By: Rob Clark (robdclark.delete@this.gmail.com), August 1, 2016 9:44 am
Room: Moderated Discussions
David Kanter (dkanter.delete@this.realworldtech.com) on August 1, 2016 7:25 am wrote:
> Gionatan Danti (g.danti.delete@this.assyoma.it) on August 1, 2016 3:20 am wrote:
> > The problem with tile based deferred rendering is that both applications
> > and APIs are really meant for immediate mode rendering.
>
> This is a tile-based immediate mode rasterizer. Its not deferred.
from the PoV of how the driver turns GL api into stuff the hw executes, tile based deferred and tile based immediate are the same thing.
http://bloggingthemonkey.blogspot.com/2016/07/dirty-tricks-for-moar-fps.html
> Gionatan Danti (g.danti.delete@this.assyoma.it) on August 1, 2016 3:20 am wrote:
> > The problem with tile based deferred rendering is that both applications
> > and APIs are really meant for immediate mode rendering.
>
> This is a tile-based immediate mode rasterizer. Its not deferred.
from the PoV of how the driver turns GL api into stuff the hw executes, tile based deferred and tile based immediate are the same thing.
http://bloggingthemonkey.blogspot.com/2016/07/dirty-tricks-for-moar-fps.html