By: Konrad Schwarz (no.spam.delete@this.no.spam), December 5, 2014 3:30 am
Room: Moderated Discussions
Gabriele Svelto (gabriele.svelto.delete@this.gmail.com) on December 5, 2014 12:04 am wrote:
> This contains a couple of data-points: Lockless Programming
> Considerations for Xbox 360 and Microsoft Windows
Note that their example for using a read barrier
("In the following code, another thread reads from
the sprite array") only works if the sprites are
either never released, or only by the reading thread.
> This contains a couple of data-points: Lockless Programming
> Considerations for Xbox 360 and Microsoft Windows
Note that their example for using a read barrier
("In the following code, another thread reads from
the sprite array") only works if the sprites are
either never released, or only by the reading thread.