By: Jukka Larja (roskakori2006.delete@this.gmail.com), May 19, 2022 11:14 am
Room: Moderated Discussions
Jan Wassenberg (jan.wassenberg.delete@this.gmail.com) on May 19, 2022 6:49 am wrote:
> IIRC there was something using raytracing, not sure if it was this one?
> https://thelittleengineerthatcould.blogspot.com/2017/04/real-time-ray-tracing-for-games.html
Yeah, one man game studio.
You can pick up pretty much any tech and make a game out of it. I've done physics based (bird) flock simulation myself, but that doesn't mean it makes any sense in games in general.
-JLarja
> IIRC there was something using raytracing, not sure if it was this one?
> https://thelittleengineerthatcould.blogspot.com/2017/04/real-time-ray-tracing-for-games.html
Yeah, one man game studio.
You can pick up pretty much any tech and make a game out of it. I've done physics based (bird) flock simulation myself, but that doesn't mean it makes any sense in games in general.
-JLarja