By: EduardoS (no.delete@this.spam.com), May 15, 2013 4:55 pm
Room: Moderated Discussions
mpx (mpx.delete@this.nomail.pl) on May 15, 2013 2:09 pm wrote:
> In RTS games you can have few hundreds objects to control at once. Isn't
> it difficult to make such games single-threaded, or low-threaded?
No idea, but how much time is spent in controlling those few hundreds objects? How they interact between them (the #1 scallability killer)? Is it the bottleneck to start with?
> In RTS games you can have few hundreds objects to control at once. Isn't
> it difficult to make such games single-threaded, or low-threaded?
No idea, but how much time is spent in controlling those few hundreds objects? How they interact between them (the #1 scallability killer)? Is it the bottleneck to start with?