Game Engine Settings
In Quake 3 Arena, players have the luxury of being able to choose from four pre-set video detail levels (fastest, fast, normal and high-quality). This enables them to choose a video quality/performance level quickly. Other game engines aren’t as easy to set up. In my review, I have used the same level name as the Quake settings to denote a particular setting. Fastest would of course be the quickest setting I could use (usually everything is turned off). High quality is with everything turned on. Normal will be a compromise between the two. Normal will usually be with some of the eye-candy and 16-bit colour, but anything likely to make a large difference (like bump-mapping) won’t be enabled.
With all this in mind, here are the settings I use…
Quake 3 Arena
As indicated, plus sound is disabled.
Expendable
Setting | Fastest | Normal | High Quality |
Colour Depth | 16 | 16 | 32 |
Use Hardware Texture Compression | No | No | No |
Use Low Resolution Movies | Yes | No | No |
Use Vertical Synch | No | No | No |
Use Triple Buffering | No | Yes | Yes |
Use Hardware Anti-aliasing | No | No | No |
Use Stencil Buffering If Available | Yes | Yes | Yes |
Other Settings | | | |
Gore | No | Yes | Yes |
Trilinear Filtering | No | Yes | Yes |
Lensflare Effects | No | Yes | Yes |
Corona Effects | No | Yes | Yes |
Frame Locking | Yes | Yes | Yes |
Video Texturing | No | Yes | Yes |
Bump Mapping | No | No | Yes |
Detail Level | Low | Medium | High |
Sound | Off | Off | Off |
Giants: Citizen Kabuto
Setting | Fastest | High Quality |
Colour Depth | 16 | 32 |
Model Detail | Low | High |
Enhanced Wave Effects | Off | On |
Enhanced Water Effects | Off | On |
Shadow Detail | Low | High |
Texture Quality | Low | High |
Sun Flare Effect | Off | On |
Object Bumpmapping | Off | On |
Landscape Bumpmapping | Off | On |
Environment mapping | Off | On |
Mercedes-Benz Truck Racing
For “fastest ” tests, use Generic 3D Adapter settings, 16-bit colour depth and Triple Buffering: On
For “high-quality ” settings, use GeForce Adapter settings, 32-bit colour depth, anisotropic filtering: On and 24-bit textures: On
MDK2
Setting | Fastest | Normal | High Quality |
Colour Depth | 16-bit | 16-bit | 32-bit |
MipMapping | Off | On | On |
Filtering | None | Bi-linear | Tri-Linear |
Texture Quality | 1 | 3 | 4 |
Use Hardware T&L | Yes | Yes | Yes |
Use Hardware Anti-aliasing | No | No | No |
Use 3d Sound | No | No | No |
Evolva
Fastest Settings: 640 x 480 x 16-bit colour
HQ Settings: 1024 x 768 x 32-bit colour
Pages: « Prev 1 2 3 4 5 6 7 8 9
Be the first to discuss this article!