By: David Hess (davidwhess.delete@this.gmail.com), April 20, 2019 7:19 pm
Room: Moderated Discussions
wumpus (lost.delete@this.in.a.cave) on April 17, 2019 9:24 am wrote:
>
> - no idea if/how developers will optimize game layout after it becomes a maze of patches.
> Presumably assets won't often be patched, but I've seen some disasters on more heavily
> updated games (even before they could reasonably expect players to have SSDs).
Optimizing the game layout for mass storage has been done to various extents for decades now. The most effective seems to be decompressing into memory from a few large continuous files. I thought this would go away with solid state storage but there is still a marked difference in performance between random and sequential access.
>
> - no idea if/how developers will optimize game layout after it becomes a maze of patches.
> Presumably assets won't often be patched, but I've seen some disasters on more heavily
> updated games (even before they could reasonably expect players to have SSDs).
Optimizing the game layout for mass storage has been done to various extents for decades now. The most effective seems to be decompressing into memory from a few large continuous files. I thought this would go away with solid state storage but there is still a marked difference in performance between random and sequential access.