By: David Kanter (dkanter.delete@this.realworldtech.com), August 1, 2016 12:01 am
Room: Moderated Discussions
This is my first new article in a while, but its a treat. It's the first video I've done for the site.
Starting with the Maxwell and Pascal architectures, Nvidia high-performance GPUs use tile-based immediate-mode rasterizers, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.
http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/
I look forward to the discussion.
David
Starting with the Maxwell and Pascal architectures, Nvidia high-performance GPUs use tile-based immediate-mode rasterizers, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.
http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/
I look forward to the discussion.
David