Geekbench 4

By: none (none.delete@this.none.com), July 31, 2016 10:48 am
Room: Moderated Discussions
John Poole (john.delete@this.primatelabs.com) on July 29, 2016 11:57 am wrote:
[...]
> Sure thing. Here's some preliminary documentation on the CPU workloads included
> in Geekbench 4: http://www.primatelabs.com/beta/v4-cpu-workloads.pdf

That looks good, thanks!

For Ray Trace you write:
On desktop machines, the rendered image is 400x400 pixels, while on mobile platforms it is

The sentence is incomplete. I assume that the whole sentence should be removed due to
both desktop and mobile workloads being the same. Is that correct?
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TopicPosted ByDate
Geekbench 4John Poole2016/07/28 08:12 PM
  Geekbench 4anon2016/07/28 10:58 PM
    Geekbench 4Doug S2016/07/29 09:08 AM
      Geekbench 4John Poole2016/07/29 11:57 AM
        Geekbench 4someone2016/07/29 12:58 PM
        Geekbench 4Linus Torvalds2016/07/29 01:01 PM
          Geekbench 4John Poole2016/07/29 01:51 PM
            Geekbench 4Linus Torvalds2016/07/29 02:28 PM
        Geekbench 4Doug S2016/07/29 07:59 PM
          Geekbench 4Yoav2016/07/29 11:22 PM
            Geekbench 4Yoav2016/07/29 11:22 PM
        Geekbench 4anon2016/07/29 11:03 PM
          Geekbench 4Doug S2016/07/30 10:06 AM
            Geekbench 4Gabriele Svelto2016/07/30 12:49 PM
            Geekbench 4Maynard Handley2016/07/30 05:45 PM
        libjpeg, LLVM and sqliteGabriele Svelto2016/07/29 11:26 PM
        Geekbench 4none2016/07/31 10:48 AM
        Xcode7( llvm3.7?) vs Clang 3.8 xx2016/08/11 11:18 PM
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