By: anonymou5 (no.delete@this.spam.com), September 16, 2022 5:01 pm
Room: Moderated Discussions
> The replay stuff in Willamette cratered performance because the replays occurred *very* frequently.
The frequency of replays wasn't a big problem.
Not waiting for the data before retrying was.
That's what โ through the distinct layers of replays and timings โ gave you replay storms.
Things progressively got better over time, as the P4 design evolved over the years.
Many ๐ were consumed in the process. :)
The frequency of replays wasn't a big problem.
Not waiting for the data before retrying was.
That's what โ through the distinct layers of replays and timings โ gave you replay storms.
Things progressively got better over time, as the P4 design evolved over the years.
Many ๐ were consumed in the process. :)