By: Doug S (foo.delete@this.bar.bar), October 27, 2016 11:44 pm
Room: Moderated Discussions
Ed (Nothing.delete@this.spam.com) on October 27, 2016 4:52 am wrote:
> Actually this doesn't surprise me. While I could understand Apple sticking with x86 for compatibility reason
> on Mac, I dont understand why Apple hasn't scale up the GPU in iPhone to be used across whole range of Mac.
Apple sells about 20 million Macs a year. How many have discrete graphics, rather than relying on Intel's built in graphics? That's a pretty small target for them to design a scaled up GPU, and add the driver and any necessary hardware support for DirectX and the current version of OpenGL.
Why not use the solutions that already exist from AMD and NVidia for this?
> Actually this doesn't surprise me. While I could understand Apple sticking with x86 for compatibility reason
> on Mac, I dont understand why Apple hasn't scale up the GPU in iPhone to be used across whole range of Mac.
Apple sells about 20 million Macs a year. How many have discrete graphics, rather than relying on Intel's built in graphics? That's a pretty small target for them to design a scaled up GPU, and add the driver and any necessary hardware support for DirectX and the current version of OpenGL.
Why not use the solutions that already exist from AMD and NVidia for this?