Sorry, this is not a tile based renderer.

Article: Tile-based Rasterization in Nvidia GPUs
By: Peter McGuinness (peter.mcguinness.delete@this.gobrach.com), August 2, 2016 7:11 am
Room: Moderated Discussions
David,
Unfortunately, your assumptions about TBR are in error. This test actually demonstrates conclusively that these GPUs are NOT tile based; the previous commenter who asserted that the apparent tile organisation is due to optimised cache-to-memory transfer patterns is much closer to the truth.

The fundamental characteristic of a tile based renderer, deferred or not, is that each tile is rendered to completion in on-chip memory and only after all visible objects have been rendered is the final result written out to display memory. This means that except in some very rare circumstances you will never see a partially rendered tile so the fact that occluded triangles are visible in the video is conclusive evidence that nvidia is still using a classic brute force immediate mode approach.

Peter

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TopicPosted ByDate
Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2016/07/31 11:01 PM
  Article: Tile-based Rasterization in Nvidia GPUsBenjamin2016/08/01 01:22 AM
    GM, M = Maxwell, Tile = YesJohn H2016/08/01 04:59 AM
      GM, M = Maxwell, Tile = YesDavid Kanter2016/08/01 07:33 AM
        Updated articleDavid Kanter2016/08/01 07:35 AM
    Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2017/01/17 04:56 PM
      Optimus (d*mn, it isn't blue now)blue2017/01/19 05:34 PM
    Probably not in earlier MaxwellsDavid Kanter2017/01/17 04:56 PM
  Article: Tile-based Rasterization in Nvidia GPUsDan2016/08/01 02:12 AM
    Article: Tile-based Rasterization in Nvidia GPUsGionatan Danti2016/08/01 02:20 AM
      Article: Tile-based Rasterization in Nvidia GPUsSimon Farnsworth2016/08/01 03:00 AM
      Article: Tile-based Rasterization in Nvidia GPUsGiGNiC2016/08/01 03:30 AM
      Not deferred, still immediate-modeDavid Kanter2016/08/01 06:25 AM
        Not deferred, still immediate-modeRob Clark2016/08/01 08:44 AM
          Not deferred, still immediate-modeRob Clark2016/08/01 09:12 AM
            Not deferred, still immediate-modeSeni2016/08/01 11:25 AM
              Not deferred, still immediate-modeRob Clark2016/08/01 01:38 PM
              Not deferred, still immediate-modevvid2016/08/02 11:59 PM
            Not deferred, still immediate-modePhilip Taylor2016/08/01 03:55 PM
              Not deferred, still immediate-modeRob Clark2016/08/01 04:56 PM
                Not deferred, still immediate-modePhilip Taylor2016/08/01 06:33 PM
                  Not deferred, still immediate-modePhilip Taylor2016/08/02 03:46 PM
                    Not deferred, still immediate-modePhilip Taylor2016/08/03 12:36 PM
    Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2016/08/01 05:48 AM
      Article: Tile-based Rasterization in Nvidia GPUsExophase2016/08/01 10:35 AM
        Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2016/08/04 12:22 AM
  Article: Tile-based Rasterization in Nvidia GPUsGionatan Danti2016/08/01 02:16 AM
    Not deferred, still immediate-modeDavid Kanter2016/08/01 06:40 AM
  Article: Tile-based Rasterization in Nvidia GPUsJohn H2016/08/01 05:13 AM
    Article: Tile-based Rasterization in Nvidia GPUsAndrei Frumusanu2016/08/01 05:21 AM
      Article: Tile-based Rasterization in Nvidia GPUsblue2016/08/01 07:58 AM
        Article: Tile-based Rasterization in Nvidia GPUsAndrei Frumusanu2016/08/01 09:38 AM
          Article: Tile-based Rasterization in Nvidia GPUsblue2016/08/01 12:02 PM
  Article: Tile-based Rasterization in Nvidia GPUsKlimax2016/08/01 06:14 AM
    Article: Tile-based Rasterization in Nvidia GPUsAaron Spink2016/08/01 06:29 AM
  Everybody using tilesvvid2016/08/01 08:45 AM
    Everybody using tilesRob Clark2016/08/01 08:49 AM
      Everybody using tileswumpus2016/08/01 10:29 AM
        Everybody using tilesSimon Farnsworth2016/08/01 12:01 PM
          Everybody using tileswumpus2016/08/02 06:57 AM
            Everybody using tilesSimon Farnsworth2016/08/02 07:12 AM
  Testing MethodologyDavid2016/08/01 12:22 PM
    Testing MethodologyJoel H2016/08/01 12:57 PM
      Testing MethodologyDavid2016/08/01 03:09 PM
  Flicker?Wanderer2016/08/01 04:08 PM
    Flicker?Philip Taylor2016/08/01 04:30 PM
      Flicker?Beastian2016/08/01 08:33 PM
    Flicker?David Kanter2016/08/01 05:19 PM
      Flicker?Wanderer2016/08/02 06:14 AM
  Article: Tile-based Rasterization in Nvidia GPUsPM2016/08/01 05:39 PM
    Article: Tile-based Rasterization in Nvidia GPUsGiGNiC2016/08/02 11:03 AM
    GCN Imagesvvid2016/08/02 11:22 PM
      GCN ImagesVertexMaster2016/08/04 09:06 AM
        GCN Imagesvvid2016/08/04 10:30 AM
          GCN ImagesVertexMaster2016/08/04 03:38 PM
            GCN Imagesvvid2016/08/05 02:30 AM
              GCN ImagesVertexMaster2016/08/05 04:16 AM
                TBDRvvid2016/08/05 08:15 AM
                GCN1.2?vvid2016/08/07 03:33 AM
  Sorry, this is not a tile based renderer.Peter McGuinness2016/08/02 07:11 AM
    Render != RasterizeDavid Kanter2016/08/02 07:30 AM
      Render != RasterizePeter McGuinness2016/08/02 07:43 AM
        Render != RasterizeDavid Kanter2016/08/02 08:45 AM
          Render != RasterizePeter McGuinness2016/08/02 09:05 AM
            Render != RasterizePhilip Taylor2016/08/02 05:53 PM
              Render != RasterizePeter McGuinness2016/08/02 08:41 PM
                Render != RasterizePhilip Taylor2016/08/03 02:41 AM
                  Render != RasterizePeter McGuinness2016/08/04 11:34 AM
                    Render != RasterizePhilip Taylor2016/08/04 03:06 PM
                      Render != RasterizeMontaray Jack2016/08/05 01:26 PM
                        Render != RasterizeJouni Osmala2016/08/05 10:49 PM
                          Render != RasterizeMegol2016/08/06 02:30 AM
                            Render != RasterizeJouni Osmala2016/08/06 08:08 AM
                              Scratching that itchMontaray Jack2016/08/06 09:42 AM
                            Render != RasterizeMontaray Jack2016/08/06 09:08 AM
  Article: Tile-based Rasterization in Nvidia GPUsDoug Patel2016/08/02 08:39 AM
  Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/02 09:35 AM
    Article: Tile-based Rasterization in Nvidia GPUsdglow2016/08/02 04:08 PM
      Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/03 03:43 AM
        Article: Tile-based Rasterization in Nvidia GPUsdglow2016/08/03 06:04 AM
          Article: Tile-based Rasterization in Nvidia GPUsmarees2016/08/03 11:46 AM
      Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2016/08/04 07:03 AM
        Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/04 10:47 AM
    Oh god, the spambots have finally found us (NT)Anon2017/01/17 04:27 AM
      Delete the messages ASAPGtoo2017/01/17 02:19 PM
  Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/10 04:16 PM
    Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/10 06:15 PM
      Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/11 09:11 AM
        Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/12 01:15 AM
          Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/16 10:49 AM
            Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/17 04:43 AM
              Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/17 07:35 PM
                Article: Tile-based Rasterization in Nvidia GPUspocak2017/05/18 03:19 PM
                  Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2017/05/20 06:55 AM
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