Render != Rasterize

Article: Tile-based Rasterization in Nvidia GPUs
By: David Kanter (dkanter.delete@this.realworldtech.com), August 2, 2016 8:30 am
Room: Moderated Discussions
Peter McGuinness (peter.mcguinness.delete@this.gobrach.com) on August 2, 2016 8:11 am wrote:
> David,
> Unfortunately, your assumptions about TBR are in error. This test actually demonstrates conclusively
> that these GPUs are NOT tile based; the previous commenter who asserted that the apparent tile organisation
> is due to optimised cache-to-memory transfer patterns is much closer to the truth.
>
> The fundamental characteristic of a tile based renderer, deferred or not, is that each tile is rendered
> to completion in on-chip memory and only after all visible objects have been rendered is the final result
> written out to display memory. This means that except in some very rare circumstances you will never
> see a partially rendered tile so the fact that occluded triangles are visible in the video is conclusive
> evidence that nvidia is still using a classic brute force immediate mode approach.

Peter, if you read my article you will see I never claimed Nvidia was doing tiled *rendering*, they are doing tiled rasterizing. Of course their approach is totally different than IMG.

But I suspect this captures most of the benefits of TBDR.

David
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TopicPosted ByDate
Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2016/08/01 12:01 AM
  Article: Tile-based Rasterization in Nvidia GPUsBenjamin2016/08/01 02:22 AM
    GM, M = Maxwell, Tile = YesJohn H2016/08/01 05:59 AM
      GM, M = Maxwell, Tile = YesDavid Kanter2016/08/01 08:33 AM
        Updated articleDavid Kanter2016/08/01 08:35 AM
    Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2017/01/17 05:56 PM
      Optimus (d*mn, it isn't blue now)blue2017/01/19 06:34 PM
    Probably not in earlier MaxwellsDavid Kanter2017/01/17 05:56 PM
  Article: Tile-based Rasterization in Nvidia GPUsDan2016/08/01 03:12 AM
    Article: Tile-based Rasterization in Nvidia GPUsGionatan Danti2016/08/01 03:20 AM
      Article: Tile-based Rasterization in Nvidia GPUsSimon Farnsworth2016/08/01 04:00 AM
      Article: Tile-based Rasterization in Nvidia GPUsGiGNiC2016/08/01 04:30 AM
      Not deferred, still immediate-modeDavid Kanter2016/08/01 07:25 AM
        Not deferred, still immediate-modeRob Clark2016/08/01 09:44 AM
          Not deferred, still immediate-modeRob Clark2016/08/01 10:12 AM
            Not deferred, still immediate-modeSeni2016/08/01 12:25 PM
              Not deferred, still immediate-modeRob Clark2016/08/01 02:38 PM
              Not deferred, still immediate-modevvid2016/08/03 12:59 AM
            Not deferred, still immediate-modePhilip Taylor2016/08/01 04:55 PM
              Not deferred, still immediate-modeRob Clark2016/08/01 05:56 PM
                Not deferred, still immediate-modePhilip Taylor2016/08/01 07:33 PM
                  Not deferred, still immediate-modePhilip Taylor2016/08/02 04:46 PM
                    Not deferred, still immediate-modePhilip Taylor2016/08/03 01:36 PM
    Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2016/08/01 06:48 AM
      Article: Tile-based Rasterization in Nvidia GPUsExophase2016/08/01 11:35 AM
        Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2016/08/04 01:22 AM
  Article: Tile-based Rasterization in Nvidia GPUsGionatan Danti2016/08/01 03:16 AM
    Not deferred, still immediate-modeDavid Kanter2016/08/01 07:40 AM
  Article: Tile-based Rasterization in Nvidia GPUsJohn H2016/08/01 06:13 AM
    Article: Tile-based Rasterization in Nvidia GPUsAndrei Frumusanu2016/08/01 06:21 AM
      Article: Tile-based Rasterization in Nvidia GPUsblue2016/08/01 08:58 AM
        Article: Tile-based Rasterization in Nvidia GPUsAndrei Frumusanu2016/08/01 10:38 AM
          Article: Tile-based Rasterization in Nvidia GPUsblue2016/08/01 01:02 PM
  Article: Tile-based Rasterization in Nvidia GPUsKlimax2016/08/01 07:14 AM
    Article: Tile-based Rasterization in Nvidia GPUsAaron Spink2016/08/01 07:29 AM
  Everybody using tilesvvid2016/08/01 09:45 AM
    Everybody using tilesRob Clark2016/08/01 09:49 AM
      Everybody using tileswumpus2016/08/01 11:29 AM
        Everybody using tilesSimon Farnsworth2016/08/01 01:01 PM
          Everybody using tileswumpus2016/08/02 07:57 AM
            Everybody using tilesSimon Farnsworth2016/08/02 08:12 AM
  Testing MethodologyDavid2016/08/01 01:22 PM
    Testing MethodologyJoel H2016/08/01 01:57 PM
      Testing MethodologyDavid2016/08/01 04:09 PM
  Flicker?Wanderer2016/08/01 05:08 PM
    Flicker?Philip Taylor2016/08/01 05:30 PM
      Flicker?Beastian2016/08/01 09:33 PM
    Flicker?David Kanter2016/08/01 06:19 PM
      Flicker?Wanderer2016/08/02 07:14 AM
  Article: Tile-based Rasterization in Nvidia GPUsPM2016/08/01 06:39 PM
    Article: Tile-based Rasterization in Nvidia GPUsGiGNiC2016/08/02 12:03 PM
    GCN Imagesvvid2016/08/03 12:22 AM
      GCN ImagesVertexMaster2016/08/04 10:06 AM
        GCN Imagesvvid2016/08/04 11:30 AM
          GCN ImagesVertexMaster2016/08/04 04:38 PM
            GCN Imagesvvid2016/08/05 03:30 AM
              GCN ImagesVertexMaster2016/08/05 05:16 AM
                TBDRvvid2016/08/05 09:15 AM
                GCN1.2?vvid2016/08/07 04:33 AM
  Sorry, this is not a tile based renderer.Peter McGuinness2016/08/02 08:11 AM
    Render != RasterizeDavid Kanter2016/08/02 08:30 AM
      Render != RasterizePeter McGuinness2016/08/02 08:43 AM
        Render != RasterizeDavid Kanter2016/08/02 09:45 AM
          Render != RasterizePeter McGuinness2016/08/02 10:05 AM
            Render != RasterizePhilip Taylor2016/08/02 06:53 PM
              Render != RasterizePeter McGuinness2016/08/02 09:41 PM
                Render != RasterizePhilip Taylor2016/08/03 03:41 AM
                  Render != RasterizePeter McGuinness2016/08/04 12:34 PM
                    Render != RasterizePhilip Taylor2016/08/04 04:06 PM
                      Render != RasterizeMontaray Jack2016/08/05 02:26 PM
                        Render != RasterizeJouni Osmala2016/08/05 11:49 PM
                          Render != RasterizeMegol2016/08/06 03:30 AM
                            Render != RasterizeJouni Osmala2016/08/06 09:08 AM
                              Scratching that itchMontaray Jack2016/08/06 10:42 AM
                            Render != RasterizeMontaray Jack2016/08/06 10:08 AM
  Article: Tile-based Rasterization in Nvidia GPUsDoug Patel2016/08/02 09:39 AM
  Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/02 10:35 AM
    Article: Tile-based Rasterization in Nvidia GPUsdglow2016/08/02 05:08 PM
      Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/03 04:43 AM
        Article: Tile-based Rasterization in Nvidia GPUsdglow2016/08/03 07:04 AM
          Article: Tile-based Rasterization in Nvidia GPUsmarees2016/08/03 12:46 PM
      Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2016/08/04 08:03 AM
        Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/04 11:47 AM
    Oh god, the spambots have finally found us (NT)Anon2017/01/17 05:27 AM
      Delete the messages ASAPGtoo2017/01/17 03:19 PM
  Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/10 05:16 PM
    Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/10 07:15 PM
      Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/11 10:11 AM
        Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/12 02:15 AM
          Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/16 11:49 AM
            Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/17 05:43 AM
              Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/17 08:35 PM
                Article: Tile-based Rasterization in Nvidia GPUspocak2017/05/18 04:19 PM
                  Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2017/05/20 07:55 AM
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