By: Montaray Jack (none.delete@this.none.org), August 2, 2016 10:35 am
Room: Moderated Discussions
David Kanter (dkanter.delete@this.realworldtech.com) on August 1, 2016 12:01 am wrote:
> This is my first new article in a while, but its a treat. It's the first video I've done for the site.
>
> Starting with the Maxwell and Pascal architectures, Nvidia high-performance GPUs use tile-based
> immediate-mode rasterizers, instead of conventional full-screen immediate-mode rasterizers. Using
> simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal
> GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.
>
> http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/
>
> I look forward to the discussion.
>
> David
I think this DirectX implementation of this program is flawed, Christoph Riccio's earlier OpenGL versions definitely showed different patterns. Admittedly, I didn't look at the program, but it might be doing something wrong with atomic counters.
http://www.g-truc.net/post-0597.html
Haswell, Kepler and Southern Islands are covered in this post.
> This is my first new article in a while, but its a treat. It's the first video I've done for the site.
>
> Starting with the Maxwell and Pascal architectures, Nvidia high-performance GPUs use tile-based
> immediate-mode rasterizers, instead of conventional full-screen immediate-mode rasterizers. Using
> simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal
> GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.
>
> http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/
>
> I look forward to the discussion.
>
> David
I think this DirectX implementation of this program is flawed, Christoph Riccio's earlier OpenGL versions definitely showed different patterns. Admittedly, I didn't look at the program, but it might be doing something wrong with atomic counters.
http://www.g-truc.net/post-0597.html
Haswell, Kepler and Southern Islands are covered in this post.