Render != Rasterize

Article: Tile-based Rasterization in Nvidia GPUs
By: Peter McGuinness (peter.mcguinness.delete@this.gobrach.com), August 2, 2016 10:05 am
Room: Moderated Discussions

> The distinction here is that they are keeping the tile data in
> on-chip buffers. Normally, that would be streamed out to DRAM.

They are not. That's why you can see partly rendered tiles; they ARE writing out the results pixel by pixel as soon as each triangle is rasterised and not waiting for tile completion. This is characteristic of immediate mode and also the reason for the flickering someone mentioned, as your counter is only approximately synchronised to the actual rasterisation. Incidentally, try marking each triangle as opaque and re-run your test. You'll see a big difference as the heirarchical Z kicks in (you might need to make the front triangle a few pixels larger).

>
> While this is probably common for mobile, its not for desktop. That's what
> makes it interesting! We are seeing mobile techniques moving upwards.

It would be interesting but your test does not show that.

>
> You are welcome to call it what you wish, but I chose the term that seemed most appropriate
> to me. How would you distinguish between a TBDR and a TBR in your mind?

There is an established taxonomy of GPU architectures. AMD and nvidia both use immediate mode, intel has used both immediate and TBR in various GPUs, they currently seem to use immediate. IMG uses TBDR with the 'deferred' designator to indicate that pixel shading is delayed until after visibility determination is complete (where possible) and ARM uses TBIR with the 'immediate' designator to indicate that they don't use that optimisation so the term 'tile based immediate mode' is already taken.


Peter

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TopicPosted ByDate
Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2016/08/01 12:01 AM
  Article: Tile-based Rasterization in Nvidia GPUsBenjamin2016/08/01 02:22 AM
    GM, M = Maxwell, Tile = YesJohn H2016/08/01 05:59 AM
      GM, M = Maxwell, Tile = YesDavid Kanter2016/08/01 08:33 AM
        Updated articleDavid Kanter2016/08/01 08:35 AM
    Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2017/01/17 05:56 PM
      Optimus (d*mn, it isn't blue now)blue2017/01/19 06:34 PM
    Probably not in earlier MaxwellsDavid Kanter2017/01/17 05:56 PM
  Article: Tile-based Rasterization in Nvidia GPUsDan2016/08/01 03:12 AM
    Article: Tile-based Rasterization in Nvidia GPUsGionatan Danti2016/08/01 03:20 AM
      Article: Tile-based Rasterization in Nvidia GPUsSimon Farnsworth2016/08/01 04:00 AM
      Article: Tile-based Rasterization in Nvidia GPUsGiGNiC2016/08/01 04:30 AM
      Not deferred, still immediate-modeDavid Kanter2016/08/01 07:25 AM
        Not deferred, still immediate-modeRob Clark2016/08/01 09:44 AM
          Not deferred, still immediate-modeRob Clark2016/08/01 10:12 AM
            Not deferred, still immediate-modeSeni2016/08/01 12:25 PM
              Not deferred, still immediate-modeRob Clark2016/08/01 02:38 PM
              Not deferred, still immediate-modevvid2016/08/03 12:59 AM
            Not deferred, still immediate-modePhilip Taylor2016/08/01 04:55 PM
              Not deferred, still immediate-modeRob Clark2016/08/01 05:56 PM
                Not deferred, still immediate-modePhilip Taylor2016/08/01 07:33 PM
                  Not deferred, still immediate-modePhilip Taylor2016/08/02 04:46 PM
                    Not deferred, still immediate-modePhilip Taylor2016/08/03 01:36 PM
    Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2016/08/01 06:48 AM
      Article: Tile-based Rasterization in Nvidia GPUsExophase2016/08/01 11:35 AM
        Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2016/08/04 01:22 AM
  Article: Tile-based Rasterization in Nvidia GPUsGionatan Danti2016/08/01 03:16 AM
    Not deferred, still immediate-modeDavid Kanter2016/08/01 07:40 AM
  Article: Tile-based Rasterization in Nvidia GPUsJohn H2016/08/01 06:13 AM
    Article: Tile-based Rasterization in Nvidia GPUsAndrei Frumusanu2016/08/01 06:21 AM
      Article: Tile-based Rasterization in Nvidia GPUsblue2016/08/01 08:58 AM
        Article: Tile-based Rasterization in Nvidia GPUsAndrei Frumusanu2016/08/01 10:38 AM
          Article: Tile-based Rasterization in Nvidia GPUsblue2016/08/01 01:02 PM
  Article: Tile-based Rasterization in Nvidia GPUsKlimax2016/08/01 07:14 AM
    Article: Tile-based Rasterization in Nvidia GPUsAaron Spink2016/08/01 07:29 AM
  Everybody using tilesvvid2016/08/01 09:45 AM
    Everybody using tilesRob Clark2016/08/01 09:49 AM
      Everybody using tileswumpus2016/08/01 11:29 AM
        Everybody using tilesSimon Farnsworth2016/08/01 01:01 PM
          Everybody using tileswumpus2016/08/02 07:57 AM
            Everybody using tilesSimon Farnsworth2016/08/02 08:12 AM
  Testing MethodologyDavid2016/08/01 01:22 PM
    Testing MethodologyJoel H2016/08/01 01:57 PM
      Testing MethodologyDavid2016/08/01 04:09 PM
  Flicker?Wanderer2016/08/01 05:08 PM
    Flicker?Philip Taylor2016/08/01 05:30 PM
      Flicker?Beastian2016/08/01 09:33 PM
    Flicker?David Kanter2016/08/01 06:19 PM
      Flicker?Wanderer2016/08/02 07:14 AM
  Article: Tile-based Rasterization in Nvidia GPUsPM2016/08/01 06:39 PM
    Article: Tile-based Rasterization in Nvidia GPUsGiGNiC2016/08/02 12:03 PM
    GCN Imagesvvid2016/08/03 12:22 AM
      GCN ImagesVertexMaster2016/08/04 10:06 AM
        GCN Imagesvvid2016/08/04 11:30 AM
          GCN ImagesVertexMaster2016/08/04 04:38 PM
            GCN Imagesvvid2016/08/05 03:30 AM
              GCN ImagesVertexMaster2016/08/05 05:16 AM
                TBDRvvid2016/08/05 09:15 AM
                GCN1.2?vvid2016/08/07 04:33 AM
  Sorry, this is not a tile based renderer.Peter McGuinness2016/08/02 08:11 AM
    Render != RasterizeDavid Kanter2016/08/02 08:30 AM
      Render != RasterizePeter McGuinness2016/08/02 08:43 AM
        Render != RasterizeDavid Kanter2016/08/02 09:45 AM
          Render != RasterizePeter McGuinness2016/08/02 10:05 AM
            Render != RasterizePhilip Taylor2016/08/02 06:53 PM
              Render != RasterizePeter McGuinness2016/08/02 09:41 PM
                Render != RasterizePhilip Taylor2016/08/03 03:41 AM
                  Render != RasterizePeter McGuinness2016/08/04 12:34 PM
                    Render != RasterizePhilip Taylor2016/08/04 04:06 PM
                      Render != RasterizeMontaray Jack2016/08/05 02:26 PM
                        Render != RasterizeJouni Osmala2016/08/05 11:49 PM
                          Render != RasterizeMegol2016/08/06 03:30 AM
                            Render != RasterizeJouni Osmala2016/08/06 09:08 AM
                              Scratching that itchMontaray Jack2016/08/06 10:42 AM
                            Render != RasterizeMontaray Jack2016/08/06 10:08 AM
  Article: Tile-based Rasterization in Nvidia GPUsDoug Patel2016/08/02 09:39 AM
  Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/02 10:35 AM
    Article: Tile-based Rasterization in Nvidia GPUsdglow2016/08/02 05:08 PM
      Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/03 04:43 AM
        Article: Tile-based Rasterization in Nvidia GPUsdglow2016/08/03 07:04 AM
          Article: Tile-based Rasterization in Nvidia GPUsmarees2016/08/03 12:46 PM
      Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2016/08/04 08:03 AM
        Article: Tile-based Rasterization in Nvidia GPUsMontaray Jack2016/08/04 11:47 AM
    Oh god, the spambots have finally found us (NT)Anon2017/01/17 05:27 AM
      Delete the messages ASAPGtoo2017/01/17 03:19 PM
  Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/10 05:16 PM
    Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/10 07:15 PM
      Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/11 10:11 AM
        Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/12 02:15 AM
          Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/16 11:49 AM
            Article: Tile-based Rasterization in Nvidia GPUsGabriele Svelto2017/05/17 05:43 AM
              Article: Tile-based Rasterization in Nvidia GPUssteve m2017/05/17 08:35 PM
                Article: Tile-based Rasterization in Nvidia GPUspocak2017/05/18 04:19 PM
                  Article: Tile-based Rasterization in Nvidia GPUsDavid Kanter2017/05/20 07:55 AM
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