By: David Kanter (dkanter.delete@this.realworldtech.com), August 1, 2016 6:19 pm
Room: Moderated Discussions
Wanderer (blue.delete@this.blue.blue.blue) on August 1, 2016 5:08 pm wrote:
> Interesting. But...
>
> What's the flicker during each static render setting?
>
> And is it a pixel shader that counts each pixel in each rendered
> tri, and cancels draws beyond the threshold sum?
>
> Generally about the video, if comments are allowed on that... :) A casual style would be nicer
> rather than "scientific paper". And it can go much quicker, as the information density is low.
It was my 1st video, I'm not offended! I wanted lots of background info so more casual folks would get the point.
I spent ~8 hours to make the video (1st time!) and at the end was just tired of redoing it to cut down on length.
David
> Interesting. But...
>
> What's the flicker during each static render setting?
>
> And is it a pixel shader that counts each pixel in each rendered
> tri, and cancels draws beyond the threshold sum?
>
> Generally about the video, if comments are allowed on that... :) A casual style would be nicer
> rather than "scientific paper". And it can go much quicker, as the information density is low.
It was my 1st video, I'm not offended! I wanted lots of background info so more casual folks would get the point.
I spent ~8 hours to make the video (1st time!) and at the end was just tired of redoing it to cut down on length.
David