By: John H (john.delete@this.not.com), April 27, 2022 5:20 pm
Room: Moderated Discussions
5800X3D appears to do really really well in simulator games. Microsoft Flight Simulator, and Star Citizen show huge (40-50%) gains over similar Ryzen products with 5800X3D.
In a lot of other games, X3D shows more like 5-20% gains, and applications show 0-10% gains vs say a 5800X set to the same clock speeds.
I'm curious what kind of software behavior is causing the simulators to see such a large improvement relative to other games and applications. Is it the main code game loop is likely a bit too large for the existing caches to handle effectively? Is the X3D cache not yet big enough or maybe already big enough for other game types?
Just looking for theories..
In a lot of other games, X3D shows more like 5-20% gains, and applications show 0-10% gains vs say a 5800X set to the same clock speeds.
I'm curious what kind of software behavior is causing the simulators to see such a large improvement relative to other games and applications. Is it the main code game loop is likely a bit too large for the existing caches to handle effectively? Is the X3D cache not yet big enough or maybe already big enough for other game types?
Just looking for theories..
Topic | Posted By | Date |
---|---|---|
What's causing 5800X3D to perform much better on simulators than other "applications"? | John H | 2022/04/27 05:20 PM |
What's causing 5800X3D to perform much better on simulators than other "applications"? | Jukka Larja | 2022/04/28 09:05 AM |
What's causing 5800X3D to perform much better on simulators than other "applications"? | Peter E. Fry | 2022/04/28 10:39 AM |
What's causing 5800X3D to perform much better on simulators than other "applications"? | Per Hesselgren | 2022/04/28 02:50 PM |