By: RichardC (tich.delete@this.pobox.com), May 15, 2013 3:14 am
Room: Moderated Discussions
Brendan (btrotter.delete@this.gmail.com) on May 15, 2013 2:26 am wrote:
> RichardC (tich.delete@this.pobox.com) on May 14, 2013 5:40 pm wrote:
> > My point is that on a modern 4C desktop/laptop, the SMT support for 8T never gets used
> > at all (or hardly ever gets used for anything that actually matters).
>
> In 1983, multi-core and 32-bit (and 64-bit) was never used on 80x86, therefore it was a
> mistake for Intel to bother with things like paging, atomic instructions, APICs, etc. Surely
> they should have concentrated on making the fastest 8086 clone possible - if they had we
> could be running DOS on 4.2 GHz CPUs and really pounding that 640 KiB of RAM!
>
> Notice how this is a very silly argument?
>
> Current games are designed for 4 threads or less. This doesn't mean that games can't be designed
> to use 8 or more threads effectively; it only means that it takes time for software developers
> to get adapt to changes. It's a mistake to assume that future games can't or won't benefit
> from more hardware threads simply because older/existing games haven't tried.
>
> - Brendan
>
> RichardC (tich.delete@this.pobox.com) on May 14, 2013 5:40 pm wrote:
> > My point is that on a modern 4C desktop/laptop, the SMT support for 8T never gets used
> > at all (or hardly ever gets used for anything that actually matters).
>
> In 1983, multi-core and 32-bit (and 64-bit) was never used on 80x86, therefore it was a
> mistake for Intel to bother with things like paging, atomic instructions, APICs, etc. Surely
> they should have concentrated on making the fastest 8086 clone possible - if they had we
> could be running DOS on 4.2 GHz CPUs and really pounding that 640 KiB of RAM!
>
> Notice how this is a very silly argument?
>
> Current games are designed for 4 threads or less. This doesn't mean that games can't be designed
> to use 8 or more threads effectively; it only means that it takes time for software developers
> to get adapt to changes. It's a mistake to assume that future games can't or won't benefit
> from more hardware threads simply because older/existing games haven't tried.
>
> - Brendan
>