well become the new magic number. Whether it's 8C or 8T that matters we'll just have to see.
> RichardC (tich.delete@this.pobox.com) on May 14, 2013 10:38 am wrote:
> >
> > It's best served by a rather specialized throughput machine, i.e. a GPU.
> > Not an SMT multicore. Game benchmarks indicate that there's no significant
> > advantage for 4C/8T over 4C/4T with most current games.
>
> But do most games even benefit from going from 2C/2T to 4C/4T?
The trend is the most advanced game engines benefit from 4C/4T.
Frostbite 2,
Dunia 2,
Cryengine 3
I'd imagine Unreal Engine 4 surely would.
We are headed into a world of 8C/8T X86_64 consoles. 18+ months after both Sony and Microsoft launch their new ones, 8T could very well become the new magic number. Whether it's 8C or 8T that matters we'll just have to see.