By: anon (a.delete@this.b.c), October 26, 2016 8:23 am
Room: Moderated Discussions
David Kanter (dkanter.delete@this.realworldtech.com) on October 25, 2016 6:35 am wrote:
> Ladies and Gentlemen,
>
> I have a new article for you.
>
> Previously, Apple’s iPhones and iPads used PowerVR GPUs from Imagination Technologies for graphics. Based
> on our analysis, Apple has created a custom GPU that powers the A8, A9, and 10 processors, shipping in the iPhone
> 6 and later models, and some iPads. Using public documents, we demonstrate that the programmable shader cores
> inside Apple’s GPU are different from Imagination Technologies’ PowerVR and offer superior 16-bit floating-point
> performance and data conversion functions. We further believe that Apple has also developed a custom shader
> compiler and graphics driver. The proprietary design enables Apple to deliver best-in-class performance for
> graphics, and other tasks that use the GPU, such as image processing and machine learning.
>
> http://www.realworldtech.com/apple-custom-gpu/
>
> I look forward to the discussion.
>
> David
Stronger evidence than what's presented here is that A9 has a custom tessellation pipeline. IE, it does not use the DX/OpenGL tessellation pipeline.
Presumably more custom features will be unveiled for A10 in WWDC 2017.
> Ladies and Gentlemen,
>
> I have a new article for you.
>
> Previously, Apple’s iPhones and iPads used PowerVR GPUs from Imagination Technologies for graphics. Based
> on our analysis, Apple has created a custom GPU that powers the A8, A9, and 10 processors, shipping in the iPhone
> 6 and later models, and some iPads. Using public documents, we demonstrate that the programmable shader cores
> inside Apple’s GPU are different from Imagination Technologies’ PowerVR and offer superior 16-bit floating-point
> performance and data conversion functions. We further believe that Apple has also developed a custom shader
> compiler and graphics driver. The proprietary design enables Apple to deliver best-in-class performance for
> graphics, and other tasks that use the GPU, such as image processing and machine learning.
>
> http://www.realworldtech.com/apple-custom-gpu/
>
> I look forward to the discussion.
>
> David
Stronger evidence than what's presented here is that A9 has a custom tessellation pipeline. IE, it does not use the DX/OpenGL tessellation pipeline.
Presumably more custom features will be unveiled for A10 in WWDC 2017.