By: Eugene Nalimov (eugene.nalimov.delete@this.msn.dot.com), May 19, 2022 10:25 pm
Room: Moderated Discussions
Jukka Larja (roskakori2006.delete@this.gmail.com) on May 19, 2022 5:56 am wrote:
> [...] practically[1] no-one has come up with a good way for games to use (CPU) SIMD.
>
> [1] I can't name a single example, but there are thousands of indie games. Surely some
> of them make good use of CPU SIMD. Not necessarily AVX-512, but maybe at least SSE.
>
> -JLarja
Games on XBox 360 were using SIMD vectors a lot. I worked in the compiler group for XBox and we compiled lot of games testing compiler changes.
Thanks,
Eugene
> [...] practically[1] no-one has come up with a good way for games to use (CPU) SIMD.
>
> [1] I can't name a single example, but there are thousands of indie games. Surely some
> of them make good use of CPU SIMD. Not necessarily AVX-512, but maybe at least SSE.
>
> -JLarja
Games on XBox 360 were using SIMD vectors a lot. I worked in the compiler group for XBox and we compiled lot of games testing compiler changes.
Thanks,
Eugene