By: anon (spam.delete.delete.delete@this.this.this.spam.com), April 18, 2019 6:36 am
Room: Moderated Discussions
Doug S (foo.delete@this.bar.bar) on April 17, 2019 10:28 am wrote:
> anon (spam.delete.delete.delete@this.this.this.spam.com) on April 17, 2019 9:44 am wrote:
> > I'd look at this from a different perspective. There will at the very least be 1 TB version
> > or it would be a downgrade. I think it's safe to assume that there will b a 2 TB version.
> > Think about what a 2 TB NVMe SSD that's actually faster than a SATA SSD (so not just a shitty 300 MB/s
> > 20k IOPS SSD with NVMe tacked on) costs. You can't spend >200$ on storage for a 400$ console.
> > Similarly I don't think it'll be 8 TB HDD + SSD.
>
>
> What a 2 TB NVMe SSD costs is irrelevant, what 2 TB of NAND costs at the time Sony begins shipments
> is all that matters. Sony can easily afford to design/license a custom controller chip that interfaces
> NAND soldered to the board to PCIe 4.0 traces from the CPU with very high efficiency since a games
> console is basically an embedded system and the full NVMe stack would be overkill.
I was referring to the "more raw bandwidth than anything available for PC".
The NAND in fast NVMe SSDs costs quite a bit more than that in a bottom of the barrel 20k IOPS QLC SSD.
Of course that depends on how much marketing is in that "faster".
If they just go for a large array of QLC, pretend that PCIe card SSDs don't exist and build something that does >4 GB/s sequential and not much else they can technically call it "faster*" than any SSD available for PCs.
*Terms and Conditions may apply
Of course if you want to play that game you can limit it to SATA SSDs instead of PCIe 3.0 x4 and call anything >600 MB/s "faster than anything available for PCs".
Or just define "raw bandwidth" as the theoretical speed of the interface.
But that's not actually useful. I don't think game developers would be happy if Sony told them "You asked for an SSD so we got you an SSD. It doesn't do anything you'd expect an SSD to do apart from higher sequential read speeds because we went with the absolute cheapest NAND and implementation we could find, but technically it's an SSD".
> anon (spam.delete.delete.delete@this.this.this.spam.com) on April 17, 2019 9:44 am wrote:
> > I'd look at this from a different perspective. There will at the very least be 1 TB version
> > or it would be a downgrade. I think it's safe to assume that there will b a 2 TB version.
> > Think about what a 2 TB NVMe SSD that's actually faster than a SATA SSD (so not just a shitty 300 MB/s
> > 20k IOPS SSD with NVMe tacked on) costs. You can't spend >200$ on storage for a 400$ console.
> > Similarly I don't think it'll be 8 TB HDD + SSD.
>
>
> What a 2 TB NVMe SSD costs is irrelevant, what 2 TB of NAND costs at the time Sony begins shipments
> is all that matters. Sony can easily afford to design/license a custom controller chip that interfaces
> NAND soldered to the board to PCIe 4.0 traces from the CPU with very high efficiency since a games
> console is basically an embedded system and the full NVMe stack would be overkill.
I was referring to the "more raw bandwidth than anything available for PC".
The NAND in fast NVMe SSDs costs quite a bit more than that in a bottom of the barrel 20k IOPS QLC SSD.
Of course that depends on how much marketing is in that "faster".
If they just go for a large array of QLC, pretend that PCIe card SSDs don't exist and build something that does >4 GB/s sequential and not much else they can technically call it "faster*" than any SSD available for PCs.
*Terms and Conditions may apply
Of course if you want to play that game you can limit it to SATA SSDs instead of PCIe 3.0 x4 and call anything >600 MB/s "faster than anything available for PCs".
Or just define "raw bandwidth" as the theoretical speed of the interface.
But that's not actually useful. I don't think game developers would be happy if Sony told them "You asked for an SSD so we got you an SSD. It doesn't do anything you'd expect an SSD to do apart from higher sequential read speeds because we went with the absolute cheapest NAND and implementation we could find, but technically it's an SSD".