By: John H (john.heritage.delete@this.gmail.com), August 1, 2016 6:13 am
Room: Moderated Discussions
David Kanter (dkanter.delete@this.realworldtech.com) on August 1, 2016 12:01 am wrote:
> This is my first new article in a while, but its a treat. It's the first video I've done for the site.
>
> Starting with the Maxwell and Pascal architectures, Nvidia high-performance GPUs use tile-based
> immediate-mode rasterizers, instead of conventional full-screen immediate-mode rasterizers. Using
> simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal
> GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.
>
> http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/
>
> I look forward to the discussion.
>
> David
David - excellent video and article. You deserve much respect as usual..
In your estimation - if there were an 'incompatible situation' for this type of rendering/rasterization, could the drivers switch Maxwell back to the 'traditional PC mode' for output? If yes, any idea of what kind of performance hit?.
Could this explain why Polaris hasn't caught up with Pascal on the perf/watt efficiency curve, despite the "in theory" advantage of Samsung/GloFo's 14nm process over TSMC's 16nm? (as evidenced by the Apple A9 that is slightly smaller and lower power on the Samsung 14nm process).
Thanks!
John H
> This is my first new article in a while, but its a treat. It's the first video I've done for the site.
>
> Starting with the Maxwell and Pascal architectures, Nvidia high-performance GPUs use tile-based
> immediate-mode rasterizers, instead of conventional full-screen immediate-mode rasterizers. Using
> simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal
> GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.
>
> http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/
>
> I look forward to the discussion.
>
> David
David - excellent video and article. You deserve much respect as usual..
In your estimation - if there were an 'incompatible situation' for this type of rendering/rasterization, could the drivers switch Maxwell back to the 'traditional PC mode' for output? If yes, any idea of what kind of performance hit?.
Could this explain why Polaris hasn't caught up with Pascal on the perf/watt efficiency curve, despite the "in theory" advantage of Samsung/GloFo's 14nm process over TSMC's 16nm? (as evidenced by the Apple A9 that is slightly smaller and lower power on the Samsung 14nm process).
Thanks!
John H