By: Ireland (boh.delete@this.outlook.ie), January 25, 2017 4:26 pm
Room: Moderated Discussions
Aaron Spink (aaronspink.delete@this.notearthlink.net) on January 25, 2017 2:49 pm wrote:
> RichardC (tich.delete@this.pobox.com) on January 25, 2017 4:26 am wrote:
> > > If we are going to use pixar as an example, it is probably
> > > worth pointing out that frame resource requirements
> > > can run well into the 10s to 100s of GB of data.
> >
> > So, as I said, 16 or 32GB gets you into the low end of it. And obviously Pixar is doing some of
> > the most complex video rendering there is.
> >
> Actually, the other side of the house now has the more complex render. Hyperion
> is arguably significantly more complex than prman at this point.
>
>
Thanks Aaron. Found a short introduction about the technology, one of the users chatting about using it from back in 2014. Adam Savages video channel, 'The Graphics Technology of Big Hero 6'.
> RichardC (tich.delete@this.pobox.com) on January 25, 2017 4:26 am wrote:
> > > If we are going to use pixar as an example, it is probably
> > > worth pointing out that frame resource requirements
> > > can run well into the 10s to 100s of GB of data.
> >
> > So, as I said, 16 or 32GB gets you into the low end of it. And obviously Pixar is doing some of
> > the most complex video rendering there is.
> >
> Actually, the other side of the house now has the more complex render. Hyperion
> is arguably significantly more complex than prman at this point.
>
>
Thanks Aaron. Found a short introduction about the technology, one of the users chatting about using it from back in 2014. Adam Savages video channel, 'The Graphics Technology of Big Hero 6'.