By: Brett (ggtgp.delete@this.yahoo.com), January 19, 2020 3:18 pm
Room: Moderated Discussions
Brendan (btrotter.delete@this.gmail.com) on January 19, 2020 11:25 am wrote:
> Hi,
>
> Jukka Larja (roskakori2006.delete@this.gmail.com) on January 18, 2020 9:13 pm wrote:
> > Brendan (btrotter.delete@this.gmail.com) on January 18, 2020 11:40 am wrote:
> > > Jukka Larja (roskakori2006.delete@this.gmail.com) on January 17, 2020 9:08 pm wrote:
> > > > Brendan (btrotter.delete@this.gmail.com) on January 17, 2020 12:52 pm wrote:
> > > >
> > > > > The difference is when you find out that you need to deal with a low memory problem - in a well defined
> > > > > place (as soon as you try to allocate the memory) where it's easy to control the circumstances, or "at
> > > > > any time, almost anywhere" where you have to worry about the least convenient circumstances.
> > > >
> > > > So in your opinion, when ever one writes "new" or "malloc", there should be (serious) handler
> > > > in case of OOM? Able to release some random caches and so on, if at all applicable to that
> > > > particular software? And you consider that something everyone should spend time on?
> > >
> > > In my opinion; a software developer should be able to do whatever they think is sane for their software
> >
> > Ok, I agree with this. What I obviously don't agree with is "sane" for most software.
> >
> > > (which could include dropping cached data, and/or waiting until another thread finishes and
> > > releases resources,
> > > and/or refusing to accept additional work to ensure already accepted work succeeds,
> >
> > I don't really see how one is supposed to do these things without trying
> > to allocate any new memory, except in trivial toy examples.
>
> Why is this hard to figure out? Don't forget that you can pre-allocate (e.g. at program
> startup/initialization, or at compile time) to avoid allocations during error handling.
>
> > > and/or reporting failure
> > > in a way that is consistent with the way all other problems are reported, and/or anything else); and a
> > > software developer should not be prevented from doing whatever they think is sane because they're forced
> > > to accept something that is almost never sane (either OOM killer, or SIGBUS that is unusable for most
> > > cases, or constant monitoring that can't solve the problem due to race conditions).
> >
> > How exactly is getting an OOM on memory allocation so much better than getting it at some other random
> > time via signal?
>
> Do you honestly expect me to believe that you don't think you can handle OOM (e.g. without
> allocations, etc) when it happens at the most convenient place you choose, but do think you
> can handle OOM when it happens at the least convenient place that you don't choose?
>
> > In typical code, most allocations probably aren't done by applications own code, but some
> > library. For example, put some std::string or std::vector to stack and they will allocate from heap too.
> > If there's a system wide OOM going on, how can you even expect to be able to write a log message?
>
> Stack is pre-allocated (and without overcommit the OS guarantees that the pre-allocated stack
> is safe to use and you won't trigger OOM by using it), when you create an simple object (e.g.
> std:string, std:vector) you allocate memory (not the library that contains the objects class,
> constructor, etc) and you will (unless you intentionally broke C++) either get a reference that
> is NULL (that you must check yourself) or a "std:bad_alloc" exception (that you must catch).
>
> In theory there might be a library that allocates memory itself without giving you any hope of detecting
> that when the allocation/s fail. I have never seen this and I doubt it actually exists in practice. Anybody
> that is too incompetent to write a usable library will not write a library that anyone will use.
>
> > > Yes; but even for games, "what makes sense for the game" can depend on the game. For example, maybe for
> > > one game it makes sense to do an auto-save before changing to a different level/zone, then load everything
> > > and pre-allocate everything for the next level/zone (while managing allocation failures), then not have
> > > a reason to care while the player remains in that level/zone
> > > because you know everything was already allocated
> > > successfully; and maybe for a different game that approach
> > > can't make sense because there are no levels/zones
> > > (or there's multiple players or ...) and something very different is far more suitable.
> >
> > Yeah, sure. If things happen to be just right, then it
> > makes sense to do X. The game will need extra buffers
> > to load everything the level needs from disk. They will be needed right until everything is loaded, at
> > which point the memory consumption will be the highest (add some random variation due to multithreading
> > and the fact that the player may decide to put the console to sleep in the middle of this).
> >
> > You are also completely ignoring that memory fragmentation
> > gets really bad really fast, if you are constantly
> > running near the limit. If your normal mode of operation is doing something in response to allocation
> > failures, you're screwed anyway. All that crazy amount of error handling for nothing (note that this is
> > no longer about system wide OOM, but strictly what's happening inside a game on a console).
>
> If you're constantly running near the limit; then the user is constantly being
> told "Sorry, you can't do that because their isn't enough memory", given that:
>
> a1) if the software happens to support a "deallocate unnecessary data to increase the chance
> of success" approach, then it will reach a point where there is nothing left for the software
> to deallocate; causing the software to fall back to some other approach.
>
> a2) if the software happens to support a "reduce quality of work to increase the chance
> of success" approach (e.g. maybe switching to lower resolution textures, etc), then
> it will reach a point where there the quality of work has reached its minimum and
> can't be reduced; causing the software to fall back to some other approach.
If I were still in games I would be doing dynamic rendering distance, so pop in happens closer in geometry heavy areas to keep a steady frame rate above 60.
Also I would be going small round worlds instead of flat so that I could have flat fields with long rendering distances. Getting sick of jagged terrains to hide poor rendering distance and hide pop in.
I bet both are common now, neither were done when I did console titles. Some titles did do pop up for distant objects, yuck.
This is not the 64k days, anyone that complains that 4 gigabytes is not enough and your app is crashing due to running out of ram is running crap software.
You can’t stream 4gb to the video card 60 times a second, games have more ram than they can use, if the programmer is using his brain.
Servers have the same issue, you are limited by your Ethernet and disk throughput and seek time, and sometimes by lack of hot data.
Too much cold data out in ram can be as useless as more disk space, if you can’t access the data fast enough then the user has moved on and your ad never rendered.
> b) the software can't be using a "wait until other work finishes (and frees memory) before
> continuing" approach (possibly as a fall-back); because if it was it can't be constantly
> running near the limit (and would be constantly waiting near the limit instead).
>
> c) the software can't be using a "report lack of memory in a manner consistent
> with all other errors, save user's data, then terminate" approach (possibly
> as a fall-back); because if it was it can only reach that limit once.
>
> d) the only other approach (that I can think of) is "cancel that one piece of work and
> inform the user, so all other pieces of work can continue" (possibly as a fall-back).
>
> Now; if the user is constantly being told "Sorry, you can't do that because their isn't enough
> memory"; then it must be because the user hasn't stopped using your software and hasn't dealt
> with the problem some other way (saving work in other apps and closing those other apps to
> increase memory available to your process without losing data, buying more RAM, ...).
>
> In other words; the only plausible scenario that could involve "constantly running near the limit" is that the
> user doesn't mind being told "Sorry, you can't do that because their isn't enough memory" constantly (possibly
> because they know they should be glad that they're not using a dodgy piece of shit that crashes instead).
>
> - Brendan
>
> Hi,
>
> Jukka Larja (roskakori2006.delete@this.gmail.com) on January 18, 2020 9:13 pm wrote:
> > Brendan (btrotter.delete@this.gmail.com) on January 18, 2020 11:40 am wrote:
> > > Jukka Larja (roskakori2006.delete@this.gmail.com) on January 17, 2020 9:08 pm wrote:
> > > > Brendan (btrotter.delete@this.gmail.com) on January 17, 2020 12:52 pm wrote:
> > > >
> > > > > The difference is when you find out that you need to deal with a low memory problem - in a well defined
> > > > > place (as soon as you try to allocate the memory) where it's easy to control the circumstances, or "at
> > > > > any time, almost anywhere" where you have to worry about the least convenient circumstances.
> > > >
> > > > So in your opinion, when ever one writes "new" or "malloc", there should be (serious) handler
> > > > in case of OOM? Able to release some random caches and so on, if at all applicable to that
> > > > particular software? And you consider that something everyone should spend time on?
> > >
> > > In my opinion; a software developer should be able to do whatever they think is sane for their software
> >
> > Ok, I agree with this. What I obviously don't agree with is "sane" for most software.
> >
> > > (which could include dropping cached data, and/or waiting until another thread finishes and
> > > releases resources,
> > > and/or refusing to accept additional work to ensure already accepted work succeeds,
> >
> > I don't really see how one is supposed to do these things without trying
> > to allocate any new memory, except in trivial toy examples.
>
> Why is this hard to figure out? Don't forget that you can pre-allocate (e.g. at program
> startup/initialization, or at compile time) to avoid allocations during error handling.
>
> > > and/or reporting failure
> > > in a way that is consistent with the way all other problems are reported, and/or anything else); and a
> > > software developer should not be prevented from doing whatever they think is sane because they're forced
> > > to accept something that is almost never sane (either OOM killer, or SIGBUS that is unusable for most
> > > cases, or constant monitoring that can't solve the problem due to race conditions).
> >
> > How exactly is getting an OOM on memory allocation so much better than getting it at some other random
> > time via signal?
>
> Do you honestly expect me to believe that you don't think you can handle OOM (e.g. without
> allocations, etc) when it happens at the most convenient place you choose, but do think you
> can handle OOM when it happens at the least convenient place that you don't choose?
>
> > In typical code, most allocations probably aren't done by applications own code, but some
> > library. For example, put some std::string or std::vector to stack and they will allocate from heap too.
> > If there's a system wide OOM going on, how can you even expect to be able to write a log message?
>
> Stack is pre-allocated (and without overcommit the OS guarantees that the pre-allocated stack
> is safe to use and you won't trigger OOM by using it), when you create an simple object (e.g.
> std:string, std:vector) you allocate memory (not the library that contains the objects class,
> constructor, etc) and you will (unless you intentionally broke C++) either get a reference that
> is NULL (that you must check yourself) or a "std:bad_alloc" exception (that you must catch).
>
> In theory there might be a library that allocates memory itself without giving you any hope of detecting
> that when the allocation/s fail. I have never seen this and I doubt it actually exists in practice. Anybody
> that is too incompetent to write a usable library will not write a library that anyone will use.
>
> > > Yes; but even for games, "what makes sense for the game" can depend on the game. For example, maybe for
> > > one game it makes sense to do an auto-save before changing to a different level/zone, then load everything
> > > and pre-allocate everything for the next level/zone (while managing allocation failures), then not have
> > > a reason to care while the player remains in that level/zone
> > > because you know everything was already allocated
> > > successfully; and maybe for a different game that approach
> > > can't make sense because there are no levels/zones
> > > (or there's multiple players or ...) and something very different is far more suitable.
> >
> > Yeah, sure. If things happen to be just right, then it
> > makes sense to do X. The game will need extra buffers
> > to load everything the level needs from disk. They will be needed right until everything is loaded, at
> > which point the memory consumption will be the highest (add some random variation due to multithreading
> > and the fact that the player may decide to put the console to sleep in the middle of this).
> >
> > You are also completely ignoring that memory fragmentation
> > gets really bad really fast, if you are constantly
> > running near the limit. If your normal mode of operation is doing something in response to allocation
> > failures, you're screwed anyway. All that crazy amount of error handling for nothing (note that this is
> > no longer about system wide OOM, but strictly what's happening inside a game on a console).
>
> If you're constantly running near the limit; then the user is constantly being
> told "Sorry, you can't do that because their isn't enough memory", given that:
>
> a1) if the software happens to support a "deallocate unnecessary data to increase the chance
> of success" approach, then it will reach a point where there is nothing left for the software
> to deallocate; causing the software to fall back to some other approach.
>
> a2) if the software happens to support a "reduce quality of work to increase the chance
> of success" approach (e.g. maybe switching to lower resolution textures, etc), then
> it will reach a point where there the quality of work has reached its minimum and
> can't be reduced; causing the software to fall back to some other approach.
If I were still in games I would be doing dynamic rendering distance, so pop in happens closer in geometry heavy areas to keep a steady frame rate above 60.
Also I would be going small round worlds instead of flat so that I could have flat fields with long rendering distances. Getting sick of jagged terrains to hide poor rendering distance and hide pop in.
I bet both are common now, neither were done when I did console titles. Some titles did do pop up for distant objects, yuck.
This is not the 64k days, anyone that complains that 4 gigabytes is not enough and your app is crashing due to running out of ram is running crap software.
You can’t stream 4gb to the video card 60 times a second, games have more ram than they can use, if the programmer is using his brain.
Servers have the same issue, you are limited by your Ethernet and disk throughput and seek time, and sometimes by lack of hot data.
Too much cold data out in ram can be as useless as more disk space, if you can’t access the data fast enough then the user has moved on and your ad never rendered.
> b) the software can't be using a "wait until other work finishes (and frees memory) before
> continuing" approach (possibly as a fall-back); because if it was it can't be constantly
> running near the limit (and would be constantly waiting near the limit instead).
>
> c) the software can't be using a "report lack of memory in a manner consistent
> with all other errors, save user's data, then terminate" approach (possibly
> as a fall-back); because if it was it can only reach that limit once.
>
> d) the only other approach (that I can think of) is "cancel that one piece of work and
> inform the user, so all other pieces of work can continue" (possibly as a fall-back).
>
> Now; if the user is constantly being told "Sorry, you can't do that because their isn't enough
> memory"; then it must be because the user hasn't stopped using your software and hasn't dealt
> with the problem some other way (saving work in other apps and closing those other apps to
> increase memory available to your process without losing data, buying more RAM, ...).
>
> In other words; the only plausible scenario that could involve "constantly running near the limit" is that the
> user doesn't mind being told "Sorry, you can't do that because their isn't enough memory" constantly (possibly
> because they know they should be glad that they're not using a dodgy piece of shit that crashes instead).
>
> - Brendan
>
Topic | Posted By | Date |
---|---|---|
Nuances related to Spinlock implementation and the Linux Scheduler | Beastian | 2020/01/03 12:46 PM |
Nuances related to Spinlock implementation and the Linux Scheduler | Montaray Jack | 2020/01/03 01:14 PM |
Nuances related to Spinlock implementation and the Linux Scheduler | Montaray Jack | 2020/01/03 01:49 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Linus Torvalds | 2020/01/03 07:05 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Beastian | 2020/01/04 12:03 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Malte Skarupke | 2020/01/04 12:22 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Linus Torvalds | 2020/01/04 01:31 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | dmcq | 2020/01/05 07:33 AM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | smeuletz | 2020/01/06 02:05 AM |
Do not blame others for your unfinished job | smeuletz | 2020/01/06 02:08 AM |
Where did all the experts come from? Did Linus get linked? (NT) | anon | 2020/01/06 04:27 AM |
Phoronix | Gabriele Svelto | 2020/01/06 05:04 AM |
Phoronix | Salvatore De Dominicis | 2020/01/06 07:59 AM |
Do not blame anyone. Please give polite, constructive criticism | Chester | 2020/01/06 09:17 AM |
Do not blame anyone. Please give polite, constructive criticism | smeuletz | 2020/01/06 10:11 AM |
Do not blame anyone. Please give polite, constructive criticism | Chester | 2020/01/06 10:54 AM |
Do not blame anyone. Please give polite, constructive criticism | smeuletz | 2020/01/06 11:33 AM |
Do not blame anyone. Please give polite, constructive criticism | Linus Torvalds | 2020/01/06 12:58 PM |
Do not blame anyone. Please give polite, constructive criticism | Gionatan Danti | 2020/01/06 01:13 PM |
Do not blame anyone. Please give polite, constructive criticism | Linus Torvalds | 2020/01/06 01:28 PM |
Do not blame anyone. Please give polite, constructive criticism | Gionatan Danti | 2020/01/06 01:52 PM |
Do not blame anyone. Please give polite, constructive criticism | John Scott | 2020/01/10 08:48 AM |
Do not blame anyone. Please give polite, constructive criticism | supernovas | 2020/01/10 10:01 AM |
Do not blame anyone. Please give polite, constructive criticism | Linus Torvalds | 2020/01/10 12:45 PM |
Do not blame anyone. Please give polite, constructive criticism | GDan | 2020/04/06 03:10 AM |
Oracle | Anon3 | 2020/04/07 06:42 AM |
Do not blame anyone. Please give polite, constructive criticism | smeuletz | 2020/01/07 04:07 AM |
Do not blame anyone. Please give polite, constructive criticism | Simon Farnsworth | 2020/01/07 01:40 PM |
Do not blame anyone. Please give polite, constructive criticism | Etienne | 2020/01/08 02:08 AM |
Do not blame anyone. Please give polite, constructive criticism | smeuletz | 2020/01/08 02:18 AM |
Do not blame anyone. Please give polite, constructive criticism | Michael S | 2020/01/08 02:56 AM |
Not deprecating irrelevant API: sched_yield() on quantum computers? | smeuletz | 2020/01/07 04:34 AM |
Do not blame anyone. Please give polite, constructive criticism | magicalgoat | 2020/01/09 05:58 PM |
Do not blame anyone. Please give polite, constructive criticism | Linus Torvalds | 2020/01/09 10:37 PM |
Do not blame anyone. Please give polite, constructive criticism | Anon3 | 2020/01/10 04:40 PM |
Do not blame anyone. Please give polite, constructive criticism | rwessel | 2020/01/06 10:04 PM |
Do not blame anyone. Please give polite, constructive criticism | Linus Torvalds | 2020/01/06 12:11 PM |
Do not blame anyone. Please give polite, constructive criticism | Gabriele Svelto | 2020/01/06 02:36 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Howard Chu | 2020/01/09 11:39 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Linus Torvalds | 2020/01/10 12:30 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | president ltd | 2020/01/04 02:44 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Jörn Engel | 2020/01/04 12:34 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Emil Briggs | 2020/01/04 01:13 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Jörn Engel | 2020/01/04 01:46 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Linus Torvalds | 2020/01/04 02:24 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Linus Torvalds | 2020/01/04 03:54 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Jörn Engel | 2020/01/05 10:21 AM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Linus Torvalds | 2020/01/05 12:42 PM |
FUTEX_LOCK_PI performance | Jörn Engel | 2020/01/05 02:45 PM |
FUTEX_LOCK_PI performance | Linus Torvalds | 2020/01/05 04:30 PM |
FUTEX_LOCK_PI performance | Jörn Engel | 2020/01/05 07:03 PM |
FUTEX_LOCK_PI performance | RichardC | 2020/01/06 07:11 AM |
FUTEX_LOCK_PI performance | Linus Torvalds | 2020/01/06 01:11 PM |
FUTEX_LOCK_PI performance | Gabriele Svelto | 2020/01/06 03:20 AM |
FUTEX_LOCK_PI performance | xilun | 2020/01/06 05:19 PM |
FUTEX_LOCK_PI performance | Konrad Schwarz | 2020/01/13 04:36 AM |
FUTEX_LOCK_PI performance | Gabriele Svelto | 2020/01/13 04:53 AM |
FUTEX_LOCK_PI performance | Simon Farnsworth | 2020/01/13 05:36 AM |
FUTEX_LOCK_PI performance | rwessel | 2020/01/13 06:22 AM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | rainstar | 2020/01/04 10:58 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Charles Ellis | 2020/01/05 04:00 AM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Richard | 2020/01/05 09:58 AM |
It's hard to separate | Michael S | 2020/01/05 11:17 AM |
It's hard to separate | rainstared | 2020/01/06 01:52 AM |
It's hard to separate | David Kanter | 2020/01/08 09:27 AM |
It's hard to separate | Anon | 2020/01/08 09:37 PM |
It's hard to separate | none | 2020/01/08 11:50 PM |
It's hard to separate | Anon | 2020/01/09 01:41 AM |
It's hard to separate | none | 2020/01/09 03:54 AM |
It's hard to separate | gallier2 | 2020/01/09 04:19 AM |
It's hard to separate | Anon | 2020/01/09 05:12 AM |
It's hard to separate | Adrian | 2020/01/09 05:24 AM |
It's hard to separate | gallier2 | 2020/01/09 05:58 AM |
It's hard to separate | Adrian | 2020/01/09 07:09 AM |
It's hard to separate | gallier2 | 2020/01/09 05:42 AM |
It's hard to separate | Adrian | 2020/01/09 04:41 AM |
It's hard to separate | Anon | 2020/01/09 05:24 AM |
It's hard to separate | gallier2 | 2020/01/09 06:07 AM |
It's hard to separate | David Hess | 2020/01/09 09:27 AM |
It's hard to separate | Adrian | 2020/01/09 10:15 AM |
It's hard to separate | David Hess | 2020/01/09 10:45 AM |
It's hard to separate | Anon | 2020/01/09 11:15 AM |
It's hard to separate | Adrian | 2020/01/09 11:51 AM |
It's hard to separate | Brett | 2020/01/09 01:49 PM |
Zilog Z8000 | Brett | 2020/01/10 10:53 PM |
Zilog Z8000 | David Hess | 2020/01/11 07:06 AM |
Zilog Z8000 | Adrian | 2020/01/11 07:29 AM |
Zilog Z8000 | David Hess | 2020/01/11 08:45 AM |
Zilog Z8000 | Ricardo B | 2020/01/11 08:04 PM |
Zilog Z8000 | Ronald Maas | 2020/01/12 10:47 AM |
Zilog Z8000 | Ricardo B | 2020/01/12 12:15 PM |
Zilog Z8000 | Anon | 2020/01/12 11:34 PM |
Zilog Z8000 | Jose | 2020/01/13 01:23 AM |
Zilog Z8000 | gallier2 | 2020/01/13 01:42 AM |
Zilog Z8000 | Jose | 2020/01/13 10:04 PM |
Zilog Z8000 | rwessel | 2020/01/13 10:40 PM |
Zilog Z8000 | David Hess | 2020/01/13 11:35 PM |
Zilog Z8000 | Simon Farnsworth | 2020/01/14 03:56 AM |
Zilog Z8000 | Michael S | 2020/01/14 04:09 AM |
Zilog Z8000 | Simon Farnsworth | 2020/01/14 05:06 AM |
Zilog Z8000 | David Hess | 2020/01/14 10:22 AM |
Zilog Z8000 | David Hess | 2020/01/14 10:15 AM |
Zilog Z8000 | rwessel | 2020/01/14 04:12 PM |
286 16 bit I/O | Tim McCaffrey | 2020/01/15 11:25 AM |
286 16 bit I/O | David Hess | 2020/01/15 09:17 PM |
Zilog Z8000 | Ricardo B | 2020/01/13 11:52 AM |
Zilog Z8000 | Anon | 2020/01/13 12:25 PM |
Zilog Z8000 | David Hess | 2020/01/13 06:38 PM |
Zilog Z8000 | rwessel | 2020/01/13 07:16 PM |
Zilog Z8000 | David Hess | 2020/01/13 07:47 PM |
Zilog Z8000 | someone | 2020/01/14 07:54 AM |
Zilog Z8000 | Anon | 2020/01/14 08:31 AM |
Zilog Z8000 | Ricardo B | 2020/01/14 06:29 PM |
Zilog Z8000 | Simon Farnsworth | 2020/01/15 03:26 AM |
Zilog Z8000 | Tim McCaffrey | 2020/01/15 11:27 AM |
Zilog Z8000 | Simon Farnsworth | 2020/01/15 02:32 PM |
Zilog Z8000 | Ricardo B | 2020/01/15 03:47 PM |
Zilog Z8000 | Anon | 2020/01/15 04:08 PM |
Zilog Z8000 | Ricardo B | 2020/01/15 05:16 PM |
Zilog Z8000 | Anon | 2020/01/15 05:31 PM |
Zilog Z8000 | Ricardo B | 2020/01/15 06:46 PM |
Zilog Z8000 | Anon | 2020/01/15 07:04 PM |
Zilog Z8000 | David Hess | 2020/01/15 09:53 PM |
Zilog Z8000 | Ricardo B | 2020/01/16 07:27 PM |
Zilog Z8000 | Anon | 2020/01/16 08:33 PM |
Zilog Z8000 | Ronald Maas | 2020/01/17 12:05 AM |
Zilog Z8000 | Anon | 2020/01/17 08:15 AM |
Zilog Z8000 | Ricardo B | 2020/01/17 02:59 PM |
Zilog Z8000 | Anon | 2020/01/17 07:40 PM |
Zilog Z8000 | Ricardo B | 2020/01/18 08:42 AM |
Zilog Z8000 | gallier2 | 2020/01/19 08:02 AM |
Zilog Z8000 | David Hess | 2020/01/18 07:12 AM |
Zilog Z8000 | David Hess | 2020/01/15 09:49 PM |
Zilog Z8000 | gallier2 | 2020/01/16 12:57 AM |
Zilog Z8000 | Simon Farnsworth | 2020/01/16 02:30 AM |
IBM PC success | Etienne | 2020/01/16 06:42 AM |
Zilog Z8000 | Ricardo B | 2020/01/16 07:32 PM |
Zilog Z8000 | Brett | 2020/01/17 01:38 AM |
Zilog Z8000 | David Hess | 2020/01/18 07:28 AM |
Zilog Z8000 | David Hess | 2020/01/18 07:22 AM |
Zilog Z8000 | David Hess | 2020/01/15 09:30 PM |
Zilog Z8000 | Maxwell | 2020/01/11 09:07 AM |
Zilog Z8000 | David Hess | 2020/01/11 09:40 AM |
Zilog Z8000 | Maxwell | 2020/01/11 10:08 AM |
Zilog Z8000 | Ricardo B | 2020/01/11 08:42 PM |
8086 does NOT have those addressing modes | Devin | 2020/01/12 02:13 PM |
8086 does NOT have those addressing modes | Ricardo B | 2020/01/12 06:46 PM |
8086 does NOT have those addressing modes | Anon | 2020/01/13 05:10 AM |
8086 does NOT have those addressing modes | gallier2 | 2020/01/13 06:07 AM |
8086 does NOT have those addressing modes | Anon | 2020/01/13 07:09 AM |
8086 does NOT have those addressing modes | Ricardo B | 2020/01/13 11:48 AM |
8086 does NOT have those addressing modes | Michael S | 2020/01/13 07:40 AM |
Zilog Z8000 | Ronald Maas | 2020/01/13 09:44 AM |
Zilog Z8000 | Anon | 2020/01/13 04:32 PM |
8086 does NOT have those addressing modes | Ricardo B | 2020/01/13 11:24 AM |
8086 does NOT have those addressing modes | rwessel | 2020/01/13 03:59 PM |
8086 does NOT have those addressing modes | David Hess | 2020/01/13 07:12 PM |
8086 does NOT have those addressing modes | rwessel | 2020/01/13 07:28 PM |
8086 does NOT have those addressing modes | David Hess | 2020/01/13 07:51 PM |
8086 does NOT have those addressing modes | David Hess | 2020/01/13 06:55 PM |
Zilog Z8000 | rwessel | 2020/01/11 01:26 PM |
Zilog Z8000 | Brett | 2020/01/11 03:16 PM |
Zilog Z8000 | rwessel | 2020/01/11 08:20 PM |
Zilog Z8000 | Brett | 2020/01/12 01:02 PM |
Zilog Z8000 | rwessel | 2020/01/12 10:06 PM |
Zilog Z8000 | Brett | 2020/01/12 11:02 PM |
Zilog Z8000 | James | 2020/01/13 06:12 AM |
Zilog Z8000 | Adrian | 2020/01/12 12:38 AM |
PDP-11 | Michael S | 2020/01/12 02:33 AM |
Zilog Z8000 | rwessel | 2020/01/12 07:01 AM |
Zilog Z8000 | Ronald Maas | 2020/01/12 11:03 AM |
Zilog Z8000 | Konrad Schwarz | 2020/01/13 04:49 AM |
Zilog Z8000 | Adrian | 2020/01/14 12:38 AM |
Zilog Z8000 | konrad.schwarz | 2020/01/15 05:50 AM |
Zilog Z8000 | Adrian | 2020/01/15 11:24 PM |
It's hard to separate | David Hess | 2020/01/11 07:08 AM |
It's hard to separate | David Hess | 2020/01/11 07:11 AM |
It's hard to separate | Adrian | 2020/01/09 12:16 PM |
It's hard to separate | David Hess | 2020/01/11 07:17 AM |
It's hard to separate | gallier2 | 2020/01/10 01:11 AM |
It's hard to separate | none | 2020/01/10 02:58 AM |
It's hard to separate | rwessel | 2020/01/09 08:00 AM |
It's hard to separate | David Hess | 2020/01/09 09:10 AM |
It's hard to separate | rwessel | 2020/01/09 09:51 AM |
It's hard to separate | Adrian | 2020/01/08 11:58 PM |
It's hard to separate | rwessel | 2020/01/09 07:31 AM |
It's hard to separate | Adrian | 2020/01/09 07:44 AM |
It's hard to separate | David Hess | 2020/01/09 09:37 AM |
It's hard to separate | none | 2020/01/09 10:34 AM |
Are segments so bad? | Paul A. Clayton | 2020/01/09 03:15 PM |
Yes, they are terrible (NT) | Anon | 2020/01/09 03:20 PM |
Are segments so bad? | Adrian | 2020/01/10 12:49 AM |
Are segments so bad? | Etienne | 2020/01/10 02:28 AM |
Are segments so bad? | gallier2 | 2020/01/10 02:37 AM |
Are segments so bad? | Adrian | 2020/01/10 03:19 AM |
Are segments so bad? | Adrian | 2020/01/10 04:27 AM |
Are segments so bad? | Etienne | 2020/01/10 04:41 AM |
Are segments so bad? | Adrian | 2020/01/10 03:05 AM |
Are segments so bad? | gallier2 | 2020/01/10 03:13 AM |
Are segments so bad? | Anon3 | 2020/01/10 11:37 AM |
Are segments so bad? | Adrian | 2020/01/10 11:47 AM |
Are segments so bad? | Brendan | 2020/01/11 01:43 AM |
Are segments so bad? | Anon | 2020/01/10 06:51 PM |
Are segments so bad? | Adrian | 2020/01/11 01:05 AM |
Are segments so bad? | Jukka Larja | 2020/01/11 08:20 AM |
Are segments so bad? | Brendan | 2020/01/11 10:14 AM |
Are segments so bad? | Jukka Larja | 2020/01/11 09:15 PM |
Are segments so bad? | Brendan | 2020/01/11 11:15 PM |
Are segments so bad? | Jukka Larja | 2020/01/12 04:18 AM |
Are segments so bad? | anon | 2020/01/12 12:30 PM |
Are segments so bad? | Brendan | 2020/01/12 10:19 PM |
the world sucks worse than you're aware of | Michael S | 2020/01/13 01:50 AM |
the world sucks worse than you're aware of | Brendan | 2020/01/13 03:56 AM |
the world sucks worse than you're aware of | Gabriele Svelto | 2020/01/13 04:46 AM |
Are segments so bad? | Jukka Larja | 2020/01/13 07:41 AM |
Are segments so bad? | Brendan | 2020/01/13 08:21 AM |
Are segments so bad? | Jukka Larja | 2020/01/13 09:43 AM |
Are segments so bad? | Brendan | 2020/01/13 01:02 PM |
Are segments so bad? | Anne O. Nymous | 2020/01/13 01:22 PM |
Are segments so bad? | Brendan | 2020/01/13 02:50 PM |
actor of around 200? | Michael S | 2020/01/14 03:58 AM |
Not overcomitting leads to more OOMs, not less | Gabriele Svelto | 2020/01/14 12:50 PM |
Not overcomitting leads to more OOMs, not less | Brendan | 2020/01/14 01:40 PM |
Not overcomitting leads to more OOMs, not less | Gabriele Svelto | 2020/01/15 03:17 AM |
Not overcomitting leads to more OOMs, not less | Anon | 2020/01/15 04:43 AM |
Not overcomitting leads to more OOMs, not less | Gabriele Svelto | 2020/01/15 05:09 AM |
Not overcomitting leads to more OOMs, not less | Anon | 2020/01/15 05:16 AM |
Not overcomitting leads to more OOMs, not less | Gabriele Svelto | 2020/01/15 06:58 AM |
Not overcomitting leads to more OOMs, not less | Anon | 2020/01/15 09:08 AM |
Not overcomitting leads to more OOMs, not less | Gabriele Svelto | 2020/01/16 04:05 AM |
Not overcomitting leads to more OOMs, not less | Michael S | 2020/01/15 04:48 AM |
Not overcomitting leads to more OOMs, not less | Gabriele Svelto | 2020/01/15 05:10 AM |
Not overcomitting leads to more OOMs, not less | Michael S | 2020/01/15 08:13 AM |
Not overcomitting leads to more OOMs, not less | Jukka Larja | 2020/01/15 08:46 AM |
Not overcomitting leads to more OOMs, not less | Jukka Larja | 2020/01/15 06:08 AM |
Thanks for the info (NT) | Gabriele Svelto | 2020/01/15 07:00 AM |
Not overcomitting leads to more OOMs, not less | Linus Torvalds | 2020/01/15 12:30 PM |
OOM killer complains | Anon | 2020/01/15 12:44 PM |
OOM killer complains | anon | 2020/01/15 04:26 PM |
Not overcomitting leads to more OOMs, not less | Brendan | 2020/01/16 07:26 AM |
Not overcomitting leads to more OOMs, not less | Linus Torvalds | 2020/01/16 10:17 AM |
Not overcomitting leads to more OOMs, not less | Linus Torvalds | 2020/01/16 10:48 AM |
Not overcomitting leads to more OOMs, not less | Doug S | 2020/01/16 03:41 PM |
Not overcomitting leads to more OOMs, not less | Doug S | 2020/01/16 03:44 PM |
Are segments so bad? | rwessel | 2020/01/13 04:11 PM |
Are segments so bad? | Jukka Larja | 2020/01/14 07:37 AM |
Are segments so bad? | Brendan | 2020/01/14 08:48 AM |
Are segments so bad? | Jukka Larja | 2020/01/14 11:13 AM |
Are segments so bad? | Brendan | 2020/01/14 02:30 PM |
Are segments so bad? | Brett | 2020/01/14 10:13 PM |
Are segments so bad? | Jukka Larja | 2020/01/15 07:04 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/15 03:35 AM |
Specifying cost of dropping pages | Paul A. Clayton | 2020/01/13 03:00 PM |
Specifying cost of dropping pages | rwessel | 2020/01/13 04:19 PM |
Specifying cost of dropping pages | Gabriele Svelto | 2020/01/15 03:23 AM |
Are segments so bad? | anon | 2020/01/14 02:15 AM |
Are segments so bad? | Brendan | 2020/01/14 06:13 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/14 12:57 PM |
Are segments so bad? | Brendan | 2020/01/14 02:58 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/15 03:33 AM |
Are segments so bad? | Anon | 2020/01/15 05:24 AM |
Are segments so bad? | Jukka Larja | 2020/01/15 06:20 AM |
Are segments so bad? | Etienne | 2020/01/15 05:56 AM |
Are segments so bad? | Jukka Larja | 2020/01/15 08:53 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/16 06:12 AM |
Are segments so bad? | Jukka Larja | 2020/01/16 10:56 AM |
Are segments so bad? | Brendan | 2020/01/15 06:20 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/15 06:56 AM |
Are segments so bad? | Brendan | 2020/01/16 07:16 AM |
Are segments so bad? | Jukka Larja | 2020/01/16 11:08 AM |
Are segments so bad? | Brendan | 2020/01/17 01:52 PM |
Are segments so bad? | Jukka Larja | 2020/01/17 10:08 PM |
Are segments so bad? | Brendan | 2020/01/18 12:40 PM |
Are segments so bad? | Jukka Larja | 2020/01/18 10:13 PM |
Are segments so bad? | Brendan | 2020/01/19 12:25 PM |
Are segments so bad? | Brett | 2020/01/19 03:18 PM |
Are segments so bad? | Brett | 2020/01/19 03:34 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/20 12:57 AM |
Are segments so bad? | Jukka Larja | 2020/01/20 05:54 AM |
Are segments so bad? | Brendan | 2020/01/20 12:43 PM |
Are segments so bad? | Jukka Larja | 2020/01/21 07:01 AM |
Are segments so bad? | Brendan | 2020/01/21 06:04 PM |
Are segments so bad? | Jukka Larja | 2020/01/22 07:30 AM |
Are segments so bad? | Brendan | 2020/01/22 03:56 PM |
Are segments so bad? | Jukka Larja | 2020/01/23 08:44 AM |
Are segments so bad? | rwessel | 2020/01/16 03:06 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/16 03:13 PM |
Are segments so bad? | Brendan | 2020/01/17 01:51 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/17 03:18 PM |
Are segments so bad? | Anon | 2020/01/17 08:01 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/20 01:06 AM |
Are segments so bad? | Brendan | 2020/01/18 03:15 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/20 12:55 AM |
Are segments so bad? | Michael S | 2020/01/20 05:30 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/20 08:02 AM |
Are segments so bad? | Jukka Larja | 2020/01/20 08:41 AM |
Are segments so bad? | Michael S | 2020/01/20 08:45 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/20 09:36 AM |
Are segments so bad? | Brendan | 2020/01/20 11:04 AM |
Are segments so bad? | Michael S | 2020/01/20 01:22 PM |
Are segments so bad? | Brendan | 2020/01/20 02:38 PM |
Are segments so bad? | Simon Farnsworth | 2020/01/20 03:40 PM |
Are segments so bad? | Anon | 2020/01/20 04:35 PM |
Are segments so bad? | Simon Farnsworth | 2020/01/20 05:30 PM |
Are segments so bad? | Michael S | 2020/01/20 05:20 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/21 05:08 AM |
Are segments so bad? | Brendan | 2020/01/21 06:07 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/22 01:53 AM |
Are segments so bad? | Brendan | 2020/01/22 04:32 AM |
Are segments so bad? | Jukka Larja | 2020/01/22 07:12 AM |
Are segments so bad? | Brendan | 2020/01/22 04:28 PM |
Are segments so bad? | Jukka Larja | 2020/01/23 07:36 AM |
Are segments so bad? | Brendan | 2020/01/24 07:27 PM |
Are segments so bad? | Jukka Larja | 2020/01/24 10:42 PM |
Are segments so bad? | Brendan | 2020/01/25 02:46 AM |
Are segments so bad? | Jukka Larja | 2020/01/25 08:29 AM |
Are segments so bad? | Brendan | 2020/01/26 11:17 PM |
Are segments so bad? | Jukka Larja | 2020/01/27 07:55 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/27 04:33 PM |
Are segments so bad? | Jukka Larja | 2020/01/28 06:28 AM |
DDS assets and MipMap chains | Montaray Jack | 2020/01/29 03:26 AM |
Are segments so bad? | gallier2 | 2020/01/27 03:58 AM |
Are segments so bad? | Jukka Larja | 2020/01/27 06:19 AM |
Are segments so bad? | Anne O. Nymous | 2020/01/25 03:23 AM |
Are segments so bad? | Anon | 2020/01/22 05:52 PM |
Are segments so bad? | Anne O. Nymous | 2020/01/23 01:24 AM |
Are segments so bad? | Anon | 2020/01/23 05:24 PM |
Are segments so bad? | Anne O. Nymous | 2020/01/24 12:43 AM |
Are segments so bad? | Anon | 2020/01/24 04:04 AM |
Are segments so bad? | Etienne | 2020/01/24 06:10 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/23 01:48 AM |
Are segments so bad? | Michael S | 2020/01/23 03:48 AM |
Are segments so bad? | Jukka Larja | 2020/01/23 07:38 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/23 01:29 PM |
Are segments so bad? | Anon | 2020/01/23 06:08 PM |
Are segments so bad? | Jukka Larja | 2020/01/24 09:51 PM |
Are segments so bad? | Anon | 2020/01/23 06:02 PM |
Are segments so bad? | Gabriele Svelto | 2020/01/24 03:57 AM |
Are segments so bad? | Anon | 2020/01/24 04:17 AM |
Are segments so bad? | Gabriele Svelto | 2020/01/24 09:23 AM |
Are segments so bad? | Anon | 2020/02/02 10:15 PM |
Are segments so bad? | Gabriele Svelto | 2020/02/03 01:47 AM |
Are segments so bad? | Anon | 2020/02/03 02:34 AM |
Are segments so bad? | Gabriele Svelto | 2020/02/03 05:36 AM |
Are segments so bad? | Anon3 | 2020/02/03 08:47 AM |
Are segments so bad? | Anon | 2020/02/04 05:49 PM |
Are segments so bad? | Jukka Larja | 2020/01/24 10:10 PM |
Are segments so bad? | Jukka Larja | 2020/01/17 10:26 PM |
Are segments so bad? | Anne O. Nymous | 2020/01/12 04:18 AM |
Are segments so bad? | Jukka Larja | 2020/01/12 08:41 AM |
Are segments so bad? | rwessel | 2020/01/11 01:31 PM |
Are segments so bad? | Anne O. Nymous | 2020/01/11 08:22 AM |
Are segments so bad? | Ricardo B | 2020/01/11 08:01 PM |
Are segments so bad? | Adrian | 2020/01/12 12:18 AM |
Are segments so bad? | Michael S | 2020/01/12 02:43 AM |
Are segments so bad? | Adrian | 2020/01/12 04:35 AM |
Are segments so bad? | Ricardo B | 2020/01/12 12:04 PM |
Are segments so bad? | Anon3 | 2020/01/12 05:52 PM |
Are segments so bad? | Brendan | 2020/01/12 09:58 PM |
Are segments so bad? | Paul A. Clayton | 2020/01/13 09:11 AM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | rainstared | 2020/01/06 01:43 AM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Foo_ | 2020/01/06 05:33 AM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | dmcq | 2020/01/06 06:03 AM |
changes in context | Carlie Coats | 2020/01/09 09:06 AM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | rainstar | 2020/01/09 10:16 PM |
No nuances, just buggy code (was: related to Spinlock implementation and the Linux Scheduler) | Montaray Jack | 2020/01/09 11:11 PM |
Suggested reading for the author | anon | 2020/01/04 11:16 PM |
Suggested reading for the author | ab | 2020/01/05 05:15 AM |
Looking at the other side (frequency scaling) | Chester | 2020/01/06 10:19 AM |
Looking at the other side (frequency scaling) | Foo_ | 2020/01/06 11:00 AM |
Why spinlocks were used | Foo_ | 2020/01/06 11:06 AM |
Why spinlocks were used | Jukka Larja | 2020/01/06 12:59 PM |
Why spinlocks were used | Simon Cooke | 2020/01/06 03:16 PM |
Why spinlocks were used | Rizzo | 2020/01/07 01:18 AM |
Looking at the other side (frequency scaling) | ab | 2020/01/07 01:14 AM |
Cross-platform code | Gian-Carlo Pascutto | 2020/01/06 08:00 AM |
Cross-platform code | Michael S | 2020/01/06 09:11 AM |
Cross-platform code | Gian-Carlo Pascutto | 2020/01/06 12:33 PM |
Cross-platform code | Michael S | 2020/01/06 01:59 PM |
Cross-platform code | Nksingh | 2020/01/07 12:09 AM |
Cross-platform code | Michael S | 2020/01/07 02:00 AM |
SRW lock implementation | Michael S | 2020/01/07 02:35 AM |
SRW lock implementation | Nksingh | 2020/01/09 02:17 PM |
broken URL in Linux source code | Michael S | 2020/01/14 01:56 AM |
broken URL in Linux source code | Travis Downs | 2020/01/14 10:14 AM |
broken URL in Linux source code | Michael S | 2020/01/14 10:48 AM |
broken URL in Linux source code | Travis Downs | 2020/01/14 04:43 PM |
SRW lock implementation - url broken | Michael S | 2020/01/14 03:07 AM |
SRW lock implementation - url broken | Travis Downs | 2020/01/14 11:06 AM |
SRW lock implementation - url broken | gpderetta | 2020/01/15 04:28 AM |
SRW lock implementation - url broken | Travis Downs | 2020/01/15 11:16 AM |
SRW lock implementation - url broken | Linus Torvalds | 2020/01/15 11:20 AM |
SRW lock implementation - url broken | Travis Downs | 2020/01/15 11:35 AM |
SRW lock implementation - url broken | Linus Torvalds | 2020/01/16 11:24 AM |
SRW lock implementation - url broken | Konrad Schwarz | 2020/02/05 10:19 AM |
SRW lock implementation - url broken | nksingh | 2020/02/05 02:42 PM |
Cross-platform code | Linus Torvalds | 2020/01/06 01:57 PM |