By: Salvatore De Dominicis (no.thanks.delete@this.example.com), November 5, 2016 2:20 am
Room: Moderated Discussions
Peter McGuinness (peter.mcguinness.delete@this.gobrach.com) on November 4, 2016 11:48 am wrote:
> Sorry David but your ruminations are way off the mark; it has been nearly two whole years since Imagination
> announced dual issue midP in their shader cores as well as an optional tesselation unit.
>
> It's all very well analysing the docs you reference but in this
> case, there is a much easier way to get the information.
>
> http://www.anandtech.com/show/8706/imagination-announces-powervr-series7-gpus-series7xt-series7xe
>
> Cheers,
> Peter
To further add to what Peter said, consider that the first PowerVR GPUs with 16 bit floating point hardware support (G6230 and G6430) were actually announced in July 2012, e.g. see this blog post https://imgtec.com/blog/powervr-g6230-and-g6430-family-values-gone-rogue/
You can see here their FP16 performance: https://imgtec.com/powervr/graphics/series6/
Salvatore
> Sorry David but your ruminations are way off the mark; it has been nearly two whole years since Imagination
> announced dual issue midP in their shader cores as well as an optional tesselation unit.
>
> It's all very well analysing the docs you reference but in this
> case, there is a much easier way to get the information.
>
> http://www.anandtech.com/show/8706/imagination-announces-powervr-series7-gpus-series7xt-series7xe
>
> Cheers,
> Peter
To further add to what Peter said, consider that the first PowerVR GPUs with 16 bit floating point hardware support (G6230 and G6430) were actually announced in July 2012, e.g. see this blog post https://imgtec.com/blog/powervr-g6230-and-g6430-family-values-gone-rogue/
You can see here their FP16 performance: https://imgtec.com/powervr/graphics/series6/
Salvatore