By: Jukka Larja (roskakori2006.delete@this.gmail.com), November 2, 2015 9:34 pm
Room: Moderated Discussions
nobody (nobody.delete@this.gmail.com) on November 2, 2015 8:19 am wrote:
> Symmetry (someone.delete@this.somewhere.com) on November 2, 2015 6:56 am wrote:
> > juanrga (nospam.delete@this.juanrga.com) on November 1, 2015 8:16 am wrote:
> > > Games? Most people don't game on octo-cores, and many enthusiasts will prefer octo-core
> > > Skylake. You also seems to omit the DX12 benchmark given to you. Even assuming that Zen
> > > is 50--60% faster than Piledriver, octo-core Zen was behind quad-core Skylake on the game.
> >
> > I'd just like to point out that, baring causal gaming, most
> > people play on an XBox or Playstation so actually
> > do play games on octo-cores. Most modern AAA games are written for an octo-core system with PC support
> > frequently tacked on as an afterthought and now that graphics drivers are moving to multi-threading I think
> > that 8 cores or 4 SMTed cores will probably be the best gaming configuration going forward.
>
> Both consoles currently only have 6 cores used for games
I think Xbox One has had "about seven" cores available since spring, unless you want to use Kinect. PS4 should have seven cores available in new SDK, but I'm not sure if any games have yet been released that support it.
However, I'm somewhat skeptical about how well even AAA games are utilizing all the cores. Xbox 360 had six threads available and PS3 had SPUs. It didn't follow that all AAA games were multi-threaded well.
As for comparisons to PC, even though Jaguar core is great leap forward from Cell and Xenon, it's still quite far from Haswell and Skylake. I wouldn't be surprised if a high-clocked, dual-core desktop i3 beat consoles even on well-threaded game code. I'd be very, very surprised if a quad-core i5 would lose with just about any game code.
-JLarja
> Symmetry (someone.delete@this.somewhere.com) on November 2, 2015 6:56 am wrote:
> > juanrga (nospam.delete@this.juanrga.com) on November 1, 2015 8:16 am wrote:
> > > Games? Most people don't game on octo-cores, and many enthusiasts will prefer octo-core
> > > Skylake. You also seems to omit the DX12 benchmark given to you. Even assuming that Zen
> > > is 50--60% faster than Piledriver, octo-core Zen was behind quad-core Skylake on the game.
> >
> > I'd just like to point out that, baring causal gaming, most
> > people play on an XBox or Playstation so actually
> > do play games on octo-cores. Most modern AAA games are written for an octo-core system with PC support
> > frequently tacked on as an afterthought and now that graphics drivers are moving to multi-threading I think
> > that 8 cores or 4 SMTed cores will probably be the best gaming configuration going forward.
>
> Both consoles currently only have 6 cores used for games
I think Xbox One has had "about seven" cores available since spring, unless you want to use Kinect. PS4 should have seven cores available in new SDK, but I'm not sure if any games have yet been released that support it.
However, I'm somewhat skeptical about how well even AAA games are utilizing all the cores. Xbox 360 had six threads available and PS3 had SPUs. It didn't follow that all AAA games were multi-threaded well.
As for comparisons to PC, even though Jaguar core is great leap forward from Cell and Xenon, it's still quite far from Haswell and Skylake. I wouldn't be surprised if a high-clocked, dual-core desktop i3 beat consoles even on well-threaded game code. I'd be very, very surprised if a quad-core i5 would lose with just about any game code.
-JLarja